stormcrow22

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About stormcrow22

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  1. Just to clarify, does Sindusk's latest version have a working max distance option, or is it still disabled despite the setting being available in properites? I'm thinking I may have misunderstood something somewhere as I am still having the issue where max distance seems to have no effect. I deleted the old version and downloaded the 1.2 version and tested at maxTreasureDistance=64 and still getting spawns halfway across the map.
  2. I seem to be having trouble with trellises. Fertilizing doesn't seem to have any effect, and even trellises in season never become harvestable. I've tested it with grape, hops and rose trellises, and none ever bear anything. They say they are fertilized upon examination, but after a period of time they can be fertilized again without having become harvestable. Everything else seems to work fine. I uninstalled the mod, deleted modTreeFarm.mtf, started up the server and shut down again, then reinstalled the mod. Just as before, everything is working except trellises.
  3. Thanks for taking a stab at it. I created a vineyard of grape trellises and a row of hops only to realize I didn't check to see if they could be fertilized. It is only me playing solo for now, and I can't leave Wurm running in the background most of the time, for various reasons, so waiting for trellises to be in season really isn't workable (the whole reason this mod is so awesome in the first place).
  4. Can you please add the ability to fertilize trellises (grape, hops, rose)?
  5. Yes! Thanks tmarchuk! I got a bit bummed out when I couldn't finish the large building I started and stopped playing for a bit. Glad I can get back to it!
  6. Not yet, it will crash your game. I was hoping he'd get it working last month, I started a large building a few weeks ago not knowing the mod didn't work and now can't finish until this is fixed.
  7. Yes, this might be good for those of us who play by ourselves or only in very small groups of one or two, and the game is only running when we are playing. Wurm time passes SLOWLY in such a situation. If anyone attempts something like this, they might add the ability to tweak it so they can turn it off for certain plants/trees and perhaps the option to disallow harvesting in winter where it makes least sense (save for chestnuts I suppose). To be honest I'm not too fussed about the options, it would just be a nice addition.
  8. Hey, good timing man, I've been busy too and only just happened to check back again today. Thanks for taking a look at it.
  9. This mod no longer seems to be working. I only just started using mods, so I could be doing something wrong, but I can get Wurm up and running with other mods (Live Map, Custom Actions, etc) but Wurm will not launch with this one enabled. Could Webba (or somebody) please update this, or point me in the direction of a mod that does something similar? Edit: OK, I don't know what changed, but today when I tried starting Wurm it started right up with this mod loaded. It DOES crash the game though whenever I try to plan a building or add to a building. At least now I can show the error from the log: