Fexzz

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Posts posted by Fexzz


  1. Okay so, perfomance is still unchanged, while initially it looked like things improved, FPS are still varying between 50-60 and no additionally I'm running into the issue that certain items are not being rendered. As in they are actually invisible to me. The only way to know they are there is by hovering over them with the mouse to see the outline. This happens mostly with Beehives and wild bee hives from what I could observe which is really unfortunate.

     

    Any other ideas anyone? In regards to both perfomance and the rendering issue?


  2. 1 hour ago, Saroman said:

    You could try rolling back to an old version of the AMD Catalyst driver assuming you have Crimson installed now to rule out any OpenGL performance regressions in the driver itself.

     

    http://www.guru3d.com/files-details/amd-catalyst-15-11-1-beta-driver-download.html

     

    Thanks for your answer. It definitely improves things. With the same settings as before, I get way more consistent frametimes, Framerate now stays between 60-90, though it does fluctuate a lot, depending on where I look at (lots of trees seem to tank FPS a bit) but I guess that's normal.

     

    Guess I'll try to see what I can do with the settings to keep these frames. Though, in my opinion, the FPS are still too low for my system given that I'm not even close to maxing the game. And this isn't really a permanent solution since I assume it will probably have a huge effect on my FPS in other, more demanding games.

     

    But definitely interesting.

     

    Edit 1: Alright, somethings up with the shadows. Shadowdetail from "Disabled" to "Everything" drops me to less than 30 FPS constant (22-28). Somethings definitely not right there. I maxed AA and AF with no perfomance impact what so ever, but Shadows kill my FPS.


  3. The unstable Client runs way, way better. FPS are still relatively low (60 fps) but at least the fluctuations are gone and it's smooth even on higher settings.

     

    Question is is there any way to use the WO unstable client to play on WU servers. I guess there isn't. But maybe staff can help?


  4. Update: I tried Wurm Online (got the client from the homepage, so I guess it's the stable one?) and I have similar perfomance as in Wurm Unlimited. Could always try the experimental branch if anyone can point me in that direction.

     

    Edit: I also set every setting to the lowest possible and turned off all the "On/Off "Optins and I'm getting 70-90 FPS. That is simply too low, and while its playable, something is acting up.

     

    Anyone got any more tips/advice? Maybe driver issues? Something?


  5. Its on a hosted server, that's using some mods. Its a pretty huge map, but I did have this issue too back when I played on a way smaller map.

     

    I tried upping the settings a bit, but so far I haven't had any success with it. Especially when I start upping the shadows (currently on lowest setting) my FPS tanks instantly.

     

    I can try to make a Char in Wurm Online tomorrow and will report back what happens.


  6. Hello Retrograde,

     

    thank you for your response.

     

    I think I am on the unstable client (at least I assume I am. The Wiki says  on the unstable client you open the Client Statistics with F4, which it does on my client.)

    But I could be wrong, if you let me know where I can find that info, I will deliver :P

     

    Also here is the console log

     

    Spoiler

    Time is Mon Apr 03 14:40:57 BST 2017
    Running client version 

    === System information ===
    Executing from C:\TWW\steamapps\common\Wurm Unlimited\WurmLauncher\
    Operating system: Windows 10 (arch: amd64, version: 10.0)
    Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/>
    Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
    Available CPUs: 8

    Apr 03, 2017 2:40:58 PM java.util.prefs.WindowsPreferences <init>
    WARNUNG: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
    Loading character Fexzz
    Loading config default
    Loading props file PlayerFiles\configs\default\gamesettings.txt
    Executing PlayerFiles\configs\default\keybindings.txt
    Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
    Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
    Keybinds UI: Secondary keybind for "toggle inventory": I
    Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P
    Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT
    Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
    Keybinds UI: Secondary keybind for TOGGLE_CHAT: T
    >>> Main thread exiting.
    Loaded pack sound.jar (null)
    Loaded pack pmk.jar (null)
    Loaded pack graphics.jar (null)
    Loading props file PlayerFiles\players\Fexzz\playerdata_test.txt
    Loading props file PlayerFiles\players\Fexzz\stats.txt

    Preparing to enable console logging.
    Now logging to PlayerFiles\console.Fexzz.log

    === Wurm options ===
    animation_playback_self = 0
    auto_mipmaps_enabled = 2
    auto_run_source = 0
    cavedetail = 2
    censor_chat = true
    collada_animations = 3
    color_black = 0.0,0.0,0.0
    color_cyan = 0.0,1.0,1.0
    color_error = 1.0,0.3,0.3
    color_fuchsia = 1.0,0.0,1.0
    color_green = 0.08,1.0,0.08
    color_grey = 0.5,0.5,0.5
    color_lime = 0.0,1.0,0.0
    color_maroon = 0.5,0.0,0.0
    color_navy_blue = 0.23,0.39,1.0
    color_orange = 1.0,0.5,0.0
    color_purple = 0.5,0.0,0.5
    color_red = 1.0,0.0,0.0
    color_royal_blue = 0.23,0.39,1.0
    color_silver = 0.75,0.75,0.75
    color_system = 0.5,1.0,0.5
    color_teal = 0.0,0.5,0.5
    color_white = 1.0,1.0,1.0
    color_yellow = 1.0,1.0,0.0
    compressed_textures = false
    compressed_textures_S3TC = true
    connectByIpIp = 127.0.0.1
    connectByIpport = 3724
    contribution_culling = 150
    custim_timer_source = 1
    customTimer1 = -1|-1
    customTimer2 = -1|-1
    customTimer3 = -1|-1
    customTimer4 = -1|-1
    customTimer5 = -1|-1
    debug_mode = false
    depth_clamp_enabled = 2
    disable_select_all_shortcut = false
    display_settings = false:true:0:1920:1080:32:-1:false:false
    enable_contribution_culling = false
    enable_debugs = false
    enable_lod = true
    enable_shift_drag = false
    enable_vsync = false
    engine_multithreaded = 0
    event_log_rotation = 2
    exec_source = 0
    fast_yield = false
    fbo_enabled = 2
    fog_coord_src = 0
    font_antialias = 2
    font_bold = 11
    font_default = 11
    font_header = 24
    font_italian = 11
    font_monospaced = 11
    font_static = 11
    fov_horizontal = 80
    fps_limit = 100
    fps_limit_background = 59
    fps_limit_enabled = false
    free_look_mode_disable_on_close_component = false
    free_look_mode_disable_on_combat = false
    free_look_mode_disable_on_open_component = false
    free_look_mode_sensitivity = 7
    game_client_thread_priority = 2
    glsl_debug_loading = false
    glsl_enabled = 0
    gpu_skinning = true
    gui_opacity = 3
    gui_skin = 1
    has_read_eula = false
    hide_inactive_friends = false
    hide_menu_examine = false
    hide_menu_no_target = false
    hide_menu_spam_mode = true
    hide_menu_stop = false
    hide_onscreen_fail_messages = false
    hide_onscreen_hostile_messages = false
    hide_onscreen_info_messages = false
    hide_personal_goal = false
    high_res_binoculars = true
    hint_texture_scaling = 0
    impColumn = true
    inverse_mouse = false
    irc_log_rotation = 2
    irc_notif = 0
    item_creature_render_distance = 3
    key_bindings_source = 0
    keyboard_layout = 0
    loadInventoryStartup = true
    local_list_in_event = false
    lod = 1
    log_extra_errors = false
    log_gl_errors = false
    mark_text_read = true
    material_as_suffix = true
    max_texture_size = 2
    mega_texture_size = 6
    model_loader_thread_priority = 2
    model_loading_threads = 0
    mount_rotation = false
    multidraw_enabled = 2
    no_brightness = false
    no_terrain_render = false
    no_world_render = false
    non_power_of_two = 2
    occlusion_queries_enabled = 2
    offscreen_texture_size = 2
    other_log_rotation = 2
    outline_picking = true
    player_texture_size = 2
    reflection_texture_size = 2
    reflections = 0
    release_context = false
    release_context_on_jogl_sleep = false
    remember_password = true
    render_distant_terrain = true
    render_glow = true
    render_sun_glare = true
    resident_models = false
    save_skills_on_quit = false
    screenshot_file_format = 1
    season_override = 0
    send_extra_tile_data = false
    setting_timestamps = true
    settings_version = 3
    shadow_level = 0
    shift_drag_default = 10
    showKChat = true
    show_body_in_inventory = false
    show_old_quickbar = false
    silent_friends_update = false
    skillgain_minimum = 1
    skillgain_no_alignment = true
    skillgain_no_favor = true
    skydetail = 2
    sound_al_gain = 6
    sound_buzzlevel = 2
    sound_cache_enabled = true
    sound_doppler_enabled = false
    sound_engine = 2
    sound_footstepslevel = 10
    sound_music_level = 5
    sound_play_PMAlert = false
    sound_play_ambients = true
    sound_play_buzz = true
    sound_play_combat = true
    sound_play_door = true
    sound_play_emotes = true
    sound_play_footsteps = true
    sound_play_music = true
    sound_play_weather = true
    sound_play_work = true
    start_dedicated_server = false
    stipple_enabled = true
    structure_render_distance = 3
    submit_client_data = 0
    terrain_bump = true
    terrain_res = 2
    test_attach_equipment = false
    test_mode = 0
    thirdPerson = false
    tile_transitions = true
    tiledecorations = 3
    togglePushToTalk = true
    treelist_outline = true
    trees = 3
    update_optional = true
    use_alpha_particles = true
    use_anisotropic_filtering = 3
    use_antialiasing = 0
    use_color_picking = true
    use_fast_clock_work_around = true
    use_fbo_color_picking = true
    use_nagles_algorithm = false
    use_nano_timer = false
    use_non_alpha_particles = true
    use_phobia_models = false
    use_tree_models = true
    use_weather_particles = true
    vbo_enabled = 0
    viewport_bob = true
    water_detail = 2

    Setting up Collada Model Loader
    Setting up WurmModel Model Loader
    Executing PlayerFiles\configs\default\keybindings.txt
    Translating legacy key PAGE_UP to PRIOR
    Translating legacy key PAGE_DOWN to NEXT
    Translating legacy key ENTER to RETURN
    Word filter loaded: 23
    Starting job manager with 7 worker threads
    Using LWJGL display 1920:1080:0:0 (false)

    Setting up OpenAL Sound Engine
    OpenAL version: 1.1 ALSOFT 1.15.1
    OpenAL renderer: OpenAL Soft
    OpenAL vendor: OpenAL Community
    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    Generating: 128 source channels.

    === OpenGL information ===
    LWJGL version: 2.9.1
    Adapter info: aticfx64 (8.17.10.1513)
    OpenGL vendor: ATI Technologies Inc.
    OpenGL renderer: AMD Radeon (TM) R9 390 Series
    OpenGL version: 4.5.13469 Compatibility Profile Context 21.19.525.258
    OpenGL extensions:
        GL_AMDX_debug_output
        GL_AMD_blend_minmax_factor
        GL_AMD_conservative_depth
        GL_AMD_debug_output
        GL_AMD_depth_clamp_separate
        GL_AMD_draw_buffers_blend
        GL_AMD_framebuffer_sample_positions
        GL_AMD_gcn_shader
        GL_AMD_gpu_shader_int64
        GL_AMD_interleaved_elements
        GL_AMD_multi_draw_indirect
        GL_AMD_name_gen_delete
        GL_AMD_occlusion_query_event
        GL_AMD_performance_monitor
        GL_AMD_pinned_memory
        GL_AMD_query_buffer_object
        GL_AMD_sample_positions
        GL_AMD_seamless_cubemap_per_texture
        GL_AMD_shader_atomic_counter_ops
        GL_AMD_shader_stencil_export
        GL_AMD_shader_stencil_value_export
        GL_AMD_shader_trace
        GL_AMD_shader_trinary_minmax
        GL_AMD_sparse_texture
        GL_AMD_sparse_texture_pool
        GL_AMD_stencil_operation_extended
        GL_AMD_texture_cube_map_array
        GL_AMD_texture_texture4
        GL_AMD_transform_feedback3_lines_triangles
        GL_AMD_transform_feedback4
        GL_AMD_vertex_shader_layer
        GL_AMD_vertex_shader_viewport_index
        GL_ARB_ES2_compatibility
        GL_ARB_ES3_1_compatibility
        GL_ARB_ES3_compatibility
        GL_ARB_arrays_of_arrays
        GL_ARB_base_instance
        GL_ARB_bindless_texture
        GL_ARB_blend_func_extended
        GL_ARB_buffer_storage
        GL_ARB_clear_buffer_object
        GL_ARB_clear_texture
        GL_ARB_clip_control
        GL_ARB_color_buffer_float
        GL_ARB_compatibility
        GL_ARB_compressed_texture_pixel_storage
        GL_ARB_compute_shader
        GL_ARB_conditional_render_inverted
        GL_ARB_conservative_depth
        GL_ARB_copy_buffer
        GL_ARB_copy_image
        GL_ARB_cull_distance
        GL_ARB_debug_output
        GL_ARB_depth_buffer_float
        GL_ARB_depth_clamp
        GL_ARB_depth_texture
        GL_ARB_derivative_control
        GL_ARB_direct_state_access
        GL_ARB_draw_buffers
        GL_ARB_draw_buffers_blend
        GL_ARB_draw_elements_base_vertex
        GL_ARB_draw_indirect
        GL_ARB_draw_instanced
        GL_ARB_enhanced_layouts
        GL_ARB_explicit_attrib_location
        GL_ARB_explicit_uniform_location
        GL_ARB_fragment_coord_conventions
        GL_ARB_fragment_layer_viewport
        GL_ARB_fragment_program
        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader
        GL_ARB_framebuffer_no_attachments
        GL_ARB_framebuffer_object
        GL_ARB_framebuffer_sRGB
        GL_ARB_geometry_shader4
        GL_ARB_get_program_binary
        GL_ARB_get_texture_sub_image
        GL_ARB_gl_spirv
        GL_ARB_gpu_shader5
        GL_ARB_gpu_shader_fp64
        GL_ARB_half_float_pixel
        GL_ARB_half_float_vertex
        GL_ARB_imaging
        GL_ARB_indirect_parameters
        GL_ARB_instanced_arrays
        GL_ARB_internalformat_query
        GL_ARB_internalformat_query2
        GL_ARB_invalidate_subdata
        GL_ARB_map_buffer_alignment
        GL_ARB_map_buffer_range
        GL_ARB_multi_bind
        GL_ARB_multi_draw_indirect
        GL_ARB_multisample
        GL_ARB_multitexture
        GL_ARB_occlusion_query
        GL_ARB_occlusion_query2
        GL_ARB_pipeline_statistics_query
        GL_ARB_pixel_buffer_object
        GL_ARB_point_parameters
        GL_ARB_point_sprite
        GL_ARB_program_interface_query
        GL_ARB_provoking_vertex
        GL_ARB_query_buffer_object
        GL_ARB_robust_buffer_access_behavior
        GL_ARB_sample_shading
        GL_ARB_sampler_objects
        GL_ARB_seamless_cube_map
        GL_ARB_seamless_cubemap_per_texture
        GL_ARB_separate_shader_objects
        GL_ARB_shader_atomic_counters
        GL_ARB_shader_ballot
        GL_ARB_shader_bit_encoding
        GL_ARB_shader_draw_parameters
        GL_ARB_shader_group_vote
        GL_ARB_shader_image_load_store
        GL_ARB_shader_image_size
        GL_ARB_shader_objects
        GL_ARB_shader_precision
        GL_ARB_shader_stencil_export
        GL_ARB_shader_storage_buffer_object
        GL_ARB_shader_subroutine
        GL_ARB_shader_texture_image_samples
        GL_ARB_shader_texture_lod
        GL_ARB_shading_language_100
        GL_ARB_shading_language_420pack
        GL_ARB_shading_language_packing
        GL_ARB_shadow
        GL_ARB_shadow_ambient
        GL_ARB_sparse_buffer
        GL_ARB_sparse_texture
        GL_ARB_stencil_texturing
        GL_ARB_sync
        GL_ARB_tessellation_shader
        GL_ARB_texture_barrier
        GL_ARB_texture_border_clamp
        GL_ARB_texture_buffer_object
        GL_ARB_texture_buffer_object_rgb32
        GL_ARB_texture_buffer_range
        GL_ARB_texture_compression
        GL_ARB_texture_compression_bptc
        GL_ARB_texture_compression_rgtc
        GL_ARB_texture_cube_map
        GL_ARB_texture_cube_map_array
        GL_ARB_texture_env_add
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_crossbar
        GL_ARB_texture_env_dot3
        GL_ARB_texture_float
        GL_ARB_texture_gather
        GL_ARB_texture_mirror_clamp_to_edge
        GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_multisample
        GL_ARB_texture_non_power_of_two
        GL_ARB_texture_query_levels
        GL_ARB_texture_query_lod
        GL_ARB_texture_rectangle
        GL_ARB_texture_rg
        GL_ARB_texture_rgb10_a2ui
        GL_ARB_texture_snorm
        GL_ARB_texture_stencil8
        GL_ARB_texture_storage
        GL_ARB_texture_storage_multisample
        GL_ARB_texture_swizzle
        GL_ARB_texture_view
        GL_ARB_timer_query
        GL_ARB_transform_feedback2
        GL_ARB_transform_feedback3
        GL_ARB_transform_feedback_instanced
        GL_ARB_transform_feedback_overflow_query
        GL_ARB_transpose_matrix
        GL_ARB_uniform_buffer_object
        GL_ARB_vertex_array_bgra
        GL_ARB_vertex_array_object
        GL_ARB_vertex_attrib_64bit
        GL_ARB_vertex_attrib_binding
        GL_ARB_vertex_buffer_object
        GL_ARB_vertex_program
        GL_ARB_vertex_shader
        GL_ARB_vertex_type_10f_11f_11f_rev
        GL_ARB_vertex_type_2_10_10_10_rev
        GL_ARB_viewport_array
        GL_ARB_window_pos
        GL_ATI_draw_buffers
        GL_ATI_envmap_bumpmap
        GL_ATI_fragment_shader
        GL_ATI_separate_stencil
        GL_ATI_texture_compression_3dc
        GL_ATI_texture_env_combine3
        GL_ATI_texture_float
        GL_ATI_texture_mirror_once
        GL_EXT_abgr
        GL_EXT_bgra
        GL_EXT_bindable_uniform
        GL_EXT_blend_color
        GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_compiled_vertex_array
        GL_EXT_copy_buffer
        GL_EXT_copy_texture
        GL_EXT_depth_bounds_test
        GL_EXT_direct_state_access
        GL_EXT_draw_buffers2
        GL_EXT_draw_instanced
        GL_EXT_draw_range_elements
        GL_EXT_fog_coord
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_EXT_framebuffer_object
        GL_EXT_framebuffer_sRGB
        GL_EXT_geometry_shader4
        GL_EXT_gpu_program_parameters
        GL_EXT_gpu_shader4
        GL_EXT_histogram
        GL_EXT_multi_draw_arrays
        GL_EXT_packed_depth_stencil
        GL_EXT_packed_float
        GL_EXT_packed_pixels
        GL_EXT_pixel_buffer_object
        GL_EXT_point_parameters
        GL_EXT_polygon_offset_clamp
        GL_EXT_provoking_vertex
        GL_EXT_rescale_normal
        GL_EXT_secondary_color
        GL_EXT_separate_specular_color
        GL_EXT_shader_image_load_store
        GL_EXT_shader_integer_mix
        GL_EXT_shadow_funcs
        GL_EXT_stencil_wrap
        GL_EXT_subtexture
        GL_EXT_texgen_reflection
        GL_EXT_texture3D
        GL_EXT_texture_array
        GL_EXT_texture_buffer_object
        GL_EXT_texture_compression_bptc
        GL_EXT_texture_compression_latc
        GL_EXT_texture_compression_rgtc
        GL_EXT_texture_compression_s3tc
        GL_EXT_texture_cube_map
        GL_EXT_texture_edge_clamp
        GL_EXT_texture_env_add
        GL_EXT_texture_env_combine
        GL_EXT_texture_env_dot3
        GL_EXT_texture_filter_anisotropic
        GL_EXT_texture_integer
        GL_EXT_texture_lod
        GL_EXT_texture_lod_bias
        GL_EXT_texture_mirror_clamp
        GL_EXT_texture_object
        GL_EXT_texture_rectangle
        GL_EXT_texture_sRGB
        GL_EXT_texture_sRGB_decode
        GL_EXT_texture_shared_exponent
        GL_EXT_texture_snorm
        GL_EXT_texture_storage
        GL_EXT_texture_swizzle
        GL_EXT_timer_query
        GL_EXT_transform_feedback
        GL_EXT_vertex_array
        GL_EXT_vertex_array_bgra
        GL_EXT_vertex_attrib_64bit
        GL_IBM_texture_mirrored_repeat
        GL_INTEL_fragment_shader_ordering
        GL_KHR_context_flush_control
        GL_KHR_debug
        GL_KHR_robust_buffer_access_behavior
        GL_KHR_robustness
        GL_KTX_buffer_region
        GL_NV_blend_square
        GL_NV_conditional_render
        GL_NV_copy_depth_to_color
        GL_NV_copy_image
        GL_NV_depth_buffer_float
        GL_NV_explicit_multisample
        GL_NV_float_buffer
        GL_NV_half_float
        GL_NV_primitive_restart
        GL_NV_texgen_reflection
        GL_NV_texture_barrier
        GL_OES_EGL_image
        GL_SGIS_generate_mipmap
        GL_SGIS_texture_edge_clamp
        GL_SGIS_texture_lod
        GL_SUN_multi_draw_arrays
        GL_WIN_swap_hint
        WGL_EXT_swap_control

    Launching Collada Model Loader threads
    Launching WOM Loader threads
    Starting workaround for fast running clocks
    Using LWJGL timer.
    Initialized mouse with 5 buttons.
    Experimental direct buffer cleaner init successful
    Startup Phase - Setting up..
    Initializing font texture for SansSerif (11). Texture Size: 512
    Initializing font texture for SansSerif (11, italic). Texture Size: 128
    Loading window positions from PlayerFiles\players\Fexzz\windows_1920x1080.txt
    Loading props file PlayerFiles\players\Fexzz\windows_1920x1080.txt
    Gui initialized
    Startup Phase - Preparing terrain
    Startup Phase - Connecting ..
    Disabling Nagles
    Writing to PlayerFiles\players\Fexzz\test_logs\_Event.2017-04.txt
    Writing to PlayerFiles\players\Fexzz\test_logs\_Friends.2017-04.txt
    Writing to PlayerFiles\players\Fexzz\test_logs\CA_HELP.2017-04.txt
    Writing to PlayerFiles\players\Fexzz\test_logs\GL-Freedom.2017-04.txt
    Writing to PlayerFiles\players\Fexzz\test_logs\Freedom.2017-04.txt
    Writing to PlayerFiles\players\Fexzz\test_logs\Trade.2017-04.txt
    Writing to PlayerFiles\players\Fexzz\test_logs\Information.2017-04.txt
    Login successful
    Executing PlayerFiles\configs\default\autorun.txt
    Initializing font texture for SansSerif (12). Texture Size: 128
    Resized terrain FBOs to 1024
    Writing to PlayerFiles\players\Fexzz\test_logs\_Local.2017-04.txt
    Initializing font texture for Monospaced (11). Texture Size: 128
    Initializing font texture for SansSerif (24, bold). Texture Size: 256
     

     


  7. Hello everyone.

     

    I'm Fexzz and I'm having some crazy perfomance problems that I can't seem to resolve on my own. Me and a buddy already tried a bunch of tricks and workarounds, but nothing really fixed the issue.

     

    First off, my system specs:

     

    Windows 10 Pro 64-bit

    Java 8 64bit

    Intel Core i7 2600k (Stock Clockrate, average temperature)

    AMD Radeon R9 390 Strix (no overheating)

    8GB DDR 1333MHz

     

    Game is installed on a 128GB SSD Crucial M4

     

    Now, the problem is, that with the stock wurm settings, my game is only running at 30-40 FPS with terrible stuttering while looking around, which gives me a crazy headache and is way, way too low for my computer.

     

    Now, the first thing I noticed is that when the game is running, my GPU clockrate is not maxed. Instead of the GPU Core clockrate being at 1050 MHz (it's max), its hanging around ~500MHz.

    This was one of the first things I tried to resolve with a Tool called ClockUnblocker, that forces the GPU to it's maximum Clockrate, but it didn't help.

     

    The first improvement I got was by Disabling GLSL and VBO in the compability settings. This makes my game way smoother, but my FPS is still only at about 50-55.

    Another thing is that shadows completely ruin my FPS, I had to turn them off completely, otherwise it my FPS is hovering between 18-25. Anti Aliasing is also turned off, AF is only on 2.

    Most other settings are stock.

     

    I'm really at the end of my knowledge here, I can't explain what's causing this, maybe anyone had similar issues before and was able to resolve them, any help is appreciated.

     

    If you need any log files or something let me know and I'll do my best to upload them.

     

    Greetings,

     

    Fexzz