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Posts posted by Wingfoot
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Hi
Can't get Wurm to run on my PC (WinXP 32Bit) after update.
All I get is the Wurm logo followed by a Downloading application dialogue box, the Wurm logo re-appears and then nothing.
I have checked the Task Manager and the laucher is running http://prntscr.com/ggtlof
Have downloaded java several times also the low memory version of the client http://prntscr.com/ggtikj
But the game does not run (same symptons ).
SpoilerTime is Fri Sep 01 20:11:29 BST 2017
Running client version 3.99.52
client build# 297e046197d5c3acca29ad8e3d6f971fd166ef5a
client build time 2017-08-18 04:09=== System information ===
Executing from C:\Documents and Settings\USERNAME\
Operating system: Windows XP (arch: x86, version: 5.1)
Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) Client VM]
Available CPUs: 4>>> Main thread exiting.
Loading character Wingfoot
Loading config default
Loading props file C:\Games\Wurm\configs\default\gamesettings.txt
Executing C:\Games\Wurm\configs\default\keybindings.txt
Loading props file C:\Games\Wurm\players\Wingfoot\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Games\Wurm\players\Wingfoot\password.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r3061)
Loaded pack graphics.jar (r3168)
Options up-to-date!
Loading props file C:\Games\Wurm\players\Wingfoot\playerdata.txt
Loading props file C:\Games\Wurm\players\Wingfoot\stats.txtPreparing to enable console logging.
Now logging to C:\Games\Wurm\console.Wingfoot.log=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 13
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 13
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 0
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 0
sound_buzzlevel = 0
sound_cache_enabled = true
sound_doppler_enabled = true
sound_engine = 2
sound_footstepslevel = 0
sound_music_level = 0
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 1Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Games\Wurm\configs\default\keybindings.txt
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1024:768:0:0 (false)Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nv4_disp (6.14.13.4052)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTS 250/PCIe/SSE2/3DNOW!
OpenGL version: 3.3.0
OpenGL extensions:
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_ES1_1_compatibility
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_controlGLSL version: 3.30 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 60 (60)
Preloading builtin materials
Failed linking program: program.skin_tex0.6_light
Unable to link program (program.skin_tex0.6_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.6_light
Failed linking program: program.skin_tex0.7_light
Unable to link program (program.skin_tex0.7_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.7_light
Failed linking program: program.skin_tex0.8_light
Unable to link program (program.skin_tex0.8_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
Failed linking program: program.skin_tex0_rare.6_light
Unable to link program (program.skin_tex0_rare.6_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.6_light
Failed linking program: program.skin_tex0_rare.7_light
Unable to link program (program.skin_tex0_rare.7_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light
Failed linking program: program.skin_tex0_rare.8_light
Unable to link program (program.skin_tex0_rare.8_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
Failed linking program: program.static_tex0.6_light
Unable to link program (program.static_tex0.6_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.6_light
Failed linking program: program.static_tex0.7_light
Unable to link program (program.static_tex0.7_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.7_light
Failed linking program: program.static_tex0.8_light
Unable to link program (program.static_tex0.8_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.8_light
Failed linking program: program.static_tex0_rare.6_light
Unable to link program (program.static_tex0_rare.6_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.6_light
Failed linking program: program.static_tex0_rare.7_light
Unable to link program (program.static_tex0_rare.7_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light
Failed linking program: program.static_tex0_rare.8_light
Unable to link program (program.static_tex0_rare.8_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
Failed linking program: program.terrain.5_light
Unable to link program (program.terrain.5_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.5_light
Failed linking program: program.terrain.6_light
Unable to link program (program.terrain.6_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.6_light
Failed linking program: program.terrain.7_light
Unable to link program (program.terrain.7_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
Failed linking program: program.terrain.8_light
Unable to link program (program.terrain.8_light): class.kUMnOTdUJi: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (13). Texture Size: 512
Initializing font texture for SansSerif (13, italic). Texture Size: 128
Loading window positions from C:\Games\Wurm\players\Wingfoot\windows_1024x768.txt
Loading props file C:\Games\Wurm\players\Wingfoot\windows_1024x768.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Games\Wurm\players\Wingfoot\logs\_Event.2017-09.txt
Disabling Nagles
Writing to C:\Games\Wurm\players\Wingfoot\logs\_Friends.2017-09.txt
Writing to C:\Games\Wurm\players\Wingfoot\logs\Alliance.2017-09.txt
Login successful
Executing C:\Games\Wurm\configs\default\autorun.txt
Starting update of login splash image...
Writing to C:\Games\Wurm\players\Wingfoot\logs\CA_HELP.2017-09.txt
Writing to C:\Games\Wurm\players\Wingfoot\logs\GL-Freedom.2017-09.txt
Writing to C:\Games\Wurm\players\Wingfoot\logs\Freedom.2017-09.txt
Writing to C:\Games\Wurm\players\Wingfoot\logs\Trade.2017-09.txt
Resized terrain FBOs to 512
Finished loading new login splash image!
Now using reflection FBO (256)
Initializing font texture for SansSerif (12). Texture Size: 128
Writing to C:\Games\Wurm\players\Wingfoot\logs\_Skills.2017-09.txt
Initializing font texture for SansSerif (13, bold). Texture Size: 128
Initializing font texture for Cry Uncial (64). Texture Size: 1024
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Quit confirmed, closing client. (This is usually from going to sleep.)
Time is Fri Sep 01 21:51:14 BST 2017
Performing final cleanup after playing 1h 39m
Saving props file C:\Games\Wurm\players\Wingfoot\playerdata.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\players\Wingfoot\stats.txt
Saving window positions to C:\Games\Wurm\players\Wingfoot\windows_1024x768.txt
Saving props file C:\Games\Wurm\players\Wingfoot\windows_1024x768.txt
Destroying game window
Shutting down OpenAL subsystem.
WOM Loader exited.
Job executor 0 terminating
WOM Loader exited.
Collada Model Loader exited.
Job executor 1 terminating
Job executor 2 terminating
Running garbage collector...
Fast Clock Workaround Thread exited.
Running finalization...
Goodbye.
Exit.
WARNING: OpenAL was already stopped.Copy of the console log, am assuming because the game is not running it has not created a upto date log
Currently am accessing game via a Win10 laptop but would rather play on my WinXP PC, could you let me know how to get the game to work on the WinXP PC
tyvm
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ty for making this public
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Will be there for title
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UPDATE
After last nights Hotfix the items returned to the cave all seems normal
Please close this thread tyvm
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UPDATE
Have recreated the 'missing horse hitched to wagon/cart in a cave/mine' bug
Have parked the wagon in cave/mine the horse has teleported to the surface http://prntscr.com/dqp8g5
Am aware this is a known bug but seems related to the teleporting items issue we had
Will leave the agon parked as long as I can
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While storing some items in a un-finished cave/mine http://prntscr.com/dqbgl3 Some of the items appear outside the cave http://prntscr.com/dqbgsu
Further info:
- Some of the items were un-loaded from transported knarr.
- The items were un-loaded onto a limited number of tiles
- Previously in the same cave, different location had 4 hell horses hitched to a wagon, one of the hell horses appeared above ground. This was resolved by moving the wagonThis effect could be caused by the game mechanic: that is when too many items placed on one tile, excess items are moved. Normally moves to an ajoining tile but in this case the item is moved above ground.
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11 minutes ago, Seelery said:It was a pleasure doing business with Wingfoot. He is a nice and helpful player and the delivery was very fast
Can only reccomend!
Thanks again Wingfoot
tyvm, a smooth transaction, a pleasure meeting you Seelery.
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2 minutes ago, Seelery said:Hi,
2000 Bricks
1000 Mortar
1000 Iron Lumps 60ql
Please add the Crates / BSBs you deliver them in to the bill, don't have any spare ones.
Deliver to E21 Xanadu - Windy Shores Estate. PM Seelery if you need more details.
Hi, will load up let you know when I set off
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Another marathon rift, great fun ty to all healers again
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6 hours ago, Wulfmaer said:Rest would be nice - got a 2 hour ride to look forwards to, but that can wait for a new wurm day.
Hi Wulf, you definately deserve your rest. Thanks for the navigation assist, much apprecited
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Wow longest rift event ever, everyone had to dig deep into their stamina reserves and as ever thanks to all healers for their great work. Rest mode ON
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16 minutes ago, Tantail said:It should be 2am Wingfoot if you're in the UK [BST] or 1am GMT.
Thanks.
The time is a bit late for me, being midweek I can't cancel all RL activities. Good luck all see you on the next one
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Hi
Trying to workout the start time, is it 3am London (GMT) time ?
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Awesome work guys
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8 minutes ago, TradingAlt said:Wow you're such nice guys as I said I was mining give it to Styggian, considering how you treated me I was not going to risk meeting you as am not familiar with the pvp rukes here
Not sure what the problem eas giving it to Styggian but am sure it could have been solved by creating a deed & KOS me :-)
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10 minutes ago, Kalypsio said:Is this the same dragon spotted on Xanadu as people were on there way to the Rift? That one was on the road and that was days ago.
It could be if you got an image am sure there is a rogue FBI agent out there that could use the forensic lab to confirm.
Could be that the dragon spawned on the deed as posted above and decided that 'newbie' meat was tastier and started this chain of events
To change topic:
All male characters in internet games are men
All female characters in internet games are men
All young girls in internet games are FBI agents
Oh did i start this post just to tell a really old joke ............
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10 minutes ago, Wulfgarr said:well usually the person riding the cart on top of a person who is digging a hole is the one who should leave not the digger
2 minutes ago, JakeRivers said:Why should I have to walk away each time you park your hell beasts on top of me?
You are the driver and should know better. If you just don't understand this I am sorry about the KOS, but it seemed at the time a sure fire way of getting you to bugger off with your team of beasts.
Am sure you guys are right, we were the newbies,. but thanks for the tip, one day I hope we will be able to afford to use it, Walking away 4 tiles or using chat system is so noob
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10 minutes ago, JakeRivers said:Well regardless it was you who instigated the kos by parking your beasts on top of me, which I am sure you know what they do, leaving me no choice but to drop the deed and put you on kos to end the shenanigans.
The dragon had busted up a few walls on my friends deed, so we had to get it penned before more damage occurred, xanadu is safe for the time being.
hi jake, when am close to those horses they bite & burn me too, I normally walk away 4 tiles & get some cotton wool and heal up. But your solution make a deed, hire a guard and activate KOS works too ;-)
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4 minutes ago, Wulfgarr said:Check you facts. It actually spawned on a friends deed of his who asked for him and us all to help him. While there was these 2 people harrasing us with their HH cart (people digging was stood on so the HH attack and you cannot attack. My tamed HH was also stood on so the HH cart attacked him and he cannot attack.). And i know cause i was here while the OP who found the dragon from a friends deed was the one with HH cart. But go ahead and make assumptions.
Hi Wulf
The time stamps will prove you wrong, the dragon attacked us on a main road, this was our 1st dragon, so we rode up an down the road (check my screenshots above (Dragon full frontal link) kiting dragon. Once we discovered tower guards did not help. I spammed chat channels for help & created this post we warned any ppl on the road that we had a dragon in pursuit.
It got aggroed by someone else who took it off road, at the time we thought by accident,
Once we established this person did not die, we scouted the area with them to find the dragon in order to trap it in a mine on their deed
After a few hours we found the dragon and you guys appeared and we got the KOS mesg, being new we had to ask what it was.. some helpful ppl in CA told us the meaning of KOS
In my eye that makes you the harrassers.
You may have been acting on 'mis-information'
But what I have said can be checked by the time stamps of the images I posted and my various chat messages.
Enjoy your dragon
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Young black dragon spotted in Xanadu Q16'ish , 10:30 am London Time
Hes small but got sharp claws & bitey teeth
Can someone call all dragon tamers to kill this pest (would like to be there for kill )
http://prntscr.com/c0l7nn Dragon full frontal
http://prntscr.com/c0labk Close up of dental work
Were trying to lure it Loreme not sure if this is right tactic not in a position to make a pen or start mining
Seems the tactic is to make a mine & trap him in there were, so thats the plan
Update 13:30
Someone has deeded the area and put me on KOS, seems I have met my 1st group of mean Wurmians
Don't know exactly who the 'special' guys are but you're not on my Christmas card list
PM Ammar or me for approx directions
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For some reason my original post was repeated here,
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Hi All,
Great rift event, I did not die this time
this was due to luck rather than skill.
Took some videos clips of the event, will take me some time to mke a 2 or 3 min video.
Have put all the clips on youtube in 3 batches.
Rift and camp area
The pre battle chair party
The Rift battle
The quality degraded, trying to figure how to keep the original quality, anyone can point me in the right direction be appreciated. Another question how do I make the youtube lthumbnails smaller here,
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Hi All,
Great rift event, I did not die this time
this was due to luck rather than skill.
Took some videos clips of the event, will take me some time to mke a 2 or 3 min video.
Have put all the clips on youtube in 3 batches.
Rift and camp area
The pre battle chair party
The Rift battle
The quality degraded, trying to figure how to keep the original quality, anyone can point me in the right direction be appreciated. Another question how do I make the youtube lthumbnails smaller here,
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EvaDaly, Zetzu can deliver, pm him or me so we can find your deed /drop off point
Stable 4.0. client bug megathread
in Client Bugs
Posted
@Samool thanks for your help, Wurm is running on my PC again,
am happy