Finnn

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Everything posted by Finnn

  1. still.. creation with really high ql is pretty bad at basically top skill if you ask for basic starting game chances.. just use high ql tool, some items require higher(specific) skill level, rest is chance to make it and QL of the made item if it's possible to improve later.. doesn't matter, late game.. high skill and tool and resource.. still gives you back kind of poor reward for your efforts
  2. Is it bug or not? Any update? aka #bump
  3. nfi have a lot of unbalanced .. nobody talks about that, it's a different topic.. it's about some kind of balance into wurm's "standard league", if you want cheats, sure.. but isolate the branch if you'll be using easy mode gameplay pvp have too much to push it's population away, there's nothing good to pull people in, result will be just same as it is now, you wont get new players, it's like hotas were - few sponging more loot, you wont get bigger crowd in a losing battle to win new people, pvp in wurm is flawed with it's full loot and penalties and losses, population is constantly dropping; full loot is poor concept in a high time investment game, since main deal of the game type is time investment and everything being slow.. if you want easy mode and fast pace - isolate and prosper? *look at epic.. remove the penalty, no need to cope to past gains, FS loss does not get buffed by sleep bonus.. so why do you claim to need SPs/SB for FS loss from pvp...
  4. You can not copy text line/s from F4, you could script it to get your login time with 3rd party software.. (any kind of scripting or written app to read event log for latest logging started ... line and if needed to calculate the time toward current) But what's the use case to show your session time, when and where is this useful?
  5. give free candy and cool stuff to chaos but lock it completely off pve servers, seems fair, give them all the sb etc but deny the right to name skills or transfer anything to other servers if you want easy mode, play the creative with the buffs but don't interfere with the main game, or follow similar limitations for equal rights alternatively, there are treasure maps.. they already give similar loot, but are limited to player interaction, not simply roaming around lets have some balance
  6. f4 alone is good as it is Unless there's application you want aside from looking at it?
  7. cant be that sure about the "useless merchants"... worst care integration of merchants with ah could be a thing.. or some benefit for all should emerge.. or if ah costs more to you or the buyer somehow.. people will still go to a market, and some love the RP and travel to markets let things play their course, if something's bad, explain what's wrong.. and wait for next change
  8. there are no player-craftable collapsing methods.. priest collapsing is slow and costs you time/favor, cant consider the cashshop item with the cost and tile amount.. so.. what's left is deed, fix what you don't like.. and gather the resource you need from somewhere else, if you're very active with the crafting, you'll deplete your resources fast anyway, if you aren't you'll only use 1-2k iron a year or few.. for improvements alone, not that big of a difference if you mainly need space below your deed in a cave.. for storage/dwarflife or docks but sure.. smaller maps with big pop easily could end up fighting for resources a lot.... leaving events like mag holy site with meteorites very important.. but then toxicity is born.. all want this or that type of meteorites to mine.. some kind of other events might be needed to resolve need for specific resources since veins aren't just plentiful and everywhere
  9. at sfi, hardly possible to visit, 2 old/lazy to try nfi I've only tried a few rare wood-types and color runed 3 of mine.. since it's not possible to color them otherwise or get some more variety.. rng color runes it is
  10. Can I borrow one, lets say #4 ql98, try my luck within 1ql drop
  11. that's a faith I'd follow, where do I sign
  12. rifts took few years to turn into content.. runes were asked for.. but weren't suggested as rift loot initially.. they just got combined by devs, arch rework is good, but I do not approve the complete lack of feedback/measure what we find, it's always random fragments until they are combined, you have no way to check item value, unless you are sure to know where it comes from and mark it.. etc.. even then it's very rng heavy with the results; current auction.. unsure if it will be a success given what works well in other games and what new feature forms into.. with the cost etc.. it seems like markets will still dominate, it could be a feature for tome/bones but barely be worth using for other when cost for putting items on the auction and replacing same items over and over keeps costing you money, seems inefficient way to make money if you lose money in the process, vs merchant + market and bulk or w/e with keys, etc.. keyword is utility, it needs to be more useful than it cost you to make use of it, we'll see what happens of it there's barely any communication and it's the cause of most problems - we have no clue what devs value, what's the intended direction of the game and what's worse there's no feedback so.. shots in the dark usually when things get suggested, then feedback to some is called trolling if you say "-1 no" but it's ok to spend 2 hours writing the solution for the universe and nobody to read it.. wasting your own time in the wrong place will eventually force you to quit on even hoping things can improve, so feedback isn't giving much hope after a while; at the same time.. skip providing feedback at right moment and place and you end up with something which barely makes sense but somebody explained as latest greatest best content, which later doesn't seem to be that good in this type of mud sandbox gameplay
  13. voices were tried once and are easy to rig.. it's easy to change your IP and use x amount of alts as legit premium unique vote I guess what we need is something reddit like... suggest something, reply, vote on replies.. see which opinions stand out.. but this again is easy to rig in a very small player base, all you need is to poke few people in your circle to bump it for you and whole system is unreliable and worthless to make sense of the feedback
  14. but.. it's boring.. the initial 30seconds if I recall correctly.. you just literally wait for 30 seconds in which ABSOLUTELY NOTHING HAPPENS AT ALL, it's just a timer for NOTHING to happen, and once the time passes, it plays a sound, spawns a fish which is visible(sometimes bugged and into ground, etc.. and it's not visible) but you can at least hear it and know you can pull and reel, rest is few checks and being careful to not misclick, etc.. to cancel the action or fail(by rng) to catch the fish; the initial afk time is pretty boring, doing this to wait a timer and react after 30seconds on a timer is just making me not do it.. the other bit is.. fish meat is barely useful in just a few recipes.. it's inconvenient to use for cooking(filets/or whole fish), and that's that.. fish meat is not great, nothing else can be caught so.. there's pretty much no reason to fish, it's not worth the time and investment to prepare all bits.. on top items from the tacclebox decay if it's not in magic chest or inside player inventory at all times, tackleboxes take a lot of space also.. (as container)
  15. Farming

    how exactly does fishing and farming line up together