Sindusk

Members
  • Content Count

    905
  • Joined

  • Last visited

  • Days Won

    36

Everything posted by Sindusk

  1. WMADD LatLng(308.498113, 402.6875)=Richard's Halfway Inn ;
  2. I too would prefer to see absolutely no champions, but this was what I was referring to. I was going to start grinding prayer, but if champs are coming to give 70 prayer then I'm not going to bother. I'd just like a heads up either way.
  3. Are there plans to allow champs that give 70 prayer? I'm curious if I should grind prayer for benediction or if I'm just going to be able to cheese it later.
  4. I think excluding on-deed domestic creatures from the total creature count would help a lot.
  5. When Battlecamp HotA is won, the remaining camps are removed.
  6. Sent, but mispriced the lantern at 80 copper instead of 75 copper. Can return it and I'll ship it back at proper price.
  7. In a way. Faster cast time makes Worm Brains more reliable and less likely to be interrupted by the target moving out of range or the caster getting tangleweaved. It does less damage on the low end, but starts to match on the top end. With a lower difficulty, it's not unreasonable to get a good cast. Hypothermia is probably straight up better at high channeling, but there's a serious lack of combat Vynora priests, much less ones with good combat skills and high channeling. Furthermore, if you're either Vynora or Magranon, you do not have access to Light of Fo whereas every Libila priest has access to Scorn of Libila. Really the single target spells aren't the problem right now. Scorn of Libila and Light of Fo, in my opinion, are.
  8. Yeah looks like the priest rework patch notes didn't actually explicitly mention Worm Brains. A comparison using WU 1.9.1.6, which seems to include the January 31st Changes:
  9. Updated with new info, reduced prices, and now offering 90QL weaponry. Updates Added information about cross-server PM since I spend so much time on Defiance. Hiatus on new affinity pizzas. Existing ones will still be sold. Reduced Prices Weapons Iron 70QL: 1 silver -> 80 copper Iron 80QL: 4 silver -> 3 silver Silver 70QL: 2 silver -> 1 silver 50 copper Silver 80QL: 7 silver -> 5 silver Blacksmithing 80QL: 1 silver 75 copper -> 1 silver 50 copper 90QL: 5 silver -> 4 silver New Items Weapons Iron 90QL: 7 silver Silver 90QL: 10 silver
  10. There's fundamental problems with priests in combat simply being superior versions of non-priests, and most proposed changes would probably swing it too far one way or the other in regards to whether or not you should be a priest. You eliminate restrictions, everyone will be a priest. You make priests weaker in combat, nobody will be a priest. You want to find a balance where they can continue to contribute to the kingdom, but there needs to be an incentive to not priest as well. My Proposed Solution Three changes done in tandem that would resolve most of the outstanding issues: Allow priests to pick up a single profession on Defiance. Magranon can smith, Vynora can be a carpenter, Fo can do tailoring, and Libila can do a restricted version of all 3. Libila would be allowed to do weapon smithing, armour smithing (chain/plate/shield), leatherworking, fletching, and bowyery. This covers all combat-related subskills from those professions. This limits them out of blacksmithing, jewelry smithing, cloth tailoring, ship building, fine carpentry, and toy making. Those would need to be done by non-priests for the HOTS kingdom. The current state of Defiance has most priests doing menial tasks like gathering, making bricks/mortar/planks, and similar. They cannot assist in re-gearing the kingdom for combat. This change allows them to contribute to becoming combat-ready in a meaningful way. Give non-priests an innate resistance to spells. Hostile spells should have less effect on non-priests. Healing is also a factor, so this could also come with an increase for healing on non-priests or a reduction in healing received by priests. Right now, being a non-priest simply means you don't have access to spells. By making spells less effective against non-priests, it means that the one thing they do not have access to has less impact on them. Instead of priest being a direct upgrade, it's now a choice as to whether or not access to spells is more valuable than the resistance. Reduce AoE healing potency and revert the vehicle single-target "nerf" thing. In general, both Light of Fo and Scorn heal more than they probably should per-target. A while ago, it was changed that single-target healing spells could not be cast while on a vehicle, including a horse. This is completely nonsensical and downright annoying. Please revert this change. Scorn of Libila and Light of Fo are absolutely spammed in group combat to keep a single player alive. This is not the intended usage of these spells. They heal way too much on single targets and are the most crucial spells in the game right now. Single-target spells like cure light can't be used in combat if you're mounted because opening the character window and then finding the wound takes more time than how long it takes them to move away from you. They're not practical to use in combat at all as a result. Revert the change which limits them from being cast on creatures directly. A new single-target healing spell for Libila similar to Cure Light, or simply giving Libila Cure Light, would be advisable with this change. They currently only have Drain Health and Scorn of Libila for healing. Better balance would be to give them the same tools as WL kingdoms and fix the spells to have proper metagame instead.
  11. Warrior enchanted a supreme huge axe for me in a timely fashion for a good price. Highly recommend.
  12. [06:06:39] A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands. This is a supreme example of the item, with fine details and slick design. You need to polish the huge axe with a pelt. [06:06:39] You can easily make out the signature of its maker, 'Phedre'. [06:06:39] Nimbleness has been cast on it, so it increase the chance to hit. [91] [06:06:39] Life Transfer has been cast on it, so it will transfer life to you when harming enemies. [75] [06:06:39] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [90] [06:06:39] Mind Stealer has been cast on it, so it will steal skill knowledge from some creatures. [87] Auction ends on Saturday, October 17th at 6PM EST. Starting Bid: 10 silver Increment: 1 silver Snipe Protection: 1 hour No private bids No buyout
  13. Why would we go back to 50ql weapons? We have two weapon smiths at 90. If you need weapons, just kill JK.
  14. Honestly, all of what's proposed right now looks really good. I'll give feedback on future plans when more information is available and the meta stabilizes from the incoming changes.
  15. I love a well thought out idea. Alchemy really does need more to it than healing covers and farmer salves. Would love to see alchemist become a true profession in the game. +1
  16. Technically, optimal skill gain is getting converted by a low preaching priest to end up below 1 faith. Then pray on the gods chosen tile/item to avoid gaining more faith. Alignment doesn't come into play at all, thank god. The whole thing is absolutely ridiculous. If you're a 100 faith priest, you're going to spend multiple times more hours or days praying than someone who does it correctly. In summary: The best end-game priest reward is most optimally obtained by being as far away from a priest as possible.
  17. When grinding animal husbandry is it better to use 1ql scissors for shearing or high quality?
  18. Updated with price reductions, new stock, and a few removals. Reduced Prices Weapons Iron 70QL: 1 silver 50 copper -> 1 silver Silver 70QL: 2 silver 50 copper -> 2 silver Silver 80QL: 8 silver -> 7 silver Blacksmithing 80QL: 2 silver -> 1 silver 75 copper Masonry 70QL Forge/Oven: 1 silver 50 copper -> 1 silver 70QL Smelter: 7 silver -> 6 silver Mining Iron 80QL: 1 silver 50 copper -> 1 silver 25 copper New Offerings Weapons Iron 85QL is now available: 7 silver Silver 85QL is now available: 10 silver Blacksmithing 90QL is now available: 5 silver Masonry 80QL Oven/Forge is now available: 3 silver 80QL Smelter is now available: 8 silver Carpentry Items can now be made from oak wood. Current Stock A few low enchanted items are now up for sale. Better offerings will become available soon. Removed Offerings Masonry We no longer produce stone cutting items. Mining We no longer offer 70QL ores or lumps. 80QL is now the lowest QL offered.
  19. Starting Bid: 1s Increment: 1s Snipe Protection: 1 hour No private bids, no buyout.
  20. Richard's Halfway Inn 805, 620
  21. A more elegant solution would be to remove the bonus granted by alignment, then double or triple the bonus for standing in your deity influence. This would allow players who want to grind channel a better option (simply don't stand in your god influence) without hurting existing play pattern, since most priests are already casting from their influence. Might also encourage more "faith war" on PvP servers, which could be interesting.
  22. Updated with price reductions, as well as added current stock of readily-made items for shipping. Reduced Prices Blacksmithing 70QL: 80 copper -> 75 copper Masonry 60QL Marble: 1 silver -> 80 copper 70QL Oven/Forge: 2 silver -> 1 silver 50 copper 70QL Smelter: 8 silver -> 7 silver Carpentry 70QL Tools: 1 silver -> 80 copper 50QL Wagon: 4 silver -> 3 silver Mining Silver 70QL: 2 silver -> 1 silver 50 copper Silver 80QL: 4 silver -> 3 silver Chain Iron 50QL: 3 silver -> 2 silver 50 copper Iron 60QL: 6 silver -> 5 silver Iron 70QL: 10 silver -> 8 silver