Scrubbs

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  1. Java error on Server startup

    Hey all, Starting up my server, I see this entry a lot: [08:27:37 PM] WARNING com.wurmonline.server.creatures.Creatures: Failed to load creature 11344843744769 no such column: 'SEAT_TYPE' My server still starts, but I'm wondering if creatures aren't spawning because of this. Anyone seen / fixed this before? To clarify: I have creatures that spawn in the world, I'm just wondering if this is potentially preventing more from spawning.
  2. Hey all, Not sure if it's possible, but I thought it would be cool to lend some actual weight to having a work-specific building, such as a smith or a kitchen or whatever, by having bonuses applied to the skills you'd do there. So what I mean is, if I build a smithy and designate it as such (this would probably be required as a mod as well), I'd get a configurable bonus for doing smith-related activities. Same goes for cooking in a kitchen or farming on a specified farm. You could make it so you only had 1 of each designated area on a deed or whatever, perhaps lending the bonuses to a specific item like a forge instead of a "room" or building. Not quite sure, but ... that's my idea. Any thoughts? I figured it would kind of push people to not only make buildings to match their deed theme, but also boost the immersion by being in those areas while doing related tasks.
  3. [RELEASED] Skillmod for agos modloader

    I'm running betterdig, bulktransportmod, creaturemod, movetocenter, serverpacks, skillmod, spellmod, timerfix. I think most of those are from your pack I'll disable all of them except the skillmod and see what happens. Craps out with just the skillmod enabled Loads when I remove the "fighting = 2.0" entry from the skillmod. properties file. I noticed in the latest update for the mod (0.4) it mentioned something about fixing the crash when Fighting skill was missing from the properties file, so I just removed the entry from the properties file and it started. Not sure why it's causing a problem though.
  4. [RELEASED] Skillmod for agos modloader

    Here's the whole readout. Looks like it messes up when it tries to modify the fighting skill: [06:47:38 PM] INFO org.luceat.wu.mods.skillmod.SkillMod: Going to modify fighting skill gain with factor: 2.0 [06:47:38 PM] SEVERE org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher: javassist.NotFoundException: modifyFightSkill(..) is not found in com.wurmonline.server.creatures.Creature org.gotti.wurmunlimited.modloader.classhooks.HookException: javassist.NotFoundException: modifyFightSkill(..) is not found in com.wurmonline.server.creatures.Creature at org.luceat.wu.mods.skillmod.SkillMod.modifyFightingSkillGain(SkillMod.java:241) at org.luceat.wu.mods.skillmod.SkillMod.preInit(SkillMod.java:67) at org.gotti.wurmunlimited.modloader.ModLoaderShared.lambda$3(ModLoaderShared.java:105) at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source) at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source) at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source) at java.util.stream.AbstractPipeline.copyInto(Unknown Source) at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source) at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source) at java.util.stream.AbstractPipeline.evaluate(Unknown Source) at java.util.stream.ReferencePipeline.forEach(Unknown Source) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModsFromModDir(ModLoaderShared.java:103) at org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher.main(DelegatedLauncher.java:18) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at javassist.Loader.run(Loader.java:288) at org.gotti.wurmunlimited.serverlauncher.ServerLauncher.main(ServerLauncher.java:33) Caused by: javassist.NotFoundException: modifyFightSkill(..) is not found in com.wurmonline.server.creatures.Creature at javassist.CtClassType.getMethod(CtClassType.java:1169) at org.luceat.wu.mods.skillmod.SkillMod.modifyFightingSkillGain(SkillMod.java:197) ... 19 more org.gotti.wurmunlimited.modloader.classhooks.HookException: javassist.NotFoundException: modifyFightSkill(..) is not found in com.wurmonline.server.creatures.Creature at org.luceat.wu.mods.skillmod.SkillMod.modifyFightingSkillGain(SkillMod.java:241) at org.luceat.wu.mods.skillmod.SkillMod.preInit(SkillMod.java:67) at org.gotti.wurmunlimited.modloader.ModLoaderShared.lambda$3(ModLoaderShared.java:105) at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source) at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source) at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source) at java.util.stream.AbstractPipeline.copyInto(Unknown Source) at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source) at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source) at java.util.stream.AbstractPipeline.evaluate(Unknown Source) at java.util.stream.ReferencePipeline.forEach(Unknown Source) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModsFromModDir(ModLoaderShared.java:103) at org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher.main(DelegatedLauncher.java:18) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at javassist.Loader.run(Loader.java:288) at org.gotti.wurmunlimited.serverlauncher.ServerLauncher.main(ServerLauncher.java:33) Caused by: javassist.NotFoundException: modifyFightSkill(..) is not found in com.wurmonline.server.creatures.Creature at javassist.CtClassType.getMethod(CtClassType.java:1169) at org.luceat.wu.mods.skillmod.SkillMod.modifyFightingSkillGain(SkillMod.java:197) ... 19 more The weird thing is, if I look in my Creature.class file in the current server.jar file I have, it's there. No idea why it wouldn't see it or be able to work with it.
  5. [RELEASED] Skillmod for agos modloader

    I really liked being able to edit the inidividual skill gains with this mod, but it no longer works. Any chance of an update or one of the other active modders adding it to their server mod set (Bdew, Ago, etc)?
  6. WUA - Web-based admin tool

    I have the same issues as Saiyan: My Players Online link does nothing. I can see All Players and view / edit inventories, etc, but the specific "Players Online" link does nothing when clicked. In fact, it looks like it just adds a "#" to the end of whatever url you're currently looking at. Example: "http://localhost/WUA/players/#" if I'm looking at "http://localhost/WUA/players/" or "http://localhost/WUA/players/view/?id=20194304#" if I'm looking at a specific player.Villages does the same thing. I also get the "FAILED: It looks like we couldn't proccess your request at this time. Please try again later" error when clicking the "servers" link and I see no "Uptime" statistics. Broadcast does work.
  7. Server Randomly crashes

    OK, fixed my issue by redownloading a new server.jar. Mine must have been corrupted somewhere, but after redownloading it, it works fine
  8. Server Randomly crashes

    Anyone else able to point us in the right direction for this? Server won't even stay up now. It starts and crashes about 30 seconds later. Tried doing it over and over as when I had tree issues it would go through the checks for each tile once then stay up until the checks came through again. I could at least log in to do a skill dump to possibly switch my character to a different map. Now I can't, so if I want to try to move my character to a new map, I'll have to export the skills with a SQL query manually
  9. Server Randomly crashes

    That's the exact message I started getting this morning. I can't even start up my server now, it just crashes after about 30 seconds. Argh, and just after I'd fixed my issue with trees spawning on the edges.
  10. [RELEASED] Creatures Mod

    So should we cleanse our server.jar before doing the modloader? I don't currently use it at all and creatures is the only mod I use (aside from my own small skillmod mod), but I'm guessing we'll have to undo what's been done? Or does the modloader just do what we did before, but automatically?
  11. [RELEASED] Creatures Mod

    Cool, thanks for the answers! And duh ... forgot to look in the "Mods" folder
  12. [RELEASED] Creatures Mod

    I must be doing something wrong. I load up the mod and my wife is breeding horses, but they come out with white textures and the model being loaded is model.creature.quadraped.foal.custom8.female. There is no texture for a custom 8, just 1-7. Am I missing something? Also 1.6.1 download only has horse graphics. If I cleaned out my client graphics jar and redownloaded it, how do I get the other textures back in there (like cow, bear, etc)?
  13. Server shuts down after player disconnect

    The thing I don't get is: my map is 8192 x 8192, which is 67108864 tiles. It's trying to do a poll on 67108865, which is what's causing the out of bounds error, I think. I'm not sure why it's trying to poll a tile that doesn't exist. Actually I think I found the problem. The map I'm running has a tiny island that butts up against the left side of the map. There's no water there and I heard the map has to be surrounded by water on all 4 sides in order to work properly. The x,y coords shown in the error (-1, 2787) correspond to the little island (well, 0, 2787 would) and from the topo it looks like it has trees on it. Ugh ... now I have to figure out how to clear this little island off the map. EDIT: I GMed myself and flew out to the small island to take a look .Turns out a lot of trees had spawned on the very edge tiles, so I turned the leftmost set of tiles on the island into sand so no trees spawn there. Hopefully this fixes it.
  14. Server shuts down after player disconnect

    I have no idea. It shouldn't since it's all surrounded by water, but I haven't done a fly-by in GM mode or anything to check.