Blaze1961

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About Blaze1961

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  1. Other than loading actions. Is there a way to continue a project or update an existing one once WGenerator is closed?
  2. Well, I haven't figured out how to post pics on this forum yet. That is why I made a link to my dropbox account.
  3. Just my first playable map, I like how we can now make flat areas and rivers. Any tips on biomes would be appreciated. (amount,size,type, etc) All comments welcome good and especially negative ( that way I can improve) https://www.dropbox.com/s/fvwfubh7tt7i349/Gilligan%27s%20Island.png?dl=0
  4. I can't find any resources when I forage or botanize (grass or trees) on a custom map I made with Wgenerator 2.6. Any Ideas?
  5. Yes it does lower the terrain. which in turn you can flatten any area above water level. Say your mountains are 1500m high and your water level is 500 and you want a plateau at 1000m if you set the river depth at -500 and paint a river across your mountain top it will lower it to 1000. Now do this around a high mountain and it will create a flat road around your mountain. Different - slope values do some pretty wild things as well. I can post a screen shot if I am not making any sense.
  6. The river addition is fantastic! Try using a negative number for river depth . I was able to create some pretty cool plateau's and level mountain ridges that could be used for roads. Perfect for setting up some flat areas for building (or what ever)
  7. I was having issues importing a 16 Bit gray scale .png heightmap file into WGenerator 2.0. So after some digging I found this nice little gem for creating Terrains. http://www.bundysoft.com/L3DT/downloads/standard.php You can design any shaped terrain you want then export a 16 gray scale .png heightmap to import into WGenerator 2.0