Graymane

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Everything posted by Graymane

  1. +1. Simple really, make all the template kingdoms (at least the active ones) the same. I am for either making freedom work like hots or vice versa, probably more the vice versa piece. There ARE freedom players out there after all around places like the landing. Probably just as many as in hots.
  2. -1. This is just a nerf to me, and really serves no purpose. It will not make people stop using insanity in favor of another path. It will not make people stop using huge axes in general. If you want people to use other paths and other weapon types, do so by making a suggestion that causes people to use those other paths and weapons by fixing them. I would +1 the progression path of getting some benefits of insanity earlier. if pvp is that screwed up, it needs to be fixed holistically, not these kind of one off changes that only address one part.
  3. -1 to pvp changes. Removal of tiles is simply an idiotic idea. Has anyone that has done more than 5 minutes of pvp actually suggested this as an idea? Please read Red's suggestions that has pretty much server-wide pvp support. Do you see removing resource tiles suggested? Please, for the love of all that is wurm, stop making changes to pvp that are not thought out, that are not discussed with the pvp community, and developed by people that clearly don't understand pvp. What do you really think is going to happen? Do you really think the hermit freedomers or HOTs players are going to venture out to get clay? Do you really think people are going to load up boats or go out in groups and mine clay? They aren't. If anything, they will simple get it from Freedom and ship it over. This change just makes it even more difficult for new groups or existing small groups to survive on Chaos and really has 0 benefits.
  4. +1 Red. Red for president. He should also receive 1000 virgins.
  5. Like anything in Wurm, the answer is far more complicated and something you'll get the pleasure of discovering. This is what has happened to me and others. Everything below is in-game verified and current. 1. You stay Lib when you convert. You keep your faith, your favor and your alignment. This means you still eat from corrupted tiles since this is a lib thing.. 2. You are now WL though, so you no longer get to absorb from those tiles since this is a BL thing. 3. You get to keep your alignment. This is so much fun because now you cannot actually convert to a WL god. Don't bother with CS tickets, you will not be helped. You cannot listen to sermons to fix it, etc. You have to bury guard corpses (+1 alignment) or BL toons (alts are good) for +5 every 30 minutes. 4. No one can convert you to a WL god, you have to travel to the WL to do it. Have fun with that on Chaos if you are not MR. Once you do convert to Mag, for example, you will immediately get kicked from said faith as soon as you get an alignment tick. You will also lose all favor/faith at that time. 5. To make the game even more interesting, you will also get to take your negative alignment with you to Freedom servers. In this case, once again, CS tickets will not help you, you have to make forum posts and get a GM to do the right thing. In this case, it means set your freedom alignment to +50 and give you your freedom god back. This happened to icbash's toon that is also a freedom priest. I am still mag on freedom but haven't gotten an alignment tick over there yet but I'm also not a priest. Since I don't have icbash's energy, I just bury corpses every 30 minutes. I'm at -70 now. There are some other options that I've heard but not verified. 1. Convert to Tosiek and keep your negative alignment. There are other consequences of that. 2. Convert to vyn, supposedly she will take you with negative alignment. I'm not sure since I can't check this for 7 days.
  6. What exactly do the rest of us have to do to get this fixed?
  7. +1 to keep items for dead kingdoms. -1 for all pve whining.
  8. Any group I can join? I created a toon and am deforesting the immediate area I am somewhere called Gold Coast. Don't see it on the map, but there is a sea north of me.
  9. TLDR: The community, developers, crafting, and difficulty level of this game make it worth the investment and worth playing. I've been playing for a few weeks now. I wanted to post a positive thread about what drew me to this game and why I play it. Recently, I had a computer crash and it took too long to fix my laptop, While waiting to buy a new one, I decided to stick my head above the water and look at what other games were out there. You see, I have been playing Everquest since 1999 and mainly non-MMO kinds of games since then. I wanted to search out the landscape and see what was going on. I looked at a LOT of the games out there. I settled on 2 games that I decided to try. Eve Online and Wurm Online. The 2 criteria I wanted to settle on was some type of PVP game and a game where crafting really matters but is also interesting. Cost - Wurm Online is cheap. 4 months, $32. Everquest is $10 per month if you buy a year sub. It is more like $15-$17 per month if you buy monthly. Eve is roughly $13 per month. Granted, all 3 of these games make it easy to make money in game that can pay for you subs out of game. Community - I started on Xanadu. I joined a little community there and I also met someone from Chaos. During that time I told my little community I'd like to go to chaos and try it out. They helped me by building me a rowboat and I sailed from Xanadu to Chaos. This was before the new changes to boat travel. That was a heck of an experience. It reminded me of my first days of playing Everquest and how difficult it was to travel anywhere without dying or getting lost. People are so helpful in the game it is amazing. PVP - I like it even though I can't completely partake in it yet. The deed I am on in Chaos gets attacked like every day or every other day. I like trying to work on my skills while keeping an eye out over my shoulder. Even though I can't really help with the fighting aspect of pvp, I still feel like I'm accomplishing something because whatever I do, I feel like it is contributing to the war effort. Whether it is just skilling up or digging dirt or making bricks, it feels like a community. Even the first time I died, it was more funny than anything else. My kingdom just got done giving me a bunch of gear. They told me to watch local and run to the safe cave if I saw anyone. My newbie buffs had just run out. I had just gotten my teamspeak voice chat configured and working and was chatting away to everyone while chopping trees to skill up my woodcutting. Of course I wasn't paying attention to local until I saw that attack icon come up and 5 players in my local I didn't know! I was dead in about 5 seconds. I felt bad that I lost all that gear, but on the other hand, with the crafting system, I knew it was possible to start getting new gear and I would be ok in a few days. Crafting - What can I say but wow? It is complex, involved, almost perfect to me. Not since Star Wars Galaxies have I seen a crafting system in an MMO I liked as much. You can make gear that seems to mean something through the whole game. Skills are mainly intuitive. Just do stuff and they go up. It seems to me a lot of thought has went into how people play the game. Everything from sleep bonus to how things like digging and prospecting seem to work for preventing macroing. Quality levels and damage to items seems like such a good mechanic. Difficulty - I might offend some people here, but I think the participation trophy generation has ruined MMORPGs. Everything is moving toward "easy", freemium, soloable to the end game in 1 month, etc. I LIKE hard games like Everquest when it first came out. I don't want skilling to be faster, or travel to be easier. I don't want icons on the map telling me where I am. I like that when it is dark, I can't see anything. If I'm in a cave and forgot my torch and a bear attacks me and I can't find my way out and I die, well stupid me! You have to grind if you want to get to some level of skill quickly, but to me personally, I don't play a game to grind skills, I want to just play and let the skills come as I do stuff. That is what WO gives me because for me, the journey is the fun part. Customer Support/Help System - All I can say is that I think Wurm's is great. The wurmpedia is like the best help system I've ever seen. It is logical and straight forward. CS has been great. I've opened maybe 3 tickets and all have been responded to within minutes. To me, the tipping point is the patches and game notes and developer attitude to this game. Listening to my kingdom talk about the last few patches I've heard so many positive comments about changes and mechanics. You can really see the staff trying to make this game better. I compare that to my Everquest experience where every patch is met with dread by everyone as about 90% of every patch is a nerf and, to me, the destruction of the game where they force players into the latest expansions and content to force us to buy the latest and greatest. They will do things like nerf experience gain in old world areas and make item inflation so bad that you can only take down end game mobs with the latest gear drops.