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Everything posted by sunsvortex

  1. Yes actually it is becoming the norm...three updates/ crashes....three times I have to hunt animals. Like i said..I reject the idea that there is not a way to allow Ca's and Gm's to insta locate them. I work in IT..and have been developing for 15 years...I know better. I fail to see why the Ca's and GMs cannot be given a way to at least say..hey your horse is over here. especially now that every update incurs lost animals. Also I reject the idea that I have to invest my time ....every correct a known could be fixed and in my opinion should have priority over an artificaly created deadline. Sure multistory is nice..but not at the expense of breaking opther aspects of the game.
  2. This is the third time I have had to log in and go hunting animals after a server update. Animals that were in pens or even in houses are just dissappearing....looks very much like the server doesnt update thier position or save position. CA's and GM's say they can do nothing to get them if another player or my self doesnt find them..its just a loss. What must I do to keep the animals from dissappearing...not use them 48 hours prior to a known server update? build nested fences? I reject the idea that I cannot have a dev or Gm or some one locate the thing and at the very least say..hey its over here. I also reject the idea that this is going to continue to happen after every server update....this has gone beyond frustrating to infuriating. If you cant fix the code right now can you at least give the GM's a way to help us find the things? I am fed up with having to hunt down animals after every server could you please either fix the code or allow some one or some group of people a way to either return the animals or simply respawn the things.
  3. Not sure what is going on..whether some debug code is running or perhaps backups runnning...but every night this week (could have been previous to that as well) around 9:00PM EST till around 2 am EST the lag mob attacks (At least on Celebration). Its gotten so bad that getting on carts and boats is allmost impossible at times and once your on...might as wll go get something to drink and maybe a bite to eat..catch the nightly news..and then come back and maybe you can actually move the cart/boat you have embarked on. As much as I would like to say that I was exaggerating a bit...unfortunately Im not. The lag is really very bad and its getting to where the game is unplayable at times. Are the developers aware of this issue? Is it being addressed? Is there an ETA on when it will be resolved? Any info at all on this issuse (from those that would be in the know) would be very much appreciated.
  4. The limit would be in the fact that it would take multiple builders to build very large structures..while you may have a number of very large structures around..they would not become indemic as it should take a large number of people online at the same time..with high level carp skills..all in the same group...How often will this happen?...not as often as allowing everyone to be able to do it.
  5. Just my thinking..but 3 floors doesnt seem like it will satisfy Rolfs demand for wizard towers...from my point of view..wizard towers are 6 to 10 floors...but just my thinking....not to mention 3 floors just seems a bit minimalist for such a cool feature...If people on pvp servers want to limit it for pvp purposes..fine...limit to death on them...but dont limit freedom servers.
  6. I see lots of pics of the tall buildings...where are the stairs?...surely going up and down will not be limited to a right click up and down?? Also just for clairity..there is talk of balconies and I believe I saw someone ask about it but I did not see a reply to it...would you be able to build up and out further than the base. As an Example - 1st floor = 3x3....2nd floor =1x1....3rd floor 1x1...4th floor 4x4..or if thats not possible...would one be able...following the above example..... to have narrow center floors with a top floor the same size as base...1st floor=a 3x3.....2nd floor=1x1....3dr floor 1x1...fourth floor =3x3?? And one last item...Since I have read that everything is still up in the air on building heights...Would it be possible to allow multiple builders to work in a group on a large project...As an example - I want to build a large step pyramid..10x10 base..loosing 1 tile each ...why not add in code that allows multipe builders to work as a group to achieve larger buildings?..I have 5 buds (perhaps limiting to all villagers of same settlement) we all have lets say 70 carp +..we add members to a Building Group..then let Group Leader design plan.....This would allow for some very large buildings...but also limit the amount of them as well. Also gives extra incintive for any rate just a suggestion as I like the idea of having very large buildings..larger than Collosus.... but at the same time also think that a landscape of abandoned 10 story buildings would take away from things.
  7. Please add - Illiad Ridge Co ords BH 31 27x21 tiles - 567 total tiles Contact Inasriel in game for any questions or comments. Its not the end of the server...but you can see it from the pier
  8. Be really nice if they would like say something about ...hey were down for a bit...eta is whenever we want to bring it back up or something...
  9. yeah were out as well...luckily no one was doing anything really important
  10. Cant get in says server is this just me or is everyone out? If it is down...thats a nasty crash.
  11. OKgot it fixed finally -reinstalled video drivers then updated and this seemed to fix the issue. Thanks for the insight
  12. Hello, trying to get the game to run for the first time - I updated my Java to the latest version and I seem to now be getting a security error as posted below - could anyone point me in the right direction here? I would at least like to be able to take a look at the game. Edit------------------------------------------------------------------ OK I seem to have resolved the initial problem with a security error by reinstalling the game...however now I get the following: Could not create window with selected width and height. The error was: <Pixel format not accelerated> Anyone know what this might be? Contents of console.log: Time is Fri Jun 15 23:19:00 EDT 2012 Running client version 3.1.69-3906 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_05 (Oracle Corporation) &lt;> Jvm version: 23.1-b03 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character Nominix Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Nominix\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Nominix\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r1) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Nominix\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Nominix.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = false collada_animations = 3 compressed_textures = false compressed_textures_S3TC = true customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false display_settings = false:false:0:1024:768:32:-1:false:false eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true toolSlot1 = -1 toolSlot10 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 toolSlot6 = -1 toolSlot7 = -1 toolSlot8 = -1 toolSlot9 = -1 treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up dotXSI Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 >>> Launch queue entry exiting. Retrying main resolution (1/10) Retrying main resolution (2/10) Retrying main resolution (3/10) Retrying main resolution (4/10) Retrying main resolution (5/10) Retrying main resolution (6/10) Retrying main resolution (7/10) Retrying main resolution (8/10) Retrying main resolution (9/10) Retrying main resolution (10/10) Failed to create display: 1024:768:0:0 (false) Wanted mode: display_settings = false:false:0:1024:768:32:-1:false:false Execution aborted at connection 0, iteration 0 Run time 0s, local time Fri Jun 15 23:19:14 EDT 2012 Destroying game window ====== CLIENT CRASH ====== Could not create window with selected width and height. org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat( at org.lwjgl.opengl.WindowsDisplay.createWindow( at org.lwjgl.opengl.Display.createWindow( at org.lwjgl.opengl.Display.create( at org.lwjgl.opengl.Display.create( at org.lwjgl.opengl.Display.create( at com.wurmonline.client.g.i(SourceFile:399) at com.wurmonline.client.g.a(SourceFile:72) at at Source) Thanks in advance