sunsvortex

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Everything posted by sunsvortex

  1. Farming Skill - 44 Scythe QL - 46.82 (Not rare) Rake QL - (avg over the session) - 43.34 (Not rare) No Rare Actions All tiles raked between 5 and 8 times Results------------- Oat Seed QL - 39.91 #Tiles Planted - 20 16 tiles @ 3 3 tiles @ 2 1 tile @ 4 Barley Seed QL - 42.39 #Tiles Planted - 24 18 tiles@ 3 6 tiles @ 2 Onion Seed Ql - 42.03 #Tiles Planted - 20 20 tiles @ 2 Potato Seed QL - 38.64 #Tiles Planted - 17 15 tiles @ 3 2 tiles @ 4 All tiles planted Post 1.1
  2. Ok so you agree then..its a priest issue...not a farming issue..priests are the ones having the issues..(you have listed quite the litany of problems with them)...they just have in the past depended on large farms of crops to alleviate one or more of the issues. The crutch is gone now...why not complain that Priests are broken?..clearly according to your list of issues..they are...the new farming mechanincs have simply given the issues with priests more exposure. And really..which priest spell could you take out of the game...and by not having that spell...would keep you from accessing any content (on Freedom). Which one would stop you from performing any tasks (on freedom)...Should it not be available.....?...they are all bling....yes bling...they are status..they make things a tad easier...but by not having them....this doest not stop any player from accessing any content nor does it stop them from performing any actions (other than the act of casting the spell and the spell effects themselves)...(on freedom)... So if you can play the game without them...your not limited by content by not having access to said priest spells..then it stands to reason..that ultimately..priests are not needed...and therfore..all thier spells are in fact ...Bling.
  3. About half done..here are preliminary results Farming Skill 44.xx Rake Ql = 37.46 avg from start to finish Seed Ql Barley -42.39 Oat - 39.91 Potato - 38.64 Onion - 42.03 Raked a minimum of 5 times per tile to a maximum of 8 times Cereals were harvested with a 46.78 QL Sythe No rare actions Harvest results Sorry all my stuff is in Excel - did not monitor skill gain and did not use Sleep bonus.
  4. Then wouldnt that make it a preist issue..not a farming issue? and less preists do not make less players....99% of priests are alts (on Freedom). Rarely do you see anyone on Fredom with only a sole priest toon. They are almost always exclusively alts.I am sure someone does a sole priest player..but I have only seen one I think in over a year of playing...most all either quit playing the priest or make another main toon and keep the priest for thier alt. It would be good if the decrease in farming yield spurred further development on priests making them somewhat more viable to play as a main toon rather than an alt thats only good for bling spells..again..assuming Freedom servers. Epic is quite different. So again I say a decrease in farming yields...irregardless of indirect effects should go forward and remain in place. If there are real issues with priests..which given the above it certainly seems there are...then perhaps its just the impetus needed to get them revamped into something people would like to have as thier main toon. As they sit now...they are just a bling spell alt...not much more than that...at least on freedom.
  5. What triggered the animal ratio was a clear understanding that people were hoarding horses and it was becoming an issue. Horses stopped spawning and new players could not go out and find horses...they were forced to either buy them or depend on someons charity or if by chance they did find one..it was inbred or had terrible traits. If you want to have huge horse farms fine...its going to be more difficult to do so....This was an AWESOME change. I see wild horses all over the palce now. If I want to start my own horse farm then I can "without" having to buy off someone or having to start at a clear disadvantage by using inbred or bad traited horses to start the herd.(And not just horses..cattle ect ect ect.) The animal ratio is nothing more than a control mechinism to limit people that have 10000 horses that quit playing months ago with a field full of enchanted grass that will never go away so all those horses are essentially taken out of play and are useful to no one. First came the rework on enchanted grass..another awesome change..then comes the animal ratio...just a fantastic well thought out change...and now all those untended horses are dying out and with the new spawn mechanics...Wild horses are again appearing all over the server. Got nothing but love for those changes.....now farming is going in the same direction...its great. Its long overdue. Your seeing these changes only from your POV and cant seem to see outside of that. And..you seem to like to personally attack anyone that has a differeing view point. You can call me ignorant..a child...dont know what im talking about till your blue in the face...it will not stop me from voicing my opinion and ...your sooner or later going to need to understand..that..the devs really dont need to run the updates by reavercane to make sure they fit his definition of the way the game should be played. Tich has allready said after more results come in he will make adjustments so that the mecahnic is working like intended...so stop your incessent whining about something you ...yes you...know nothing about. Its a new mechanic..unless your a dev..you do not know what you are talking about as you have not seen the code. let the numbers bear out before you throw your tempertantrums...let the devs tweak it a bit..then you can come in and rage quit and cry...at least then youll have concrete numbers to base your whine on.
  6. "If" the farming improvements are also indirectly having an effect on priests...FANTASTIC. There are way too many of those as well. Everybody and thier brother has a vyn priest and a mag priest..Id love to see about 50% go bye bye. So if it makes it harder and the ultimate result is less priests - BONUS. If then the farming improvements are making you have to work harder to support all those multiple chars...thats a good thing....its the right direction.... Oh and I keep my tools Religon Free...so no bling casts for me
  7. Why do you need 1000 vegetables per day...what 3rd world country are you trying to feed? This is why im glad the results are going downhill.
  8. Prelim results on 15 out of 80 tiles- Farming Skill -44 Rake QL -32 Seed Ql Barley -42.39 Oat - 39.91 Potato - 38.64 Onion - 42.03 Raked a minimum of 5 times per tile to a maximum of 7 times Cereals were harvested with a 46.78 QL Sythe No rare actions Harvest results Oat - 3 Potato - 3 Potato - 3 Barley - 2 Oat - 3 Potato - 4 Oat - 3 Oat - 3 Barley - 3 Barley - 3 Oat - 3 Barley - 3 Barley - 3 Barley - 3 Onion - 2 Full results will be posted elsewhere in another thread...but I like where this is going so far. Farming has always been too easy..so its good to see the harvest amounts going downhill. Its a good direction.
  9. Still no sprouts - 2 lavendar bushes that had sprouts on them prior to patch are producing...none of the others are producing sprouts as of yet. The 2 plants that are producing are doing so at half thier normal rate. (Lavendar only)
  10. As the title says - I have about 60+ lavendar....no sprouts at all in 24 hours where I should have had at least 40 by now.
  11. I think the change was MUCH needed. farming has always been too easy and the market is flooded to death with farmed goods. there was never any work in farming as you always got enough to reseed and never had to rake if you didnt want to...now it seems..youll need to rake if you want something to eat...I like the realism. I worked up to the mid 40's in skill without thinking. So if the net.... "as yet unknown" ... yield of the new farming mechanic actually lowers the amount of farmed goods available..then its a great change. adding more to the base yield would have been just ridiculous. Wurm suffers from an overabundance of specific goods as is..so this is a good direction.
  12. Maybe they have to do with hedge walls? truly though...no idea
  13. Might want to look into this if this hasnt already been reported -
  14. Yes this would be appreciated Also are the "curbs" included in the new fence types?
  15. While I was recently reworking my new house replacing wooden walls with stone walls I wanted to try and build walkways to each of the 4 towers. Everything worked fine till I placed a roof under the walkway. Now i cannot walk on the new walkway due to the roof being under it. Can this be fixed so that we can build walkways above a roof?
  16. . hahahahahahahahahah....Rolf is Exposed..he is in fact....Bigfoot...I saw him...left his footprints all over IRC..and I have shaky fraps to prove it. Or was it a yeti...?
  17. I have a dog on deed that I watched walk through a growth stage 2 maple hedge. EDIT - Just watched it go through a max growth Cedar hedge as well.
  18. Here you go....Free and Open Source as well as proprietary http://en.wikipedia.org/wiki/List_of_game_engines And since I have worked in IT for 15 years..and have developed on UNREAL..im pretty damn sure I know what a game engine is.
  19. Yes but that was how many years ago?...and before those "pvp" servers could be released..what had to come first....everything else..the environment, creatures, terraforming..ect ect ect..then someone said omg lets do pvp. take a look at EVE online..EVERYTHING in that game is directly related to either supporting pvp or enciting pvp...every single aspect. PVP in Wurm can be taken out and youd still have a game to play..take pvp out of EVE and you would have nothing. So in this framing..pvp in Wurm is an afterthought. And since that time..when Wurm was presented as a "pvp" game...(lol..sorry I honestly find that assertion to be hilarious) How many resources have been dumped into pvp?...and how much has the playerbase increased because of said resources being dumped into pvp?...How have all those resources being poured into pvp led to player retention?...my point is that pvp is a giant money pit..they keep throwing resources into it and get back increasingly diminishing returns till they no longer get anything meaningful. How long does it take before someone says "Hey - we keep putting money into this and get nothing back"..where is the point at which someone takes off thier rose colored glasses and sees the bottom line...pvp is a leech on this game...it needs to go..or they need to get serious about it and move to a different engine to be able to compete with other games in the market. Even some of the new indie games on kickstarter are putting out (in comparison to Wurm) polished products this year offering pvp thier style...all of which I would play vs Wurm pvp...simply do to a bit of polish. My point when it comes to pvp -Step up or Step out...make up your mind...see pvp in Wurm for what it truly is...a complete drain on resources with no viable ROI (Return On Investment). Whether you like it or not is irrealevant...its a simple matter of ROI....if your not getting a ROI..then why the hell are you messing with it. One could make an argument on "Value Added". But when it becomes a resource pit...time to cut your losses or double down on it.
  20. As long as they keep pumping out the content the price hike is fine. The OP's graphs are nice n all...but need alot more contextual info to make any assumptions based on it. The only real thing you can say about it is that there is an issue with player retention. And I only say that as a returning player its easily seen through logging in the rather large chunk of players that are MIA. Celeb is back to pre 1.0 population with spikes on weekends and every now and then on weekdays. The overall population of all servers is still a bit higher than pre 1.0 populations but it looks like its still in decline. 1.0 brought in a lot of new players..but most were younger....very young. These types of players normally dont stick to any game for any length of time due to thier very nature. So with that bit of demograhic info...the decline in playerbase is not so dramatic and more of an expectation. Not to mention younger players have to borrow mom and dads money so the price hike will affect them more anyways. They do need to however do some serious demographic work and IMO move away from the pre teen and teen groups and market towards a more stable playerbase (25+age group). What are all the older EQ1 players playing now....ect ect ect. The younger playerbase is too A.D.D to base your games population on as they will move to the next thing as soon as they see it. While they may provide a nice boost in profits every now and then..they certainly cannot be counted on for a stable source of income. Unless your doing console games. The Main Resource Drain The idea that Rolf intended for this game to be a pvp game is absolutely laughable. PVP "in this game" was clearly an afterthought. If they have any intention of pvp they are going to have to move to a different engine to do it. As nice as the new graphics are.....they simply are not on par with even some pretty awful indie games being released this year, and any development time they put into the current pvp system is a complete waste and takes away from the main playerbase that plays on non pvp servers. pvp is a cool idea...but why...given recent costs increases.... would you come to WURM to play pvp when you can choose from every other MMo out there to play pvp, and most will be quite a bit more polished as well as cheaper. It just does not make sense. PVP is nothing more than a resource drain and needs to be removed..OR Wurm needs to move to a different engine. Really if your looking for a pvp game with a sandbox theme / playstyle...EVE Online is where you go at this point...WURM doesnt remotely hit the radar. Its truly the only thing about this game that really gripes my ass is that part of that price increase went to support a part of the game that is at best struggling and that will never be able to compete in the pvp marketplace. How much more could we be getting if the PVP garbage was dropped and all those resources put back into the pve side..you know..the side that pays the bills...that side that keeps the game alive. How about moving to Kickstarter - now there is a good way to raise money - games there are getting funded that are......lackluster at best. Some look promising.....most look...ummm....odd and thier ideas dated. So if they can get funding..then I have no doubt Wurm can get a lot of funding. Hell Id gladly drop a couple k $ US to get in a few items and get them prioritized...Circular walls ect ect ect..this way we could vote on such things as flower pots......saw those on test...im not impressed at all...and some of those fences are about ....ummm...interesting. At any rate going to Kickstarter I think would really push this game forward and get the community more involved with adding content we want to see....instead of what others force us to see. For a new Engine how about this - http://www.crytek.com/cryengine
  21. Havent seen a thread on this and was wondering what was going on with the wiki. I get the generic .."were working on the site" page. Did someone not pay the bill? is there actual work going on with it? any ETA on when or if it will be back up?...Is there a thread on this somewhere?
  22. Well, been playing a bit longer than OP has...since last June..and have been working in IT professionally for 15 years, but started programming with BASIC on a Commodore VIC 20 when I was 9 (34 years ago) and have since wound up doing .NET web development using C# and VB.NET. (and I dont do JAVA either...perhaps a bit of JAVA Script when .NET starts laying down on the job.). I agree with the other posters that your really not stating anything that a LOT of others have stated for a long time. However given some of the recent interviews with Rolf and Co. and given the limited and most likely "tweaked" results from the release of 1.0 and from a long list of commentary from Devs and other staff...imo..the best thing this game can do is to completely reorg itself. Its clear the game has grown...at least since I first started..its also clear that player retention is dropping rapidly now but hopefully will level off soon. In order for Rolf and Co. to add all the new features and all the cool stuff that everyone wants and knows should be in there...they need 1 undeniable resource......money. Rolf has stated ..on a number of occasons he likes to use investors (""People that get thier money back"")..and his symantecs lead me to believe he does not like the idea of ceeding control of "his baby". This is perfectly understandable...but also perfectly destructive. From an American business perspective. Since every solution to the game that I have ever seen, in any forum thread, is based on what someone thinks is an unbiased opinion based on thier personal experiences, i will... For the moment ....reject all of it and go to another level and offer at least some food for thought. If the success of any MMO is based on # of players and then of course...player retention...successful income streams and business models , then perhaps its time to start playing the the big boy games. #1. Lets face it - when someone in business starts thinking of places to generate investment capitol -the first place that comes to mind is generally not Sweeden. I think its fair to say the US is a good place to raise investment capitol... arguably much better in fact..than most places. #2. Staff (paid) - No idea what the going rate for a Java programmer is in Sweeden...no idea at all. I can however speak for my current locale and you can get decent JAVA coders for 30k a year US$...less than that if you grab them right out of the local college. "Again..this is in my current locale" Labor prices vary widely to say the least, based on your location in the US...but here..IT labor is dirt cheap..and its good labor. So..imo...and of course an opinion is like an ######....everyone has one...Rolf needs to look at setting up a small office in the US. Perhaps a couple of coders..doesnt have to be much..just have a US address and business license so that when he looks for investors he can use that US address. Contrary to all the dire news on CNN and other politically agendaed media outlets..there are many investors willing to dump huge sums of money into the "next big MMO thing". But very few will dump it into an indie game being run out of a Sweedish basement. If this game is ever going to expand to the levels at which most think it can..then "management" is going to have to start playing big boy ball. Step up or step out. Go big or go home..however you want to put it. Which in my opinion means Rolfy boy is going to have to incorporate...a US incorporation would make the game much more attractive to US investors as well as other investors around the world. There simply is too much risk involved in the Sweedish business practices for American investors to be dumping funds into, on any large scale. IE...a US investor wants to handle issues through an American court...not a Sweedish one. They will also want a board..or even be on the board...not everyone is up to the task of being a silent investor. Which of course means..Rolf will have to, god forbid, "answer to someone". really..its not a bad thing..this can be a good thing for everyone. Now im certain that the idea of having to form even an LLC. would keep Rolf on medication for fear of his baby being taken from him...however...I think if he does not act soon ...someone will take the idea of "his baby" and run with it. Cant think of any businessmen or women here in the states that really give a damn what a Sweedish court thinks on matters of MMO's....get the point???? Perhaps a company like SONY for instance...they seem to be the buyout specialist for MMO's these days...perhaps any number of players with a bit of ambition...... Bottom line is this...the current regime needs to think about restructuring in such a way as to make themselves attractive to investors. There will be no limit on the amount of advise that can be garnered on that subject through countless attorneys, venture capitalists..ect ect ect. However I think it cant hurt to look at a US office and perhaps some US staff, reorging the business to run like a business and not a side project, hire professional people and develop a real MMORPG.