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About Elienn

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  1. Yes it's work fine, Thanks again, Hope I could soon show some picture of my nice island
  2. Hi Captain, Seems that thare is trouble with last version of WorldPainter, I've just make the update and when use the converter this is what I've got : [14:30:00] {INFO } WurmUnlimitedExporter 1.0.4-SNAPSHOT starting [14:30:00] {INFO } Selected scaling mode: Wurm Unlimited Scaled (horizontal: 1:1, vertical: 1:4) [14:30:00] {ERROR } Error while loading "EmdroW.1.world"; is it a WorldPainter world file? org.pepsoft.worldpainter.UnloadableWorldException: InvalidClassException while loading world at org.pepsoft.worldpainter.WorldIO.load(WorldIO.java:109) at org.pepsoft.worldpainter.wurm.WurmUnlimitedExporter.main(WurmUnlimitedExporter.java:84) Caused by: java.io.InvalidClassException: failed to read class descriptor at java.io.ObjectInputStream.readNonProxyDesc(Unknown Source) at java.io.ObjectInputStream.readClassDesc(Unknown Source) at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source) at java.io.ObjectInputStream.readObject0(Unknown Source) at java.io.ObjectInputStream.defaultReadFields(Unknown Source) at java.io.ObjectInputStream.defaultReadObject(Unknown Source) at org.pepsoft.worldpainter.World2.readObject(World2.java:465) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at java.io.ObjectStreamClass.invokeReadObject(Unknown Source) at java.io.ObjectInputStream.readSerialData(Unknown Source) at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source) at java.io.ObjectInputStream.readObject0(Unknown Source) at java.io.ObjectInputStream.readObject(Unknown Source) at org.pepsoft.worldpainter.WorldIO.load(WorldIO.java:92) ... 1 common frames omitted Caused by: java.lang.ClassNotFoundException: org.pepsoft.worldpainter.World2$BorderSettings at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at java.io.ObjectInputStream.resolveClass(Unknown Source) at org.pepsoft.util.WPCustomObjectInputStream.resolveClass(WPCustomObjectInputStream.java:34) at org.pepsoft.util.WPCustomObjectInputStream.readClassDescriptor(WPCustomObjectInputStream.java:41) ... 18 common frames omitted Revert Back to 2.02 version resolve the trouble.
  3. No, you still need to create all ressources. When you export to your server the .map, just need to export the top_layer, rock_layer and flag map, the other could be regenerate. I think that resource.map is for creatures spawn zone ...
  4. Same for resources which is also generate if not present so Captain no need to break your head about them Big thanks for your hard work, It's a really cool tool you make and I think I'll have lots of few sleeping nights next week
  5. Just a little question, When I erode , does it change the heightmap file or just the copy in memory ?
  6. Well after some test all seems fine The only little improvement could be on kelp, Sometimes they are a little too out of the water, If you could place it a little more under water it should be perfect (not before -45)
  7. Yeap, as far as I understand, only Deciduous,Pine,Swamp and Jungle layers are supported, all other will give you a warning and will not be converted to something. If you want to use lava you have to chose it on terrain not layer (but what's strange t's ther is no default layer named lava ... Did you create it ?)
  8. Thanks for this big update, I'll play with it today and hope to have a test map to play with tomorrow.
  9. Hi Eitr, I've played some night with WorldPainter and the Converter made by Captain_Chaos and what I really appreciate in his WorldPainter was the options for the brush : CheckBox "At or Above" then numerique input CheckBox "At or Below" then numerique input (possibility to check one, none or both) CheckBox "only on" then list of the possible Tile CheckBox "except on" then list of possible Tile Checkbox above, Checkbox below and an numerique field to enter slope ( possibility to check one or none) With this we should be able to make something like : Put clay except on rock above 480 below 510 intensity 30% or put cliff when slope in more than 40 It could be an improvement for the biomes generation .
  10. Hi Captain, After playing long night with WorldPainter and the converter this is my remark : first you really make a good work and it's really fun to make a map with your tools but I've got some little suggestion : On the mapping from WP to Wurm i've found that : Grass -> grass with patch of moss, fine (perhaps a little too moos, I'd cut it by two) (yes I know I said before it was fine but on big map it's quit strange to found Moss every meter) Water -> Dirt .... funny but it's a good way to have dirt I really like the beach terrain I really miss the cliff which is good in Wurm for big slope why not bind it to Rock Rather than using the layer for vegetal I think Biomes could be better. This is my proposal : Plain -> only few bushes Forest -> all trees + bushes Swamplands -> Mixe of marsh, reed, moss and willow Jungle -> Same as jungle layer Birch Forest -> Same as Deciduous layer Roofed Forest -> same as Pine Layer Mushroom Island -> mYcelium Taiga -> Tundra (Perhaps mix with dirt) Savanna -> Steppe Ocean -> Kelp I think like that we could have all wurm terrain.
  11. Well just follow the How to use on the 1st post : With no knowledge of java I just follow it and it works fine.
  12. Well you need to run the java command in the same directory as the .jar
  13. Should be perfect, and this way we could also customize the layers to fit exactly what we want
  14. You means adding it in the Beaches terrain type ? yeap, could be fine.