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Everything posted by Saicotic

  1. Hi all, just a few items left. Thank you all for your purchases!
  2. Thanks all for working with me on my limited availability. If I missed anyone please send a pm or reply here. More next week!
  3. Thanks all, will be back on tomorrow. Please pm if you have time to meet.
  4. Hey all sorry for the hold up on pending sales, will mail out or meet up with everyone by the end of the weekend. Real life has been kicking me in the crotch this week.
  5. not sure on the banners, make an offer on them. I will get them out as soon as I get time to log in.
  6. Thanks for the interest, still looking for more offers and purchases. I will be off and on for the rest of the week but I will reply to any messages as soon as I can.
  7. Hi All, It is time for me to move on, I have had a blast playing this game but I do not enjoy it like I once did. I am currently selling off items and gear to friends and allies. JK Banners x 10 HotS Banners x 10 HotS Tall Banner x1 MR Banner x2 - SOLD MR Flag x 2 - SOLD Empire of MR Banner x 30 Empire of MR Flag x 8 Added some more items. Picnic basket at least 2 but possibly more. (1 SOLD) Oil of Weaponsmith x3 - 1s ea (QL 31, 48, 67) blood of Kyklops x3 - 1s ea blood of Black dragon x1 - 1.5s Potion of Mining x 9 ql70+ 4s ea, less than 70ql - 2s ea - SOLD Potion of Woodcutting x4 - ql90+ - 3s ea, ql76 - 2s -SOLD Black dragon scale sleeves x2 ql80ish - 19s ea -SOLD Merchant Contract x1 - SOLD Sleep Powders - SOLD Supreme Cloth set - SOLD I am accepting silver and euros or a combination of either. Make me a reasonable offer.
  8. lol that looks like you took it from a selfie stick/cam - good luck on the sale.
  9. 1ea of ql75 left and right basic and 1 ql75 chain cod to Tuanta, please Thank you
  10. That is only one piece of the puzzle the new wears off and without a sublayer (economy) to support continued play you only have a band-aid for the current issue. Number one complaint from my friends was there was no market for things they wanted to do in the game. Shipbuilding, Blacksmithing, Weapons and Armorsmithing, Animal Breeding, Farmer. Those things exist and can be done but the market is shallow and hard to compete unless you can undercut already very low prices. And as I stated previously, once you buy what you want / need why do you need to buy any more of them? I bought or crafted all the gear I wanted 3 to 4 years ago and have not bought any since. I just imp them back up and keep going.
  11. A lot of people would be, especially the older players who like the status quo. It is a balancing act for sure. As it stands, I am pretty much done as it is. I do not play but to mess around on my deeds. Everyone I know (friends in rl) are off to other games. Those that I know in game seldom play if at all. I do not think the older, forgive the term but elite players can prop the current market indefinitely. Something has to eventually be done.
  12. Or they broke when in use or damaged to a point of not being repairable. Base these things on skill, ql and use. You could also place a finite lifespan on the tool or weapon. Repaired only x amount of times for x amount ql before they are no longer repairable or imp-able. There are quite a few avenues available and I can say without reservation that I do not know most of them.
  13. As bdew posted, there is no real consumption, how can there be a real economy once a market is saturated? I have the same rare 2h sword since I started playing again. Along with the same drake armor and many of the same tools. Since there are a limited amount of consumables and those are saturated markets with people competing and price slashing to a point it is not worth getting into. You end up having no market for anything. The game needs a way to remove items from the game to allow for a larger market. This would lower initial prices but allow for a larger market and would, in the end, a better economy. Would I be pissed that a critical failure based on fighting skill, weapon ql and/or armor ql, breakage would occur? You bet! But I would be in the market for a new weapon or armor piece. The same applies to tools and other items in the game. I would love a more robust market and economy. I have not pursued any specialized skill because the markets I am most interested in are mostly saturated. Since there is no real consumption, pvp replacement of lost gear being the only exception and even then there is not any real consumption just gear moving from one person to another. This would have many effects on the economy, some of it not so good but in the end, it would help everyone from old players to new players. Giving them a larger market to play in and boost the economy as more items would be in demand. Anyway my 2 coppers worth. Though I have to be honest and say that my knowledge of economy with basic supply and demand is from a 101 university class and that was like back in the dark ages.
  14. I have been having random disconnects some for 10+ minute duration. Just an FYI It looks like "De Frankfurt" router handoff to the "Hetzner" router is having issues randomly. Which then disconnects me. Hope they fix it soon.
  15. I have the same issue except when I am in linux, there is works fine with both monitors connected. Really odd though.
  16. Yep, all of mine are freedom wagons now.
  17. Yep Xan is down, there are several posts about it scattered across the forum. We can only wait. Oh and this was posted in the unlimited section, Mod might want to move it to correct area.
  18. I only get this when I click the fences under walls tab. [2017-12-13 11:11:21] Error has occurred! Java vendor: Oracle Corporation Java version: 1.8.0_144 DeedPlanner 2.8.10 javax.imageio.IIOException: Can't read input file! at at at pl.wurmonline.deedplanner.forms.Planner$2.getTreeCellRendererComponent( at javax.swing.plaf.basic.BasicTreeUI$NodeDimensionsHandler.getNodeDimensions( at javax.swing.tree.AbstractLayoutCache.getNodeDimensions( at javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.updatePreferredSize( at javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.expand( at javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.expand( at javax.swing.tree.VariableHeightLayoutCache.ensurePathIsExpanded( at javax.swing.tree.VariableHeightLayoutCache.setExpandedState( at javax.swing.plaf.basic.BasicTreeUI.updateExpandedDescendants( at javax.swing.plaf.basic.BasicTreeUI$Handler.treeExpanded( at javax.swing.JTree.fireTreeExpanded( at javax.swing.JTree.setExpandedState( at javax.swing.JTree.expandPath( at javax.swing.plaf.basic.BasicTreeUI.toggleExpandState( at javax.swing.plaf.basic.BasicTreeUI.handleExpandControlClick( at javax.swing.plaf.basic.BasicTreeUI.checkForClickInExpandControl( at javax.swing.plaf.basic.BasicTreeUI$Handler.handleSelection( at javax.swing.plaf.basic.BasicTreeUI$Handler.mousePressed( at java.awt.Component.processMouseEvent( at javax.swing.JComponent.processMouseEvent( at java.awt.Component.processEvent( at java.awt.Container.processEvent( at java.awt.Component.dispatchEventImpl( at java.awt.Container.dispatchEventImpl( at java.awt.Component.dispatchEvent( at java.awt.LightweightDispatcher.retargetMouseEvent( at java.awt.LightweightDispatcher.processMouseEvent( at java.awt.LightweightDispatcher.dispatchEvent( at java.awt.Container.dispatchEventImpl( at java.awt.Window.dispatchEventImpl( at java.awt.Component.dispatchEvent( at java.awt.EventQueue.dispatchEventImpl( at java.awt.EventQueue.access$500( at java.awt.EventQueue$ at java.awt.EventQueue$ at Method) at$JavaSecurityAccessImpl.doIntersectionPrivilege( at$JavaSecurityAccessImpl.doIntersectionPrivilege( at java.awt.EventQueue$ at java.awt.EventQueue$ at Method) at$JavaSecurityAccessImpl.doIntersectionPrivilege( at java.awt.EventQueue.dispatchEvent( at java.awt.EventDispatchThread.pumpOneEventForFilters( at java.awt.EventDispatchThread.pumpEventsForFilter( at java.awt.EventDispatchThread.pumpEventsForHierarchy( at java.awt.EventDispatchThread.pumpEvents( at java.awt.EventDispatchThread.pumpEvents( at I do not see any error otherwise.