Kelody

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Everything posted by Kelody

  1. Wurm assistant hasn’t been updated with new seasons. Try Wurm clock.
  2. Join a village, main a priest all you want. Simple
  3. That pretty much sums up every pvp gung ho dev. They all delude themselves thinking they can make a pvp game that pve players will want to play. And time and again, pvp players hate the restrictions, or pve players hate the griefers/gankers, or both. Even Wurm, with it's separate but equal approach has complaints from both sides that the other side diminishes their gameplay.
  4. It's perfectly acceptable for a priest doing nothing but praying to eat nothing for a week or more. It's not like you need to regen stamina and faith isn't affected by nutrition or affinities.
  5. Maple season is the end of winter, not mid summer. Please restore it back to it's original season.
  6. When I design my deed, this is a primary concern. I try to make most corners fences, not walls. I try to make roads away from buildings. And mostly, I avoid single lane roads between buildings.
  7. Remembering the past with Rose colored glasses. 4 simple solutions: Grind HFC Join a Village with a chef Make friends with a chef Buy food
  8. Every game that has tried to encourage (force) pve players to need pvp targets has crashed and burned. Runescape has added hundreds of hours of pve content over the years, and almost no pvp content. The pvp areas are deserted. 4 or 5 mmos i've tested in the last few years tried the encourage pvp and as such never had a big pve market and I didn't play and turned into flops. Shroud of the Avatar announced a huge pvp requirement at the start, and over time (and much to the horror of pvp crowd) virtually eliminated pvp from the game. Some big PVP games like Archeage I really wanted to get into, but no way I was going to be beholden to a kingdom for protection while I farm. Devs should learn, you can make a pve game, or a pvp game, don't try to get pve players to finance your pvp game. And pvp players should stop trying to lure sheep into their flocks to be fleeced, cause it turns players off the entire genre, not just the pvp side of the games. That's simple, buy a deed. Then your resources are safe.
  9. It doesn't light up 50 tiles. It lights lamps within 50 tiles.
  10. Currently Selling: Leather Armor: 60ql - 4s 70ql - 7s Studded Leather: 60ql - 4s 70ql - 7s Brown Bear Helm: 60ql - 1.5s 70ql - 3s Saddles: 50ql - 1.5s 60ql - 3s 70ql - not yet Available Toolbelts: 60ql - 1.5s 70ql - 2.25s Toolbelts: 60ql - 1.5s 70ql - 2.25s Almanac and Archaeology Journals: 50ql - 1s 60ql - 1.5s 70ql - 2s Contact Sarya in-game or post here. Carpentry and Fine Carpentry items also available, send a message for details.
  11. Diggers - 1s per BSB (853 dirt) Surface miners - 1s / 100 slope Contact Sarya Dragon Gulf Acres - E19 Melody
  12. Cod 50 to Sarya Please.
  13. NFI timeline

    Bump - Information please?
  14. There was a bug, some people ended up missing part of the newbie toolkit. Either they somehow dropped them, or didn't spawn with them, a few people were affected. During the peak of the lag storms.
  15. I have a small highway system in the Center North. I am working on getting it connected to another system further south. I need permission from 3 deeds (help would be appreciated too). Appleshire, Jadewood Canal and Blackmere Hospice. Anyone wanting to connect, wanting to help, or can put me in contact with those 3 deeds, I can be reached as Sarya. I posted the highway in the Melody map (not yet updated).
  16. Sydryal Accomplished Carpenter Journeyman Fine Carpenter Apprentice Ship Builder Contact Sarya in game.
  17. Some highways built in the north
  18. Mayor only has to be on the same server. Mayor can rename animals from anywhere in the the manage animals window.
  19. It doesn't need to be so heavy handed. Just make them want to leave the slope, instead of blocking them from going up it.
  20. In the past, mine wall reinforcements were all that was needed. A few years ago, a disastrous patch tried floor reinforcements, but tunnels without floor reinforcements had collapses, and the patch was reversed. In the past month, questions about collapses have gotten mixed messages, some say floors, some say walls, some say both (from players and staff). Can we please get an official comment on the stance of reinforcements needed?