tryst49

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Everything posted by tryst49

  1. I have tried that myself, I got the warnings about being buried alive too. I know EXACTLY where I will come out because I counted the tiles. I uncovered far more than I need (5x5 tiles) to ensure there was no dirt on those tiles and still can't break through because it's STILL warning my that I'll be buried alive. I also can't get in from outside because it's telling me the ground sounds hollow.
  2. Your irony is showing. I guess some people prefer to have costs to dissuade casual players who come, stake a claim and then leave after only partially building something. Those who are paying would be more committed to at least finishing their project.
  3. That's great until you are on a PVP server. Then you want to be out of the way so people have to search for your base. Offline raiding is a big problem on many PVP servers and having a base that's within easy reach of most settlements and such means you become a target for every OR player going. I learned that the hard way playing Ark and coming back online to find my base all but destroyed, my tamed dinos dead and my stuff all gone, many hours of work gone overnight. My base on Wurm is difficult to see unless you're up fairly close, difficult to get to even if you know the best route and quite defensible. I finally got rid of that hound by luring him off to another island. Managed to finish the outer walls of my base so if he comes back, he can't get into my base at all. @Reylaark I did say these were my FIRST impressions. I have not been playing the game long so I don't know everything. When I put the sword on automatic, it fights for me but the bow doesn't (go figure). If I put it on manual, I'd only have to select the angle of attack and shield bash etc. I don't have to select the sword I have equipped. (I equipped it FFS, I shouldn't need to select it as well if I'm in combat). If I had to go to Wurmpedia for everything, I would spend more time reading that than I would playing the game. Then it would be Wurmpedia playing the game, I would be just a proxy.
  4. We often have lots of hills around and building a settlement either means a lot of terraforming or some other means of getting around the hills we can't easily climb. Introducing STEPS! The easier way to get up a hill. The tile must be level horizontally with both borders at an equal gradient, this is done during the planning. The tile must not have a gradient that would require you to climb but can have a gradient what would mean sliding back down if you stop walking. Negatives: Requires 5% more stamina than walking up the hill. 20% increase in stamina if you are pulling a cart compared to doing it without the steps. (bumping the cart up steps takes more energy). Positives: You can move 25% faster than climbing without the steps. You are able to stop at any point and recover stamina to continue without sliding back. Horses move slightly faster on steps compared to climbing the same hill without the steps since they are able to grip better. However, their movement is reduced back to standard speed if they are pulling a cart. Creation: Crafting window - Starting: (Select borders by using a Hammer or mallet on border and add to crafting window) Left Border Plan. Right Border Plan. This triggers the levelling option which plans the steps (similar to the Dioptra for bridges). Are both sides equal and lowest side < 22 dirt gradient? NO - Can top of left side be lowered to match the right? YES - plan left side digging. NO - Can top of Right side be raised to match the left? YES - Plan Right side raising. NO - Can't be done. Abort. And so on until it decides the best way to do it. Raising one side or lowering the other. Rock and inability to modify a corner would prevent lowering. Plan is completed and you must first use a shovel to dig or add dirt as required to make both gradients equal. You must then add bricks (requires >30 in masonry) to make the steps. Requires 20 Bricks. Steps have no borders so it is possible to plan double width. However, once one set of steps have been put in, the ones beside it must be leveled to match. Watch out for rock that may prevent the opposing side being lowered to match. Gradients in excess of 22 (I believe this is the point you are required to climb) cannot have steps. Either reduce the gradient or find another location. Wooden steps require the same procedure but require 20 planks and >30 in Woodworking. Railings: Can be placed on the border each side of the steps if desired. Wooden: Basic wooden banister. (has 3 supports and a banister rail). Wooden banister. (Has 3 supports and a banister rail but also has 3 shafts in each gap). Ornate banister. (Same as wooden banister but has ornate supports). Roped Wood. (3 supports and a rope instead of a banister). Stone. Basic stone banister. Stone banister. Ornate stone banister. Chained stone. (3 supports with a metal chain looped between them instead of a banister). Same configuration for metal railings.
  5. Well gee, thanks for that bit of helpful (not) information. I have also run into one of those hellhounds once before, right outside a starter town so they are not limited to the wilds.
  6. Just had a run of extremely bad luck. Can't go near my house now because a hellhound has taken up residence there. Died 3 times trying to coax him out by aggroing him and running away to get him to follow me but he just came back again a few minutes later. worst part is I am too far from the local kingdom to make a settlement so I respawn a million miles across the map and spend an hour or more hoofing and swimming back again. Had to abandon it for now and hope the hellhound goes away. The skills and weapons you get at the start are just not enough, he can kill me long before I can even make a dent on him with a crappy short sword and only 10 in fighting skills. Even tried making a bow so I can keep my distance and wear him down and it doesn't fire anything, got a quiver full of hunting arrows and the bow is strung and I have selected Ranged but the only way I can find to use the arrows is to manually throw them. I have to go right up close to use the bow and my character hits the hellhound with it doing practically no damage to it at all. Even the archery target can't be targeted to practice on. If I try manually throwing the arrows at it, it just gives me the "Examine" info on double clicking the target.
  7. Mods not patching.

    I tried using the patcher.bat with no luck. All the mods just won't patch in so I am stuck with a standard game with no mods at all. Followed the instructions, put the java files, the patcher.bat and the mod folder in the serverlauncher folder and ran patcher. No luck. There's got to be an easier way to do this... A GUI. Enter the directory where the adventure or creative directories are (or whatever server files you use) and add the mods you want so it patches them in. At least with a GUI, it will tell you if they succeeded or not and possibly even why they didn't. The bat file just closes so you don't know if it's worked or not until you run the game. I even put a pause command in the bat file to stop it closing but couldn't make heads or tails of what was on screen because I don't know Java so I'm just as much in the dark.
  8. I'd actually like to see a mod that allows you to walk around the ship. Not unceremoniously dumped into the water under the ship when you exit the commanders position. Exit the helm and walk across the deck to the gangway and disembark with some dignity. It's a ship FFS, not a rowboat where you jump over the side to get off it. I'd also like to see rowboats being loaded onto ships. The ship anchors in deep water and the rowboat ferries goods and passengers to it before the rowboat is hauled back on board prior to starting the journey. Who jumps off a ship and swims to shore every time it docks?
  9. I played both Ark and Rust. I enjoy survival games and saw this one was a "single player version" of an existing online game. As I thought it would be mostly complete since it was an existing online game, I thought that it would have fewer bugs and problems than an Alpha release. It seems I was wrong since I've already come across the problem of being able to plan a building and finalise the plan but don't seem to have the permission on my own server, my own settlement and being the only player on it to build the actual house walls etc. That's not the only bug I have encountered though. My initial expectation were not high but I did expect a lot more content as far as "helpers" (minimap etc) as standard rather than as a mod since the game has been around for a while.
  10. What is this "run" you speak of? I have only ever come across it as a by product of getting stronger when using GM powers to increase my characters strength, being annoyed with being able to carry so little before becoming overloaded. Some items are grossly overdone as far as weight goes. Ores and stones and such so it means in the beginning, you can carry only 2 max before becoming severely overloaded which slows you to a crawl. Since it often takes 3 or more lumps of ore to refine and turn into an anvil for example, you can't get away with carrying only 2 at a time in many cases. You require an anvil to make nails for a cart so there's no getting around it... That's providing you can actually FIND the "nearby ore" that you've discovered while prospecting.
  11. Would LOVE to have this, fed up with "you are not strong enough to carry more dirt" messages or having to manually dump the dirt into piles 4 or 5 at a time as it digs. Can someone fix the level mechanic when you get the "hit rock in one corner" message? I can often continue one attempt at a time for several more until I get no more movement. OK, if I can't drop that corner down any more because it's rock, how about lifting the opposite corner up to meet it? I don't mind a small ramp, it's better than one dirt at a time clicking from a 45 degree angle up to almost level. Levelling down also bugs me. When I lift the ground up to a level plane, I can shift 2 or even 3 dirt from my inventory to fill it at a time. When digging dirt from a higher spot to level downward, it only moves one at a time into my inventory. Why can't I do both corners simultaneously like I can when filling?
  12. Pro. Great crafting system that makes you create parts and put them together instead of making the end product in one piece. Good handling of terraforming Flatten, level and dig that puts you in control of how the terrain looks at the end. Nice Map size that allows you to find a spot you like and forces you in most cases to explore for certain resources you can't find locally. Nice variety of things you can build/make. Con. SLOW! Walking speed is the fastest you can move to begin with and almost any weight slows you down even more. There's no Run toggle. With such a large map, most of your time is spent walking. Combat sucks which is just as well since I don't particularly like combat anyway so I just reduce the aggressive creatures to minimum. Terrible RNG generations that often means your chance percentage rate is vastly exaggerated. over 500 tries to make 100 parts for a boat with a 50% success rate... Seriously? No map pointer... Got lost more than once. Over 2 hours for what should have been a 15 minute boat ride because the coastline doesn't always match the map. Lack of true offline mode, it would be easy to have the client connect to a local server on 127.0.0.1:[port number] like Ark and Rust can without having to go via Steam.
  13. Can someone tell me how a GM flies? There are no right click selections for it.
  14. I have had the same thing on my own deed in a single player Lan game. "No known kingdom", created my own settlement and have built bridges outside of the settlement boundary, walls around the settlement, fences inside the settlement, a forge, a kiln and started the plans for a house and finalised them, all inside the settlement boundaries. However, when I started to build the house, it told me "you need permission to make modifications". I'm the mayor of a one man settlement and the ONLY player in the game FFS, whose permission do I need? and I'm miles away from the nearest NPC settlement so it's not a territorial issue. I changed it from "no known kingdom" to Freedom with no luck, turned epic on and off again, (all that did was it prevented me looting butchered corpses while epic was on). I just don't have a clue why I don't have permission. I am playing on Adventure database with a Lan server running behind the client on the same PC.
  15. Nice one Audrel, wish I'd thought of that myself Didn't know you could build fences on solid rock faces. I've been piling dirt like crazy to make a walkway from the nearby hill.
  16. Ahhhh, I see. At least now I can uncover the rock face. I saw one further over turn to rock while I was getting dirt to build a platform outside the mine but didn't know how I did it.
  17. Unlikely I'll ban myself from my own Lan server for using a macro I'm not playing WO so it doesn't really matter what I do in that respect. It just seems a little confusing that prospecting saw it the first time and doesn't now. Yet, analysis can't find what a lower skill did first time. Spending a lot of time prospecting horizontally in different spots on a near vertical cliff face that you've spend pretty near all your stamina getting to in order to fine tune where the ore is, isn't an option, it's a long way down, (I've played the "Wheeeee splat!" game before when out of stamina). Besides, in my case, I have about 2 tiles I can actually mine, the rest say "you can't dig in solid rock" when I try to use a shovel but they are actually dirt textures so I can't create an entrance or prospect on them either, (I was hoping to create a platform with the shovel to recover my stamina on closer to the cliff face I wanted to mine).
  18. So how many does basic prospecting do when you prospect the area before creating an entrance? One would think that the analysis skill would be more sensitive than basic prospecting so if you picked up enough to see there was ore nearby from prospecting, one would think analysis would at least give a vague direction for it before you got that skill up higher. Also, prospecting any wall now only gives rock - but you found enough ore traces at the entrance to say there was ore nearby why now only rock? As I'm only getting 0.06 now per swing in prospecting skill increases, it's a bit grindy. How many time do you prospect an area? So it seems you are expected to stand there prospecting over and over for no reason other than to increase your prospecting skill. Macro anyone? It took me 30 minutes of grinding to get to level 20.
  19. I prospected a spot and it told me there was iron near here. I mined a tunnel entrance and kept prospecting over and over until I had prospecting >20 so I could analyse. Analysis of the shards from the same spot told me there were no traces. I mined in a bit further and there have been no traces either from the mine wall in front or from both side walls. So where's this iron I was expecting to find when I prospected the spot to make an entrance? Did the fairies make it disappear just to spite me or something?
  20. Another annoyance is you can't relaunch just the client when you exit. You have to shut down the server or Steam has a fit saying the game is still running. Maybe someone who knows Java could write a batch file to launch just the client so we can use it as a shortcut if we exit to make a change to our character like making them a GM or such. I changed the kingdom to Freedom but it made no difference. I even used GM powers to destroy the finalised building plan, log out and go back to a basic character and start over with the building and the same thing happened once I got it finalised. What I can's seem to understand is that it allowed me to build bridges outside of my settlement but won't let me build a house inside it. I even built fences inside the settlement to pen the animals in. I can level the ground, make roads and everything else, it's just this damned house it won't let me build beyond finalising the plan.
  21. No such luck. A bit miffed now that I'm stuck with a building right in the middle of my settlement that I can't do anything with. Starting to feel like it was a bad move to buy this game because that's twice now that I've had to restart after putting in hours of work. I had to get my crafting skills up to build a couple of large bridges which I did with hours of grinding small objects that were easy to make and didn't take a lot of wood and then using them as fuel for the campfire because I didn't really need 100 thousand of them. Not grindy normally though, you'd build them as you go along but I just wanted to build a bridge to my mining site first. The only grindy part is ship building, how many small boats are you really going to need in single player in order to get the skills to build a Knarr? I love the crafting and the fact that you have to create so many parts to make one final item, no so keen on the amount of mats you need though, that's geared more to multiplayer where you have others to do other tasks like cutting down trees and making logs, another to haul them and another to cut them into planks etc while you do the next part. It does make it a bit long winded and hard work doing all of it yourself. It's really sad that they have yet to work out all the niggles before releasing as a single player game with private servers. A more intuitive server manager would be nice for a dedicated private server for friends across the internet, we are not all trained server technicians.
  22. Agreed. Lan mode is NOT offline as it's been suggested. Starting a server that has to register online and connecting via a client is not really the best way to create a single player game. the single player side of it should incorporate the server and the client dedicated to that server so it doesn't even have to be online to connect. I would love to play this game at work when I'm on nights since sitting in a gatehouse that's not even used at night for 12 hours is really boring unless you have something to do. I can't because there's no decent signal for my 4G internet dongle there, (I get 2G if I get a signal at all) and I can't play this game unless I'm online.
  23. No PVP although there is a PVP area I passed through while I was roaming around, not sure what that is. It's the official adventure map. PVP is turned off, basically the settings are for single player with only 10 Aggressive animals and no PVP since I'm more interested in building than fighting. I built fences for my animals, a bridge going up to my mining area and walls around the settlement as well. The house is well inside the settlements 15x15 area, only 2 tiles from the settlement marker and 4 tiles wide so no part of the house sits outside the settlement area. I did build a house on a creative server but I had to abandon that game since it got screwed by corrupted database entries which caused all sorts of mayhem, (probably my own fault, I think I didn't shut down the server properly). Short of deleting the whole game and starting over anyway, I can't even load the creative map any more and I've even tried overwriting it with clean game files that I saved before I started.