Victoria

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Everything posted by Victoria

  1. Would like to Add : Galindor at 1338, 1727 and Guard tower : Devilfish 770 at 1301, 1710
  2. And THAT was the last of Valrei Internationals......we were soo happy...but now Wurm PR have gone on holiday AGAIN!!!
  3. Retro is the BEST..... VI is alive again!!!!....So happy
  4. That was an awesome inspiring earnest post.....now I really want to trade with you ... Well good wurming out there and enjoy the game anew... Best regards Galias/Crystal/Aleksandra
  5. Well regarding exploits I think it is SAD!! that you call it "Exploits"....In older times those occurencies would be referred to as a GAME FEATURE...It would be fixed but no retribution...!!!... Not Sure why GM's are getting this harsh these days.....should say that I have not found any of these socalled "Exploits"...just want to vent that this really isnt the old COSY Wurm that it used to be...
  6. Sermons

    Hi... have come with Crystal....will be on as much as possible... btw...not able to eat food in larders... can cast opulence though... think a bsb for casting dirt would be a good idea in the church and maybe 1 larder there for visitor food...
  7. Got a Rare shovel enchanted with WoA.... Very fast and reliable service Galias
  8. Settlement: "Galeharbor" - [908, 1378]
  9. Sorry... needed to mention that this happend with new character through steam Client on tutorial area
  10. Unexpected crash while playing The error was: <No enum constant class.GkJmVtjv0Y."toggle freelookmode"> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [03:52:58] [03:52:58] Preparing to enable console logging. [03:52:58] Now logging to F:\Steam\steamapps\common\Wurm Online\gamedata\console.Galias.log [03:52:58] Time is Sun Jul 26 03:52:58 CEST 2020 [03:52:58] Running client version 4.2.12 [03:52:58] client build# 172e21bd02fa9b65d69e55df21f80cdcadf0a3dc [03:52:58] client build time 2020-07-26 02:48 [03:52:58] [03:52:58] === System information === [03:52:58] Executing from F:\Steam\steamapps\common\Wurm Online\ [03:52:58] Operating system: Windows 10 (arch: amd64, version: 10.0) [03:52:58] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [03:52:58] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [03:52:58] Available CPUs: 2 [03:52:58] [03:52:58] [03:52:58] === Wurm options === [03:52:58] animation_playback_self = 0 [03:52:58] ao_level = 1 [03:52:58] auto_mipmaps_enabled = 1 [03:52:58] auto_run_source = 0 [03:52:58] cavedetail = 2 [03:52:58] censor_chat = true [03:52:58] collada_animations = 3 [03:52:58] colorItemsDamage = true [03:52:58] color_black = 0.0,0.0,0.0,1.0 [03:52:58] color_cyan = 0.0,1.0,1.0,1.0 [03:52:58] color_enchant_desc = 0.5,0.5,1.0,1.0 [03:52:58] color_enchant_name = 0.0,0.5,0.5,1.0 [03:52:58] color_enchant_power = 0.0,1.0,1.0,1.0 [03:52:58] color_error = 1.0,0.3,0.3,1.0 [03:52:58] color_fuchsia = 1.0,0.0,1.0,1.0 [03:52:58] color_green = 0.4,0.72,0.47,1.0 [03:52:58] color_grey = 0.5,0.75,1.0,1.0 [03:52:58] color_lime = 0.5,1.0,0.5,1.0 [03:52:58] color_maroon = 0.5,0.0,0.0,1.0 [03:52:58] color_navy_blue = 0.23,0.39,1.0,1.0 [03:52:58] color_orange = 1.0,0.58,0.04,1.0 [03:52:58] color_outline_ally = 0.5,1.0,0.5,1.0 [03:52:58] color_outline_friend = 0.5,0.75,1.0,1.0 [03:52:58] color_outline_hostile = 1.0,0.0,0.0,1.0 [03:52:58] color_outline_neutral = 0.5,0.5,1.0,1.0 [03:52:58] color_purple = 0.5,0.0,0.5,1.0 [03:52:58] color_red = 1.0,0.0,0.0,1.0 [03:52:58] color_royal_blue = 0.5,0.5,1.0,1.0 [03:52:58] color_salve_acid = 1.0,1.0,0.0,1.0 [03:52:58] color_salve_fire = 1.0,0.0,0.0,1.0 [03:52:58] color_salve_frost = 0.0,0.0,1.0,1.0 [03:52:58] color_silver = 0.75,0.75,0.75,1.0 [03:52:58] color_system = 0.5,1.0,0.5,1.0 [03:52:58] color_teal = 0.0,0.5,0.5,1.0 [03:52:58] color_white = 1.0,1.0,1.0,1.0 [03:52:58] color_yellow = 1.0,1.0,0.0,1.0 [03:52:58] compressed_textures = false [03:52:58] compressed_textures_S3TC = true [03:52:58] contribution_culling = 200 [03:52:58] custim_timer_source = 1 [03:52:58] customTimer1 = -1|-1 [03:52:58] customTimer2 = -1|-1 [03:52:58] customTimer3 = -1|-1 [03:52:58] customTimer4 = -1|-1 [03:52:58] customTimer5 = -1|-1 [03:52:58] debug_mode = false [03:52:58] defaultActions_source = 0 [03:52:58] depth_clamp_enabled = 2 [03:52:58] disable_select_all_shortcut = false [03:52:58] display_settings = false:true:0:1920:1080:32:-1:false:false [03:52:58] enable_contribution_culling = false [03:52:58] enable_debugs = false [03:52:58] enable_lod = true [03:52:58] enable_shift_drag = false [03:52:58] enable_volumetric_fog = true [03:52:58] enable_vsync = false [03:52:58] enable_world_drag = true [03:52:58] event_log_rotation = 2 [03:52:58] exec_source = 0 [03:52:58] fast_yield = false [03:52:58] fbo_enabled = 2 [03:52:58] fog_coord_src = 0 [03:52:58] font_antialias = 2 [03:52:58] font_bold = 11 [03:52:58] font_default = 11 [03:52:58] font_header = 24 [03:52:58] font_italian = 11 [03:52:58] font_monospaced = 11 [03:52:58] font_static = 11 [03:52:58] fov_horizontal = 80 [03:52:58] fps_limit = 30 [03:52:58] fps_limit_background = 30 [03:52:58] fps_limit_enabled = true [03:52:58] free_look_mode_disable_on_close_component = false [03:52:58] free_look_mode_disable_on_combat = false [03:52:58] free_look_mode_disable_on_open_component = false [03:52:58] free_look_mode_sensitivity = 10 [03:52:58] game_client_thread_priority = 2 [03:52:58] glsl_debug_loading = false [03:52:58] glsl_enabled = 2 [03:52:58] gpu_skinning = true [03:52:58] gui_opacity = 3 [03:52:58] gui_skin = 1 [03:52:58] has_read_eula = true [03:52:58] head_bob = false [03:52:58] hide_cursor_with_ui = false [03:52:58] hide_inactive_friends = false [03:52:58] hide_menu_examine = false [03:52:58] hide_menu_no_target = false [03:52:58] hide_menu_spam_mode = true [03:52:58] hide_menu_stop = false [03:52:58] hide_onscreen_fail_messages = false [03:52:58] hide_onscreen_hostile_messages = false [03:52:58] hide_onscreen_info_messages = false [03:52:58] hide_personal_goal = false [03:52:58] high_res_binoculars = true [03:52:58] hint_texture_scaling = 2 [03:52:58] impColumn = true [03:52:58] inverse_mouse = false [03:52:58] irc_log_rotation = 2 [03:52:58] irc_notif = 0 [03:52:58] item_creature_render_distance = 4 [03:52:58] key_bindings_source = 0 [03:52:58] keyboard_layout = 0 [03:52:58] limit_dynamic_lights = true [03:52:58] loadInventoryStartup = true [03:52:58] local_list_in_event = false [03:52:58] lod = 1 [03:52:58] log_extra_errors = false [03:52:58] log_gl_errors = false [03:52:58] mark_text_read = true [03:52:58] material_as_suffix = true [03:52:58] max_dynamic_lights = 8 [03:52:58] max_shader_lights = 8 [03:52:58] max_texture_size = 3 [03:52:58] mega_texture_size = 5 [03:52:58] model_loader_thread_priority = 2 [03:52:58] model_loading_threads = 3 [03:52:58] mount_control_mode = 1 [03:52:58] mount_rotation = false [03:52:58] mouse_camera_sensitivity = 3.0088496 [03:52:58] mouse_smoothing = 0.0 [03:52:58] multicolor_usage = 1 [03:52:58] multidraw_enabled = 1 [03:52:58] no_brightness = false [03:52:58] no_terrain_render = false [03:52:58] no_world_render = false [03:52:58] non_power_of_two = 1 [03:52:58] normal_maps = true [03:52:58] occlusion_queries_enabled = 2 [03:52:58] offscreen_texture_size = 3 [03:52:58] other_log_rotation = 2 [03:52:58] outline_picking = true [03:52:58] player_texture_size = 2 [03:52:58] quick_keybinds = true [03:52:58] reflection_texture_size = 2 [03:52:58] reflections = 3 [03:52:58] remember_password = true [03:52:58] render_bloom = false [03:52:58] render_distant_terrain = true [03:52:58] render_fxaa = true [03:52:58] render_sun_glare = false [03:52:58] render_vignette = false [03:52:58] renderer_type = 1 [03:52:58] resident_models = false [03:52:58] save_skills_on_quit = false [03:52:58] screen_brightness = 0.30088496 [03:52:58] screenshot_file_format = 1 [03:52:58] season_override = 0 [03:52:58] send_extra_tile_data = false [03:52:58] setting_timestamps = true [03:52:58] settings_version = 14 [03:52:58] shadow_level = 4 [03:52:58] shadow_mapsize = 2 [03:52:58] shift_drag_default = 1 [03:52:58] showKChat = true [03:52:58] show_body_in_inventory = false [03:52:58] show_creature_overlay = true [03:52:58] show_examine_world_text = true [03:52:58] show_local_world_text = true [03:52:58] show_old_menu = false [03:52:58] show_old_quickbar = false [03:52:58] silent_friends_update = false [03:52:58] skillgain_minimum = 2 [03:52:58] skillgain_no_alignment = true [03:52:58] skillgain_no_favor = true [03:52:58] skydetail = 2 [03:52:58] sound_al_gain = 5 [03:52:58] sound_buzzlevel = 2 [03:52:58] sound_cache_enabled = true [03:52:58] sound_doppler_enabled = false [03:52:58] sound_engine = 2 [03:52:58] sound_footstepslevel = 10 [03:52:58] sound_music_level = 4 [03:52:58] sound_play_PMAlert = false [03:52:58] sound_play_UIsounds = true [03:52:58] sound_play_ambients = true [03:52:58] sound_play_buzz = true [03:52:58] sound_play_combat = true [03:52:58] sound_play_door = true [03:52:58] sound_play_emotes = true [03:52:58] sound_play_footsteps = true [03:52:58] sound_play_music = true [03:52:58] sound_play_weather = true [03:52:58] sound_play_work = true [03:52:58] structure_render_distance = 4 [03:52:58] submit_client_data = 0 [03:52:58] supersampling = 0 [03:52:58] swap_mouse_buttons = false [03:52:58] terrain_res = 2 [03:52:58] test_attach_equipment = false [03:52:58] test_mode = 0 [03:52:58] thirdPerson = false [03:52:58] tile_transitions = true [03:52:58] tiledecorations = 3 [03:52:58] togglePushToTalk = true [03:52:58] treelist_outline = true [03:52:58] trees = 4 [03:52:58] ui_scale = 110 [03:52:58] update_optional = true [03:52:58] use_alpha_particles = true [03:52:58] use_anisotropic_filtering = 3 [03:52:58] use_antialiasing = 1 [03:52:58] use_default_action = true [03:52:58] use_fast_clock_work_around = true [03:52:58] use_nano_timer = false [03:52:58] use_non_alpha_particles = true [03:52:58] use_phobia_models = false [03:52:58] use_tree_models = true [03:52:58] use_weather_particles = true [03:52:58] vbo_enabled = 1 [03:52:58] vg_ui_theme = 1 [03:52:58] viewport_bob = true [03:52:58] water_detail = 2 [03:52:58] [03:52:59] Setting up WurmModel Model Loader [03:52:59] Executing F:\Steam\steamapps\common\Wurm Online\gamedata\configs\First1\keybindings.txt [03:52:59] Translating legacy key NUMPAD7 to KP_7 [03:52:59] Translating legacy key NUMPAD9 to KP_9 [03:52:59] Translating legacy key SUBTRACT to KP_SUBTRACT [03:52:59] Translating legacy key EQUALS to EQUAL [03:52:59] Translating legacy key ADD to KP_ADD [03:52:59] Translating legacy key NUMPAD8 to KP_8 [03:52:59] Translating legacy key NUMPAD5 to KP_5 [03:52:59] Translating legacy key MULTIPLY to KP_MULTIPLY [03:52:59] Translating legacy key NUMPAD1 to KP_1 [03:52:59] Translating legacy key NUMPAD0 to KP_0 [03:52:59] Translating legacy key NUMPAD3 to KP_3 [03:52:59] Translating legacy key NUMPAD2 to KP_2 [03:52:59] Translating legacy key DECIMAL to KP_DECIMAL [03:52:59] Translating legacy key DIVIDE to KP_DIVIDE [03:52:59] Translating legacy key NUMPAD6 to KP_6 [03:52:59] Translating legacy key NUMPAD4 to KP_4 [03:53:01] Word filter loaded: 23 [03:53:01] Starting global frame job manager with 2 worker threads [03:53:01] Starting global lazy job manager with 1 worker threads [03:53:01] Setting up OpenAL Sound Engine [03:53:01] OpenAL version: 1.1 ALSOFT 1.19.1 [03:53:01] OpenAL renderer: OpenAL Soft [03:53:01] OpenAL vendor: OpenAL Community [03:53:01] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [03:53:01] Generating: 128 source channels. [03:53:01] [03:53:01] === OpenGL information === [03:53:01] LWJGL version: 3.2.3 1.2.0 [03:53:01] OpenGL vendor: NVIDIA Corporation [03:53:01] OpenGL renderer: GeForce GTX 950/PCIe/SSE2 [03:53:01] OpenGL version: 4.6.0 NVIDIA 432.00 [03:53:01] OpenGL extensions: [03:53:01] GL_AMD_multi_draw_indirect [03:53:01] GL_AMD_seamless_cubemap_per_texture [03:53:01] GL_AMD_vertex_shader_viewport_index [03:53:01] GL_AMD_vertex_shader_layer [03:53:01] GL_ARB_arrays_of_arrays [03:53:01] GL_ARB_base_instance [03:53:01] GL_ARB_bindless_texture [03:53:01] GL_ARB_blend_func_extended [03:53:01] GL_ARB_buffer_storage [03:53:01] GL_ARB_clear_buffer_object [03:53:01] GL_ARB_clear_texture [03:53:01] GL_ARB_clip_control [03:53:01] GL_ARB_color_buffer_float [03:53:01] GL_ARB_compatibility [03:53:01] GL_ARB_compressed_texture_pixel_storage [03:53:01] GL_ARB_conservative_depth [03:53:01] GL_ARB_compute_shader [03:53:01] GL_ARB_compute_variable_group_size [03:53:01] GL_ARB_conditional_render_inverted [03:53:01] GL_ARB_copy_buffer [03:53:01] GL_ARB_copy_image [03:53:01] GL_ARB_cull_distance [03:53:01] GL_ARB_debug_output [03:53:01] GL_ARB_depth_buffer_float [03:53:01] GL_ARB_depth_clamp [03:53:01] GL_ARB_depth_texture [03:53:01] GL_ARB_derivative_control [03:53:01] GL_ARB_direct_state_access [03:53:01] GL_ARB_draw_buffers [03:53:01] GL_ARB_draw_buffers_blend [03:53:01] GL_ARB_draw_indirect [03:53:01] GL_ARB_draw_elements_base_vertex [03:53:01] GL_ARB_draw_instanced [03:53:01] GL_ARB_enhanced_layouts [03:53:01] GL_ARB_ES2_compatibility [03:53:01] GL_ARB_ES3_compatibility [03:53:01] GL_ARB_ES3_1_compatibility [03:53:01] GL_ARB_ES3_2_compatibility [03:53:01] GL_ARB_explicit_attrib_location [03:53:01] GL_ARB_explicit_uniform_location [03:53:01] GL_ARB_fragment_coord_conventions [03:53:01] GL_ARB_fragment_layer_viewport [03:53:01] GL_ARB_fragment_program [03:53:01] GL_ARB_fragment_program_shadow [03:53:01] GL_ARB_fragment_shader [03:53:01] GL_ARB_fragment_shader_interlock [03:53:01] GL_ARB_framebuffer_no_attachments [03:53:01] GL_ARB_framebuffer_object [03:53:01] GL_ARB_framebuffer_sRGB [03:53:01] GL_ARB_geometry_shader4 [03:53:01] GL_ARB_get_program_binary [03:53:01] GL_ARB_get_texture_sub_image [03:53:01] GL_ARB_gl_spirv [03:53:01] GL_ARB_gpu_shader5 [03:53:01] GL_ARB_gpu_shader_fp64 [03:53:01] GL_ARB_gpu_shader_int64 [03:53:01] GL_ARB_half_float_pixel [03:53:01] GL_ARB_half_float_vertex [03:53:01] GL_ARB_imaging [03:53:01] GL_ARB_indirect_parameters [03:53:01] GL_ARB_instanced_arrays [03:53:01] GL_ARB_internalformat_query [03:53:01] GL_ARB_internalformat_query2 [03:53:01] GL_ARB_invalidate_subdata [03:53:01] GL_ARB_map_buffer_alignment [03:53:01] GL_ARB_map_buffer_range [03:53:01] GL_ARB_multi_bind [03:53:01] GL_ARB_multi_draw_indirect [03:53:01] GL_ARB_multisample [03:53:01] GL_ARB_multitexture [03:53:01] GL_ARB_occlusion_query [03:53:01] GL_ARB_occlusion_query2 [03:53:01] GL_ARB_parallel_shader_compile [03:53:01] GL_ARB_pipeline_statistics_query [03:53:01] GL_ARB_pixel_buffer_object [03:53:01] GL_ARB_point_parameters [03:53:01] GL_ARB_point_sprite [03:53:01] GL_ARB_polygon_offset_clamp [03:53:01] GL_ARB_post_depth_coverage [03:53:01] GL_ARB_program_interface_query [03:53:01] GL_ARB_provoking_vertex [03:53:01] GL_ARB_query_buffer_object [03:53:01] GL_ARB_robust_buffer_access_behavior [03:53:01] GL_ARB_robustness [03:53:01] GL_ARB_sample_locations [03:53:01] GL_ARB_sample_shading [03:53:01] GL_ARB_sampler_objects [03:53:01] GL_ARB_seamless_cube_map [03:53:01] GL_ARB_seamless_cubemap_per_texture [03:53:01] GL_ARB_separate_shader_objects [03:53:01] GL_ARB_shader_atomic_counter_ops [03:53:01] GL_ARB_shader_atomic_counters [03:53:01] GL_ARB_shader_ballot [03:53:01] GL_ARB_shader_bit_encoding [03:53:01] GL_ARB_shader_clock [03:53:01] GL_ARB_shader_draw_parameters [03:53:01] GL_ARB_shader_group_vote [03:53:01] GL_ARB_shader_image_load_store [03:53:01] GL_ARB_shader_image_size [03:53:01] GL_ARB_shader_objects [03:53:01] GL_ARB_shader_precision [03:53:01] GL_ARB_shader_storage_buffer_object [03:53:01] GL_ARB_shader_subroutine [03:53:01] GL_ARB_shader_texture_image_samples [03:53:01] GL_ARB_shader_texture_lod [03:53:01] GL_ARB_shading_language_100 [03:53:01] GL_ARB_shader_viewport_layer_array [03:53:01] GL_ARB_shading_language_420pack [03:53:01] GL_ARB_shading_language_include [03:53:01] GL_ARB_shading_language_packing [03:53:01] GL_ARB_shadow [03:53:01] GL_ARB_sparse_buffer [03:53:01] GL_ARB_sparse_texture [03:53:01] GL_ARB_sparse_texture2 [03:53:01] GL_ARB_sparse_texture_clamp [03:53:01] GL_ARB_spirv_extensions [03:53:01] GL_ARB_stencil_texturing [03:53:01] GL_ARB_sync [03:53:01] GL_ARB_tessellation_shader [03:53:01] GL_ARB_texture_barrier [03:53:01] GL_ARB_texture_border_clamp [03:53:01] GL_ARB_texture_buffer_object [03:53:01] GL_ARB_texture_buffer_object_rgb32 [03:53:01] GL_ARB_texture_buffer_range [03:53:01] GL_ARB_texture_compression [03:53:01] GL_ARB_texture_compression_bptc [03:53:01] GL_ARB_texture_compression_rgtc [03:53:01] GL_ARB_texture_cube_map [03:53:01] GL_ARB_texture_cube_map_array [03:53:01] GL_ARB_texture_env_add [03:53:01] GL_ARB_texture_env_combine [03:53:01] GL_ARB_texture_env_crossbar [03:53:01] GL_ARB_texture_env_dot3 [03:53:01] GL_ARB_texture_filter_anisotropic [03:53:01] GL_ARB_texture_filter_minmax [03:53:01] GL_ARB_texture_float [03:53:01] GL_ARB_texture_gather [03:53:01] GL_ARB_texture_mirror_clamp_to_edge [03:53:01] GL_ARB_texture_mirrored_repeat [03:53:01] GL_ARB_texture_multisample [03:53:01] GL_ARB_texture_non_power_of_two [03:53:01] GL_ARB_texture_query_levels [03:53:01] GL_ARB_texture_query_lod [03:53:01] GL_ARB_texture_rectangle [03:53:01] GL_ARB_texture_rg [03:53:01] GL_ARB_texture_rgb10_a2ui [03:53:01] GL_ARB_texture_stencil8 [03:53:01] GL_ARB_texture_storage [03:53:01] GL_ARB_texture_storage_multisample [03:53:01] GL_ARB_texture_swizzle [03:53:01] GL_ARB_texture_view [03:53:01] GL_ARB_timer_query [03:53:01] GL_ARB_transform_feedback2 [03:53:01] GL_ARB_transform_feedback3 [03:53:01] GL_ARB_transform_feedback_instanced [03:53:01] GL_ARB_transform_feedback_overflow_query [03:53:01] GL_ARB_transpose_matrix [03:53:01] GL_ARB_uniform_buffer_object [03:53:01] GL_ARB_vertex_array_bgra [03:53:01] GL_ARB_vertex_array_object [03:53:02] GL_ARB_vertex_attrib_64bit [03:53:02] GL_ARB_vertex_attrib_binding [03:53:02] GL_ARB_vertex_buffer_object [03:53:02] GL_ARB_vertex_program [03:53:02] GL_ARB_vertex_shader [03:53:02] GL_ARB_vertex_type_10f_11f_11f_rev [03:53:02] GL_ARB_vertex_type_2_10_10_10_rev [03:53:02] GL_ARB_viewport_array [03:53:02] GL_ARB_window_pos [03:53:02] GL_ATI_draw_buffers [03:53:02] GL_ATI_texture_float [03:53:02] GL_ATI_texture_mirror_once [03:53:02] GL_S3_s3tc [03:53:02] GL_EXT_texture_env_add [03:53:02] GL_EXT_abgr [03:53:02] GL_EXT_bgra [03:53:02] GL_EXT_bindable_uniform [03:53:02] GL_EXT_blend_color [03:53:02] GL_EXT_blend_equation_separate [03:53:02] GL_EXT_blend_func_separate [03:53:02] GL_EXT_blend_minmax [03:53:02] GL_EXT_blend_subtract [03:53:02] GL_EXT_compiled_vertex_array [03:53:02] GL_EXT_Cg_shader [03:53:02] GL_EXT_depth_bounds_test [03:53:02] GL_EXT_direct_state_access [03:53:02] GL_EXT_draw_buffers2 [03:53:02] GL_EXT_draw_instanced [03:53:02] GL_EXT_draw_range_elements [03:53:02] GL_EXT_fog_coord [03:53:02] GL_EXT_framebuffer_blit [03:53:02] GL_EXT_framebuffer_multisample [03:53:02] GL_EXTX_framebuffer_mixed_formats [03:53:02] GL_EXT_framebuffer_multisample_blit_scaled [03:53:02] GL_EXT_framebuffer_object [03:53:02] GL_EXT_framebuffer_sRGB [03:53:02] GL_EXT_geometry_shader4 [03:53:02] GL_EXT_gpu_program_parameters [03:53:02] GL_EXT_gpu_shader4 [03:53:02] GL_EXT_multi_draw_arrays [03:53:02] GL_EXT_packed_depth_stencil [03:53:02] GL_EXT_packed_float [03:53:02] GL_EXT_packed_pixels [03:53:02] GL_EXT_pixel_buffer_object [03:53:02] GL_EXT_point_parameters [03:53:02] GL_EXT_polygon_offset_clamp [03:53:02] GL_EXT_post_depth_coverage [03:53:02] GL_EXT_provoking_vertex [03:53:02] GL_EXT_raster_multisample [03:53:02] GL_EXT_rescale_normal [03:53:02] GL_EXT_secondary_color [03:53:02] GL_EXT_separate_shader_objects [03:53:02] GL_EXT_separate_specular_color [03:53:02] GL_EXT_shader_image_load_formatted [03:53:02] GL_EXT_shader_image_load_store [03:53:02] GL_EXT_shader_integer_mix [03:53:02] GL_EXT_shadow_funcs [03:53:02] GL_EXT_sparse_texture2 [03:53:02] GL_EXT_stencil_two_side [03:53:02] GL_EXT_stencil_wrap [03:53:02] GL_EXT_texture3D [03:53:02] GL_EXT_texture_array [03:53:02] GL_EXT_texture_buffer_object [03:53:02] GL_EXT_texture_compression_dxt1 [03:53:02] GL_EXT_texture_compression_latc [03:53:02] GL_EXT_texture_compression_rgtc [03:53:02] GL_EXT_texture_compression_s3tc [03:53:02] GL_EXT_texture_cube_map [03:53:02] GL_EXT_texture_edge_clamp [03:53:02] GL_EXT_texture_env_combine [03:53:02] GL_EXT_texture_env_dot3 [03:53:02] GL_EXT_texture_filter_anisotropic [03:53:02] GL_EXT_texture_filter_minmax [03:53:02] GL_EXT_texture_integer [03:53:02] GL_EXT_texture_lod [03:53:02] GL_EXT_texture_lod_bias [03:53:02] GL_EXT_texture_mirror_clamp [03:53:02] GL_EXT_texture_object [03:53:02] GL_EXT_texture_shared_exponent [03:53:02] GL_EXT_texture_sRGB [03:53:02] GL_EXT_texture_sRGB_R8 [03:53:02] GL_EXT_texture_sRGB_decode [03:53:02] GL_EXT_texture_storage [03:53:02] GL_EXT_texture_swizzle [03:53:02] GL_EXT_timer_query [03:53:02] GL_EXT_transform_feedback2 [03:53:02] GL_EXT_vertex_array [03:53:02] GL_EXT_vertex_array_bgra [03:53:02] GL_EXT_vertex_attrib_64bit [03:53:02] GL_EXT_window_rectangles [03:53:02] GL_EXT_import_sync_object [03:53:02] GL_IBM_rasterpos_clip [03:53:02] GL_IBM_texture_mirrored_repeat [03:53:02] GL_KHR_context_flush_control [03:53:02] GL_KHR_debug [03:53:02] GL_EXT_memory_object [03:53:02] GL_EXT_memory_object_win32 [03:53:02] GL_EXT_win32_keyed_mutex [03:53:02] GL_KHR_parallel_shader_compile [03:53:02] GL_KHR_no_error [03:53:02] GL_KHR_robust_buffer_access_behavior [03:53:02] GL_KHR_robustness [03:53:02] GL_EXT_semaphore [03:53:02] GL_EXT_semaphore_win32 [03:53:02] GL_KTX_buffer_region [03:53:02] GL_NV_alpha_to_coverage_dither_control [03:53:02] GL_NV_bindless_multi_draw_indirect [03:53:02] GL_NV_bindless_multi_draw_indirect_count [03:53:02] GL_NV_bindless_texture [03:53:02] GL_NV_blend_equation_advanced [03:53:02] GL_NV_blend_equation_advanced_coherent [03:53:02] GL_NV_blend_minmax_factor [03:53:02] GL_NV_blend_square [03:53:02] GL_NV_command_list [03:53:02] GL_NV_compute_program5 [03:53:02] GL_NV_conditional_render [03:53:02] GL_NV_conservative_raster [03:53:02] GL_NV_conservative_raster_dilate [03:53:02] GL_NV_copy_depth_to_color [03:53:02] GL_NV_copy_image [03:53:02] GL_NV_depth_buffer_float [03:53:02] GL_NV_depth_clamp [03:53:02] GL_NV_draw_texture [03:53:02] GL_NV_draw_vulkan_image [03:53:02] GL_NV_ES1_1_compatibility [03:53:02] GL_NV_ES3_1_compatibility [03:53:02] GL_NV_explicit_multisample [03:53:02] GL_NV_feature_query [03:53:02] GL_NV_fence [03:53:02] GL_NV_fill_rectangle [03:53:02] GL_NV_float_buffer [03:53:02] GL_NV_fog_distance [03:53:02] GL_NV_fragment_coverage_to_color [03:53:02] GL_NV_fragment_program [03:53:02] GL_NV_fragment_program_option [03:53:02] GL_NV_fragment_program2 [03:53:02] GL_NV_fragment_shader_interlock [03:53:02] GL_NV_framebuffer_mixed_samples [03:53:02] GL_NV_framebuffer_multisample_coverage [03:53:02] GL_NV_geometry_shader4 [03:53:02] GL_NV_geometry_shader_passthrough [03:53:02] GL_NV_gpu_program4 [03:53:02] GL_NV_internalformat_sample_query [03:53:02] GL_NV_gpu_program4_1 [03:53:02] GL_NV_gpu_program5 [03:53:02] GL_NV_gpu_program5_mem_extended [03:53:02] GL_NV_gpu_program_fp64 [03:53:02] GL_NV_gpu_shader5 [03:53:02] GL_NV_half_float [03:53:02] GL_NV_light_max_exponent [03:53:02] GL_NV_memory_attachment [03:53:02] GL_NV_multisample_coverage [03:53:02] GL_NV_multisample_filter_hint [03:53:02] GL_NV_occlusion_query [03:53:02] GL_NV_packed_depth_stencil [03:53:02] GL_NV_parameter_buffer_object [03:53:02] GL_NV_parameter_buffer_object2 [03:53:02] GL_NV_path_rendering [03:53:02] GL_NV_path_rendering_shared_edge [03:53:02] GL_NV_pixel_data_range [03:53:02] GL_NV_point_sprite [03:53:02] GL_NV_primitive_restart [03:53:02] GL_NV_query_resource [03:53:02] GL_NV_query_resource_tag [03:53:02] GL_NV_register_combiners [03:53:02] GL_NV_register_combiners2 [03:53:02] GL_NV_sample_locations [03:53:02] GL_NV_sample_mask_override_coverage [03:53:02] GL_NV_shader_atomic_counters [03:53:02] GL_NV_shader_atomic_float [03:53:02] GL_NV_shader_atomic_fp16_vector [03:53:02] GL_NV_shader_atomic_int64 [03:53:02] GL_NV_shader_buffer_load [03:53:02] GL_NV_shader_storage_buffer_object [03:53:02] GL_NV_texgen_reflection [03:53:02] GL_NV_texture_barrier [03:53:02] GL_NV_texture_compression_vtc [03:53:02] GL_NV_texture_env_combine4 [03:53:02] GL_NV_texture_multisample [03:53:02] GL_NV_texture_rectangle [03:53:02] GL_NV_texture_rectangle_compressed [03:53:02] GL_NV_texture_shader [03:53:02] GL_NV_texture_shader2 [03:53:02] GL_NV_texture_shader3 [03:53:02] GL_NV_transform_feedback [03:53:02] GL_NV_transform_feedback2 [03:53:02] GL_NV_uniform_buffer_unified_memory [03:53:02] GL_NV_vertex_array_range [03:53:02] GL_NV_vertex_array_range2 [03:53:02] GL_NV_vertex_attrib_integer_64bit [03:53:02] GL_NV_vertex_buffer_unified_memory [03:53:02] GL_NV_vertex_program [03:53:02] GL_NV_vertex_program1_1 [03:53:02] GL_NV_vertex_program2 [03:53:02] GL_NV_vertex_program2_option [03:53:02] GL_NV_vertex_program3 [03:53:02] GL_NV_viewport_array2 [03:53:02] GL_NV_viewport_swizzle [03:53:02] GL_NVX_conditional_render [03:53:02] GL_NVX_gpu_memory_info [03:53:02] GL_NVX_multigpu_info [03:53:02] GL_NVX_nvenc_interop [03:53:02] GL_NV_shader_thread_group [03:53:02] GL_NV_shader_thread_shuffle [03:53:02] GL_KHR_blend_equation_advanced [03:53:02] GL_KHR_blend_equation_advanced_coherent [03:53:02] GL_OVR_multiview [03:53:02] GL_OVR_multiview2 [03:53:02] GL_SGIS_generate_mipmap [03:53:02] GL_SGIS_texture_lod [03:53:02] GL_SGIX_depth_texture [03:53:02] GL_SGIX_shadow [03:53:02] GL_SUN_slice_accum [03:53:02] GL_WIN_swap_hint [03:53:02] WGL_EXT_swap_control [03:53:02] OpenGL pixel format: 8:8:8:8 [03:53:02] OpenGL depth format: 24:8 [03:53:02] [03:53:02] GLSL version: 4.60 NVIDIA [03:53:02] GLSL max vertex uniforms: 4096 (4096) [03:53:02] GLSL max fragment uniforms: 4096 (4096) [03:53:02] GLSL max varyings: 124 (124) [03:53:02] GLSL max lights: 8 (8) [03:53:02] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [03:53:02] [03:53:02] Vertex/index buffer memory limit: 1024MiB [03:53:02] Starting workaround for fast running clocks [03:53:02] Using LWJGL timer. [03:53:03] Startup Phase - Initializing.. [03:53:03] Preloading builtin materials [03:53:03] Preloading builtin materials done [03:53:03] Setting up Collada Model Loader [03:53:03] Launching Collada Model Loader threads [03:53:03] Launching WOM Loader threads [03:53:03] Startup Phase - Setting up.. [03:53:05] Loading window positions from F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\windows_1920x1080.txt [03:53:05] Loading props file F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\windows_1920x1080.txt [03:53:05] Gui initialized [03:53:05] Startup Phase - Preparing terrain... [03:53:06] Startup Phase - Connecting .. [03:53:06] Disabling Nagles [03:53:07] Writing to F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\logs\_Event.2020-07.txt [03:53:07] Disabling Nagles [03:53:10] Writing to F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\logs\CA_HELP.2020-07.txt [03:53:10] Writing to F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\logs\GL-Freedom.2020-07.txt [03:53:10] Writing to F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\logs\Freedom.2020-07.txt [03:53:10] Writing to F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\logs\Trade.2020-07.txt [03:53:11] Login successful [03:53:11] Copied default file defaults/autorun.txt to F:\Steam\steamapps\common\Wurm Online\gamedata\configs\First1\autorun.txt [03:53:11] Executing F:\Steam\steamapps\common\Wurm Online\gamedata\configs\First1\autorun.txt [03:53:11] Starting update of login splash image... [03:53:11] Finished loading new login splash image! [03:53:12] Writing to F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\logs\_Local.2020-07.txt [03:53:13] Initializing font texture for Cry Uncial (64). Texture Size: 2048 [03:53:16] No mapping found for hair7.female [03:53:16] No mapping found for hair7 [03:53:16] No mapping found for hair0 [03:53:16] No mapping found for hair0 [03:53:16] No mapping found for hair7.female [03:53:16] No mapping found for hair7.female [03:53:16] No mapping found for hair7 [03:53:16] No mapping found for hair7 [03:53:16] No mapping found for hair0 [03:53:16] No mapping found for hair0 [03:53:16] No mapping found for hair0 [03:53:16] No mapping found for hair0 [03:53:16] No mapping found for hair0 [03:53:16] No mapping found for hair0 [03:53:16] No mapping found for hair7.female [03:53:17] Water reflection offscreen size 960x540 [03:53:43] No mapping found for hair7.female [03:54:17] No mapping found for hair7.female [03:54:51] No mapping found for hair7 [03:55:44] No mapping found for hair7.female [03:55:48] No mapping found for hair7 [03:56:35] No mapping found for hair0 [03:58:19] No mapping found for hair7 [03:58:19] No mapping found for hair7.female [03:58:39] No mapping found for hair7.female [03:58:41] No mapping found for hair0 [03:58:48] No mapping found for hair7.female [03:59:05] No mapping found for hair7 [03:59:49] No mapping found for hair0 [04:00:26] No mapping found for hair0 [04:00:43] No mapping found for hair0 [04:01:16] No mapping found for hair7 [04:01:17] No mapping found for hair0 [04:01:39] No mapping found for hair7.female [04:01:43] No mapping found for hair7 [04:01:50] Saving props file F:\Steam\steamapps\common\Wurm Online\gamedata\configs\First1\gamesettings.txt [04:01:50] Keybindings saved. [04:01:50] Keybindings saved. [04:02:03] No mapping found for hair7 [04:02:08] Execution aborted at connection 1, iteration 14124 [04:02:08] Run time 8m, local time Sun Jul 26 04:02:08 CEST 2020 [04:02:08] Destroying game window [04:02:08] ====== CLIENT CRASH ====== [04:02:08] Unexpected crash while playing [04:02:08] java.lang.IllegalArgumentException: No enum constant class.GkJmVtjv0Y."toggle freelookmode" [04:02:08] at java.lang.Enum.valueOf(Unknown Source) [04:02:08] at class.GkJmVtjv0Y.valueOf(SourceFile:3) [04:02:08] at class.LencbIYvuu.FZOk5L6Gfy(SourceFile:1913) [04:02:08] at class.TUZzGOiAE.BILF1iey6X(SourceFile:4879) [04:02:08] at class.wNbKZUMYA7.mMV5oPkCW(SourceFile:20) [04:02:08] at class.cTufUPbBC.FZOk5L6Gfy(SourceFile:308) [04:02:08] at class.kPjXgDiGsS.FZOk5L6Gfy(SourceFile:1635) [04:02:08] at com.wurmonline.client.V8K8v9DodL.FZOk5L6Gfy(SourceFile:7637) [04:02:08] at com.wurmonline.client.AXpRoW7eU.invoke(SourceFile:900) [04:02:08] at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36) [04:02:08] at org.lwjgl.system.JNI.invokeV(Native Method) [04:02:08] at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3094) [04:02:08] at com.wurmonline.client.V8K8v9DodL.mMV5oPkCW(SourceFile:744) [04:02:08] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:8395) [04:02:08] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [04:02:08] at java.lang.Thread.run(Unknown Source)
  11. I believe You could use an alt to mail to (yourself)... seems to be the easiest way. Let the main mail the merchs to the alt
  12. Eh... dont see anywhere for how long the servers will be down for this update...Anyone?!... just sitting here and waiting for servers to be up again...
  13. * Of course, when this goes stable there will be a brief crossover period where the old client is still available, but we'd rather have the unstable one running as smooth as possible first, which requires you! Ohhh ... I hope not! :/.... the grass in the unstable client is soo ugly...so therefore I never use it Well... may be I have my settings set too low.... but really dont think it shouldn't have anything to do with that.
  14. Np... Clay is open again... and bayfield and former Eternia is going to be divided... so again there will be the perimeter as it used to be.
  15. hi i'd like the leggat 85QL 85 cod and the ropetool cod to victoriatb
  16. <Victoriatb> hi.. ill take 56.28 85 coc stone chisel
  17. Sorry to hear that it is so an annoyance..... didnt realise that it was that much used...had to expand to the north to be able to open a lot of fences.... Ill try to set the perm. so that all are able to get clay and unload boats into water.... since im not planning on letting BAYVIEW collaps anytime soon... was logged most of the day monday ... so strange that nobody contacted me about it... since ofcourse I will help all I can my fellow wurmians... Sorry to see that a person got so angry so he had to make a forum post for it.... although I dont think you are asking if I want to help/do something about it but more of a rage towards BAYFIELD yours sincerely
  18. What do you mean by fixed?.... doesnt seem so ?! still having this issue In client deed view I notice that there at the bottom is a "row" that are not suppose to be there....think that maybe could be a part of the problem when exporting. So my deed is 61x47... but when examining with notepad it suddenly states that it is 62x48.... so I think the exportfunction adds an extra column and row when exporting.... Anything to do about this.... makes Deedplanner prettymuch useless now when already having a large deed that has not been exported before... Should state that I have resized my deed to this size recently.... dont know if resizing could be part of the problem...
  19. Same problem here..... In client deed view I notice that there at the bottom is a "row" that are not suppose to be there....think that maybe could be a part of the problem when exporting. So my deed is 61x47... but when examining with notepad it suddenly states that it is 62x48.... so I think the exportfunction adds an extra column and row when exporting.... Anything to do about this.... makes Deedplanner prettymuch useless now when already having a large deed that has not been exported before... Should state that I have resized my deed to this size recently.... dont know if resizing could be part of the problem...
  20. Plan for a Plan

    Concur to all above... really good wurmish thinking.....Im playing wurm because it is like NO other game....dont wanna see it become another WoW clone just because that is what the puplic wants... In the mind of wurmish thinking an idea could be that veterans could be teachers(trainers) of a master skill QL 95+ to others in the same way caring for animals work... would boost player skilling like sleep powder for a certain time and silver could be made of it....
  21. Xanadu Map

    Hi you guys... have taken over Deed "Eternia" and now is called Bayfield http://xanadu-wurm.rhcloud.com/#mark/1351/6671/5 the main Deed is at the marker... a little more south than Eternia used to be... Great map... thx..:)
  22. Hi I have encountered some problems regarding destroying of fences on Deed.... Here is what I found out: [07:04:21] <Victoriatb> Maul QL 25.04 destroying highrope complete fence QL 13.54 - one single action 0.32 dmg to maul... (all 40 second timer 1.93) not so much problem but 24.89 QL maul destoying incomplete Highrope fence 6.83 dgm single action.. whole 40s timer 76,94 dmg.... heres the problem Later on I tried maul 17.85 QL on a On Deed Stone fence... here was the (problem) that my maul took NO dmg at all... Regards Tino Deleuran (VictoriaTB)
  23. Actually... I dont care if no one gets the boats... just let them decay quicker if not in perimeter or on your deed or per./deed of somebody youre in alliance with.. Prob. minus rowboat since that is the only one that free players can use... (i believe)