Ok so i have tried every version in here and im getting the same result and i just wonder if im doing something wrong. I am using a 2048 map size and trying to place stuff like clay and gravel. well i can do it just fine around water but when i deslect around water it does not place the material. here is the output from the jar file
HeightMap seed set to: 810807848
HeightMap Generation (2048) completed in 2740ms.
HeightMap Normalization (2048) completed in 79ms.
HeightMap Erosion (30) completed in 7096ms.
Dirt Dropping (40) completed in 9316ms.
Biome Seeding (Sand) completed in 106ms.
Biome Seeding (Clay) completed in 1ms. as you can see it will generate the sand around the water but when i try to do clay it just does not process as well goes for the painting feature in deathrats.
Biome Seeding (Clay) completed in 0ms.
Biome Seeding (Clay) completed in 0ms.
Biome Seeding (Clay) completed in 0ms.
Biome Seeding (Clay) completed in 0ms.
Biome Seeding (Clay) completed in 0ms.
Biome Seeding (Clay) completed in 0ms.
Biome Seeding (Clay) completed in 0ms.
Biome Seeding (Clay) completed in 0ms.
Biome Seeding (Clay) completed in 0ms.
Biome Seeding (Clay) completed in 0ms.
Biome Seeding (Clay) completed in 0ms.
Biome Seeding (Sand) completed in 1ms. and here is my heap settings
java -Xmx4096m -jar WGenerator.jar 2> errorOutput.log > stdin.log