Finnn

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Everything posted by Finnn

  1. Who even wants to be GDPR compliant.. pfft.. laws, rights, "such a joke".
  2. Back at it... sun and.. all that.. fun.
  3. AI trolls..

    https://chat.openai.com/share/0e37c37a-9d0c-4cea-9e1f-b9749e3c0f0f Vague, short, random, lacking backstory and reasoning besides.. obvious.. reminds of something enjoy and entertain yourself with the samples.. 🤦‍♂️
  4. you've missed the part with persistent world.. and why people like the game.. unless.. unless.. you're after exactly that 'rolling with these suggestions, 10/10 irritation is consistent
  5. You know what comes soon after these colors, right?
  6. Soap

    coffee gives 10min sb which is 1/3 what you get overnight~... how many do you think bother to drink coffee once a day, given it mess your character in it's 1st hour with +100% sb burnrate but gives back half the bonus.. you login.. you get 10min~sb.. you are now messed up and should rather wait 60minutes before you can grind anything or just waste your sleep bonus for the fun of it.. because you got 10min for free.. wogic/cost/reward.. only way to get rid of the caf bonus is to cross the server borders.. and log out to usually lose the icon completely just in case.. alternatively.. cheese it and drink 0.01kg for ~20seconds buff.. time and same bonus.. tie things right to be useful and flexible not pester people with how they work
  7. I've heard some catapult champ whales.. for the fun of seeing a "flying" whale.. in the sky
  8. +1 JS statuettes.. +1 Arch statues they are existing models.. it's not even content.. but could be gg new decoration addition with barely few clicks +1 on top... any new unique statue addition, cycling seasonal gathering or locked to something specific.. skill or location's age/size.. actual new content will keep people busy to chase something, arch system alone could use a buff into new journal.. and some tracking of expired deeds.. on top.. better management to handle several maps is a must.. and probably "not a lot of work" to see maps a player holds as "quests" and points and places it needs to visit.. etc.. should be pretty easy to implement that part in such way
  9. Soap

    AI shenanigans.. gemini yet again.... if we liked something annoying like this.. we'd be playing the forest, sons of the forest, green hell, type of games where survival annoyances go into some pretty "cool" annoying repetitive mechanics, wurm already asks for food/water refills and they affect player's stamina recovery heavily, at low levels it's more annoying, gets easier late game with higher ql food and complexity and ccfp.. but this is one of the basics, if we had to walk and clean shoes, kill creatures, wash weapons and armor, dull weapons and sharpen them, etc... all that was going to be pretty crazy to keep a solid half-household into inventory to maintain everything, since as we move around.. it takes hour/s to get around the maps, it's not a typical mmo with wait 40 seconds to 2minutes and creatures respawn, etc.. etc.. when you add something you tie it to other existing mechanics or tweak them to match, alien solo toxic mechanics poking into other systems and not mixing but just injecting statuses will be annoying/op/broken/making not much sense/be bad half-thought content, simplifying this to zones or min/maxing(like get + if you do this but else ignore it completely w/o negative effects).. forcing neurotic repetitive mechanics will be annoying is the tl;dr, and nobody likes that... give the game a few of these and watch people run for WU and actually fun gameplay instead of forced meme spamming of keys for few icons or digits to look cool, maybe the reason some hate to grind skills, any kind of repetitive key pressing bugs them a lot.. with progression this can't really be skipped in an mmo, unless focus and center of the game aligns into building parks for animals, hoarding and showcasing achievements and collectables simple things with a benefit .. and some kind of work to get to the perks.. progression tiers.. would be better than penalizing forced system making people to do things constantly to evade negative effects
  10. Soap

    these guys do not like the idea.. soap, often, a'Rrrgh -1
  11. action bar uses as "target" the tile/item you have selected, in your case it's a wall, we can not teleport into walls, test it with a tile next to you, within reach(1-2 tiles) anything obsolete or further shouldn't be working
  12. basically budget of the 1st, but we need the 2nd guy to expand the feature list
  13. I live right.... there blame the fog if you cant see anything
  14. lol? "at low cost"? run a whole server so somebody could go and mine 5x ql99 marble? I do not get that logic... and this directly asks for duplicate shadow copy of all servers, so you casually ask to double all server costs, for mere vein draining in mines... how is that reasonable
  15. That's an idea.. having random numbers for the rooms and people constantly asking where xx room is located
  16. idea is very unpractical.. you chop few trees to logs, mine some ore, harvest cotton, etc.. for a new player with your 90-100 skill and the new player is chess-mated(you give just resource on the spot, containers are provided by the new player), also you're now stuck to make large crates or w/e this unpractical spinoff half idea is producing, in the end all lose more time for no benefit, vs existing ok state where all works just fine; upgrading the item in some way.. which is practical.. and converts it into a new state, name, storage amount, model, etc... (makes it distinguishable new container) - ok... same item with various shenanigan mechanics - madness and irritability for all
  17. on top there's issue with other missions with water champ / traitors.. they simply don't care to stick around and leave the server(random ai movement), practically suicide(crossing server leads them into nowhere..) and invalidate missions which later serve no purpose.. and just work as time blockers until they expire
  18. lol, no.. we can not possibly make ql99-100 crates and a damage tick to multiple items like that sitting for a while offdeed(parked boat, etc..) is pretty crazy to deal with, etc... ql is not as decorative when it comes to time investment to maintain items and crates are pretty small for the bulk players move around normally
  19. nothing extreme about it.. You can call it however you like.. but many games allow you to get only x amounts of dungeons a day/week.. since it's their main content.. burning trough it too fast puts you either trough a burnout or into bored face bench and you soon leave, keeping you healthier pace to consume the content ensures some longer period to play, explore, do anything.. keep population numbers steady, etc.. If we all had 90+ skills in a week, we'd be better off on wu server own / alone or public one and just zoom trough it all and come and go or not return at all since it's meh, you have it all, why bother; alternative.. mmo... what is common with them all.. things happen slow and you build up everything around your journey as you play, wealth, friends, 15,257,028 teeth of baby wolves, etc.. hoarding of all kinds happens along the longer gameplay.