Kelody

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About Kelody

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  1. The bronze age came before the iron age. Working with iron/steel wasn't complicated by the material, but by the temperatures required to produce it. Copper/bronze can be smelted in a campfire(RL, not game, in game can even do iron and steel). Pretty much working any iron repeatedly in a forge makes a form of steel, the best blacksmiths knew recipes for steel though they didn't realize it wasn't still iron until much later. Iron is far to brittle to make weapons from in it's pure forms.
  2. If the tile has 3 extra dirt, flatten will take 1 dirt from inventory or do nothing. [18:00:03] You use a dirt in one corner. If the tile has 2 extra dirt, flatten will dig 1 dirt leaving the tile with 1 dirt extra and ending. I'm not sure how it works if you have dirt, might take 2 from inventory. If the tile has 1 extra dirt, flatten will dig leaving tile flat. [17:59:46] You assemble some dirt from a corner.
  3. My comment about borders was only in relation to the sharks issue on borders without pre-existing links.
  4. I haven't used a horse in ages, because it's so much more useful to have the storage of a cart even if I don't need that much room. Horse theft can be stopped with branding, though might not stop murder. It'd be nice if branding was character specific rather than deed specific. Add a deed managed button like gates have. It would make living on someone elses deed much better.
  5. I find deliveries that don't require the bulk of a boat far easier on Indy via cart, and my cart goes faster. If you don't care about the protections or the deed marker system, the old method of road building still works just fine.
  6. If you don't plot course before reaching the border, you will be kicked out of the boat and have to manually turn it around to get back in. The border unloads you from current island and loads you into another. I'm not sure what meaning of invisible wall your using. There is nothing beyond the border, it's more like non-existent space than a barrier to prevent you from traveling further. The other 2 questions I don't know the answer to. I'm guessing since there aren't land bridges, that it's not currently possible.
  7. I also use Lastpass. They did have a security breach a couple years ago, but no passwords were stolen. As for a single point of failure, browsers save passwords is lightly or unencrypted files, a high priority target for any malicious virus or malware. Apart from keeping the passwords in your head, no digital storage solutions are perfect. If you go into your browser settings, there should be a list of saved passwords. Most browsers allow you to see the password if you choose to.
  8. If it was a google spreadsheet, open your google drive, click items linked to me, and it'll show a history of files you've opened.
  9. The doc According to the design doc, this is exactly how it should work. And the deed doesn't really need to be end of a highway, just a T junction rather than the highway going straight through the deed.
  10. I tested both of my graphics profiles with both live and unstable client. The wemp is hidden and mouseover doesn't see it on either field/dirt or cobblestone. The wemp is visible on unstable in both profiles but has an interesting texture, looks like a candycane. I'm not sure why but 1 profile has GLSL disabled, the other has FBO disabled, and since neither has both disabled I don't see either option affecting this. A little more exploration, this happens indoors on pavement or floor tiles, even 2nd floor tiles. The wemp is not visible from below either.
  11. Instead of or in addition to adding slope checking code, some areas could be marked as off limits to animals. The cliffs along the north side of Indy and Xan, 10-20 by up to 50 tiles of area virtually impassible to players, that animals run up to the water and move back and forth across these cliffs not being able to go north and never going far enough in other directions to ever leave the cliffs. This is just an example, I know of several such places on Indy where animals end up in dead zones they stay until they die of old age.
  12. Flat items fall through the ground. Items like wemp, with very low profile just vanish(on dirt). Dropping other items creates the shovel box and items can be picked up. This has happened over a couple restarts. I noticed horses hooves seem to be below ground too (on grass). I haven't looked into other terrains or pavement yet.
  13. Diagonal slope can't exceed 40 either. can be 40 on both sides, and 1 on the other sides, and can't pass.
  14. Previous name options for tents were in the permission window. The permission window was removed, taking naming with it.
  15. bump