Killermuppett

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About Killermuppett

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    Settler
  1. I'm having issues running a modded local server, which has been working okay for a month. Some sort of server crash seems to have happened, while i was using a wagon with animals on it. Ever since, on trying to launch the server it all seems to have loaded fine, but once a client tries to join the client is stuck 'waiting for steam authentication' forever. The reason im posting here, is the command line window launched from 'modlauncher.bat' seems to be freezing, and no text past the server logging into steam is posted in the cmd anymore. However the server.log text file is continuing to log actions past this point, showing clients connecting and then disconnecting when the client window is closed. Trying to shut down the server using the server gui window then results in the gui server window then freezing as well, at which point the java program in task manager gets listed as not responding. The server log files have been overwriting themselves so i no longer have a log of what initially caused the problem. I briefly saw something about creatures being out of bounds or similar. The current server log doesnt list any issues, and the modlauncher.bat doesnt seem to generate any log of its own and is just frozen. So basically, I'm not sure how to even go about trouble-shooting this, as the logs are not showing any issue, and the cmd window for modlauncher.bat is locking up without giving any info at all. So, has anyone had anything similar happen before? any ideas on how to go about trouble-shooting what is wrong? I'm not sure if my world is basically corrupted now, or if it can be recovered at all. Edit: Randomly thought to re-run 'patcher.bat', despite it giving a message saying nothing needs to be done (fixed an issue with a different mod earlier). Was since able to load into the server. Still no idea how that fixed whatever the error was. edit: The server log now lists the (i think) error: [08:53:44 PM] WARNING com.wurmonline.server.behaviours.Vehicle: draggers.size=4, hitched.length=4 - no space ; i think this is what borked the server in the first place, the wagon i was driving edit: and the server is still freezing when i try to shut it down with the gui, so its not 100% fixed. weirdly the server log is still generating info after a pause of few minutes, but nothing is appearing in the modlauncher.bat cmd window, if I leave the java entry 'not responding'.
  2. edit: posted in the wrong thread. server modloader issue
  3. This is at skill level approx. 28. The settings seem to be working, as there is a noticeable difference between 1 and 5 for the skill setting (running vanilla global modifier of 5x as well), just it seems to caps out above that. Running the latest version of the mod loader too.
  4. The ticks were still only 0.015 for 10,100, 1000 - the same as I was getting for 5 skill gain value
  5. Is there a cap on how high a skill can be set to? I was trying to set prospecting really high, to remove the need to grind the stat altogether. However, I don't seem to get any increase in skill gain at all, above skill value 5 - I tried values 10, 100, 1000 , and all seem to give same boost as 5 (was a noticeable skill gain difference from 1 (default) to 5, first value I tried)
  6. Any chance someone could give this the ago's modloader treatment? even just having the basic static 'variable' times on the single code line from the OP would be tons better than it currently is with vanilla, and hopefully isn't complicated to do
  7. Where does material end up when u dredge off a boat? A dirt pile on the bottom of a lake could be awkward
  8. Does the vein cap require a new map to take effect?
  9. Is it possible to replace the level/flatten times for your actual dig time (per unit of dirt)? I'm not sure why these commands were an arbitrary time in the first place, instead of tied to your dig skill