Vess219

Members
  • Content Count

    22
  • Joined

  • Last visited

Posts posted by Vess219


  1. Hello All,

     

    Looking to return to play some more WU, however I had a few questions in regards to some of the issues that turned me away from the game originally. 

     

    1. When I did play at release, I realized there wasn't a big incentive/reason to kill certain creatures. For example lets say I wanted to go hunt scorpions, they didn't drop any material unique to them, like lets say a poison gland I could use in a specific recipe.  Has anything like this been implemented?  A reason to go out and kill/farm specific creature types?  Was wondering if the food/cooking update might of added this stuff.  Couldn't find to much though.

     

    2. Is it possible to play the game fully solo on your own server with the intent of killing all of the Uniques/Bosses? 

     

    3. In addition to the solo question, I never fully understood the Epic Missions/Valrei system.  Is this something a solo person would be interested in?

     

    Thanks for any info you can provide!


  2. You might need Epic mode selected plus enough people for three kingdoms., I am not certain, There is somewhat of a discussion here:

     

    http://forum.wurmonline.com/index.php?/topic/132788-help-no-valrei-missions-on-dedicated-server/

     

    http://forum.wurmonline.com/index.php?/topic/132991-custom-map-unique-spawns/

     

    I do have 3 missions, each from a different god, are those valrei missions?  They seem odd, two are to cut down a specific tree and one is to kill 5 deer.  I did one earlier and got karma from it but that was it.


  3. Or for other MMOs already here.

     

    Why would we kill wolves and bear and crocodiles to get treasures?  If they are a threat, you kill them to end the threat. If you are cold and hungry, you kill them for furs and meat. 

     

    I don't want to get a +5 Stamina Diamond Tiara of Glowing Courage for killing a mountain lion. 

     

    I didnt mean treasures from the beast like mobs, more like specific resources they would drop to be used in crafting or even if enchanting required regeants.  Just a reason to go out and farm say scorpions for their venom to be used in the venom enchant etc.

     

    Right now, not really a reason to go seek out the harder beast mobs, since i can get the same skill from a cow it seems.  Plus cows, bulls etc drop more alchemy regeants than the tougher creatures.


  4. Thank you both for your replies.


     


    Few follow ups, on the wiki page for creatures: http://www.wurmpedia.com/index.php/Creatures


    it says: Some rare creatures will drop unique items when killed, some of which are highly valuable.


     


    Is that in reference to the uniques or are there rare creatures or rare versions can spawn of each creature that drop other things?


     


    Also since I am getting a lot of things for healing covers/alchemy.  Other than casting the heal spell is there a way to heal during combat?  Bandaging and healing covers seem to take to long to apply and healing covers only work after 10 minutes so not sure the benefit of having higher level alchemy other than better potency covers later.  Do you get big enough wounds that needing high potency covers is important later?



  5. Hello,

    Have over 100 hours in wurm, vast majority was spent gathering, building, exploring etc. I've started to do combat to level that up and eventually try the unqiues and quest line.

    Other than grinding for skill, I feel bummed by the creature loot. Its basically all just used for healing covers, some creatures do drop resources used in other aspects of crafting like hides, fur or some dye materials. But other than that its pretty bare.

    My question is, do any creatures other than uniques have a chance to drop something interesting? I was hoping various creatures would drop specfic ingredients for crafting so that you had to go out and hunt those types etc. But look at wurmpedia I dont really see that.


  6. So the wiki has conflicting info for the Olive times.


     


    http://www.wurmpedia.com/index.php/Time_of_Wurm - Shows that olives are only harvestable during the First week of Leaf and Fire. 


     


    http://www.wurmpedia.com/index.php/Olives - Shows that olives are harvestable 2, 3, 4 of Fire and week 2 of Leaf.


     


    On my current game it is night time on the day of wrath, week 1 of Leaf.


     


    I have a sickle activated, I can right click the olive trees and see things like Prune, Pick Sprout


     


    Anyone know which of the weeks is correct and if its supposed to be Week 1 of Leaf, why mine isn't working?


     


    Thanks,



  7. I suspect archers are useless vs dragons/bosses. Every fight I ever heard of, it was all highend platemail, 2-hander weapons only as nothing else could get past their superhigh defenses. But I am no expert.

     

    From wiki:

     

    "Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy."

     

    http://www.wurmpedia.com/index.php/Archery

     

    Dragons and uniques take 20+ topend fighters to kill so its like 100X a croc/scorp or more. Not difficult for an archer, just impossible. 

     

     

     

    PS: I bet someone could make an archery mod that makes archers more "playable" as a sole weapon style. Currently I think they are useful "in certain situations". 

     

    Yea, but I heard they nerfed the uniques in unlimited, since it was expected you would either be solo or in a small group plus you have that combat modifer setting which I think is set to 3 by default.  So im hoping it wont be impossible or least could be adjusted.


  8. In WO, I only used 90Q cloth on my 70 fight skill crafter & priest as they did not want to be weighed down by heavier armors. As long as they were not reckless, it worked out fine for me even with mundane unenchanted weapons.  (I tended to use aggressive 2-handed weapons on horseback, and if I was in trouble I would run away run away and heal up, but usually I was fine.) This won;t work for dragon/boss/pvp fights and might be harder at start but even on my new characters I tend to run around in 20Q cloth and 20FS unless I have a troill in my mines, then I would break out the chainmail.

     

    Your mileage may vary, and depending on whether you happily seek out all combat or try to avoid most combat (cloth is excellent running away armor)

     

    I think studded used to be pretty popular when I first started on Freedom servers, so I imagine it is fine for most of the time. 

     

    Thanks for the insight.  Yea I do plan to do the dragons/boss mobs but want to play as mainly an archer though I will level up my melee skills too.  Just wasn't sure if plain leather was good for the 30% buff, more protections from studded but no buff or just go chain/plate for good protetions and negative buff to archery.  Guessing for bosses/dragons ill need the protections?


  9. There isn't much besides the wiki on github: https://github.com/ago1024/WurmServerModLauncher/wiki

     

    I reused the courier spell because there are only 255 (or maybe just 127) possible spelleffects and if I picked one free number there would probably be a conflict when Rolf introduced a new spell. So I just went with courier, well aware that courier on a forge would probably break my mod.

    There sure are possibilites like less visibility vs. aggressive creatures for jewelry but I don't plan on doing that (soon).

     

    Makes sense for new spells, do you know if its possible to allow the armour based spells to also work on jewelry?


  10. Ah, if you're using the batch file, there's no special steps to install these mods over other mods using his awesome framework.  For convenience though:

     

    1. Copy the mods\meditatemod\meditatemod.jar file from inside the jar to <Dedicated Server install directory>\mods\meditatemod\meditatemod.jar

    Copy meditatemod.disabled to the \mods directory in your server install.

    Rename medidatemod.disabled to meditatemod.properties

    Open meditatemod.properties in a text editor.  It has comments explaining which configuration item does what, make sure any features you want on are set to true, and any you don't want are set to false.

    Start or Restart your server, and ago's work should handle the rest.

    Hope that helps!  (If not, well, obviously you know where to find me ;)  )


  11. Saw that you modified the courier spell for a new use.  Would you be able to do it with other spells like making Web Armor, Aura of Shared Pain, Demise Shields (Fo's Touch, Libilia's Shielding etc) work on jewelry?


     


    Or in the same vein as the courier rework, could you rework Nolocate to do something else?


     


    Just curious if there is a way to make jewelry worth using/making for solo play.



  12. Downloaded your update and the patch to the game however I cannot get the server to start.  I double click your batch file and the server interface loads.  When I hit Start Server, the cmd prompt fills with a bunch of text related to java looks like this:


     


    at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source)


    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)


    etc etc


     


    at the bottom of the cmd it says ... 79 more then it closes.


     


    Everything with your mod and the game worked fine prior to the games update, I didn't try your newest update until after the server wouldn't start.


     


    Edit:


     


    Doesnt seem related to your mod, can't get the server to run when not using your batch file either.


     


    Edit:


    In case anyone else has this issue, my ip address changed.  Use a cmd prompt and type in ipconfig, check that your ipv4 address is the same as "Server External IP Address" in the server settings and under advanced server settings make sure "Server Internal IP Address" is 127.0.0.1



  13. Hello,


     


    Enjoying the game but was wondering about the end game aspect of it for when I get there (will be quite awhile thankfully).  Is it possible to solo the dragons or other bosses?  Wasn't sure if they toned them down for Adventure mode in Unlimited or if there is a way I can do that.  I still want it to be very hard but since I am playing solo would like it to be possible to experience all the content I can.


     


    Any info or insights would be great.


     


    Thanks,