Darmalus

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Everything posted by Darmalus

  1. Slaying - Goblin Leader

    My priest needs to get a slap in to finish off her personal goals.
  2. Archaeology Journals

    I was under the impression that new information just kept getting added to same same entry as long as it was the same deed and you had the journal in your inventory? I haven't been watching too closely but I could have sworn that was what happened. Entries that only had the name of the deed now have lots more info as I rework the same area (I gather fruit, sprouts, botanize, forage and investigate each tile in my orchard when its the right season).
  3. Archaeology Journals

    Idea: Archeology Library Shelf. Bookshelf that acts as a container exclusively for archeology journals. Stored journals never take decay ticks while effective QL of the Library Shelf is 10 or more Archeology Journals: Changed behavior, they now check all journals in all library shelves in the archeologist's village on that server. If the Journal Entry already exists, a new one is not made in any journal currently carried. If the entry is not found in any Library Shelf then a new entry is made normally.
  4. Valrei International. 068

    The best way to allow priests to do anything but also not have every single character be a priest is have other classes. Add knights, wizard, warlocks, peasants, footmen, etc. All with their own powers that make them comparable to priests, and thus valid options.
  5. Valrei International. 068

    Non-priests can't exactly cast spells or enchantments, so it's actually fairly balanced that way.
  6. Valrei International. 068

    Just a random thought, but currently all (that I know of) healing is immediate effects. Maybe some magic effects should be shifted to a Heal over Time design? The current resistance design seems to be trying to do that in a somewhat awkward way.
  7. Winter Effects

    If that's too graphically difficult, maybe just a huge bonus to tracking skill?
  8. Valrei International. 068

    Combat is, for the most part, very dull, unrewarding and massively over abundant (in PvE). LT cuts down on the down time caused by most of the wildlife being homicidal maniacs. I'd want any LT change to come with changes to the general PvE combat environment. Targeted PvP changes are another matter, but as I don't PvP I have no idea what they would be.
  9. Valrei International. 068

    Quick questions: Will there be a way to tell what god a character is following? Right now when (not if) I forget I have to go down a row of altars and try to pray at each one. With demigods and gods being more tightly bound, will we still have demigod altars or will they convert/merge? Just having 4 altars would certainly make for less cluttered churches and allow the devs to invest in more artistic differentiation if they don't need to add new ones.
  10. Valrei International. 068

    Summon Soul will be great. My first thought as using it to get new/lost priests to a sermon party.
  11. Server: Deliverance Date: May 26 Item: Seryll lump, QL 54.35, Rift reward Ingame ticket: #62655 The seryll lump, weight 0.25, was placed in a BSB. When retrieved shortly afterward, the lump was weight 0.22. There was no material in the BSB. Effect was tested again. Input weight was 0.22. Retrieved weight was 0.19. No seryll remained inside BSB.
  12. Wurm is too expensive for devalued currencies!

    CCAB and their servers are in the EU, therefore all prices must be in their currency and scaled to their cost of living. Want cheaper Wurm? Convince them to move to Brazil.
  13. Jet Black, Minable Obsidian

    Glass (and obsidian) is brittle, but it's far from weak. It just tends to fail catastrophically instead of gradually degrading like typical building materials. The real limitations in the real world is supply and difficulty in working it rather than mechanical weakness.
  14. Jet Black, Minable Obsidian

    A few ideas to make obsidian useful and distinct but not dominant. Bricks and shards for construction Gem Creation: use a hammer (Jewelry Smithing skill) on a shard to get an obsidian gem, or likely nothing (fail). Consume the entire shard on each attempt. Knapp obsidian shards to create obsidian blades. Use blades to create weapons with very high creation QL but can't be repaired. Otherwise equal to iron weapons. EX: 20 obsidian blades + shaft + handle = obsidian long sword. EX: Obsidiant blade + arrow shaft = Obsidian Arrow. QL = Fletching skill + 10% but breaks after a single use, leaves just a shaft on the ground. Maybe obsidian weapons are very likely to shatter on a failed enchantment.
  15. Valrei International. 067

    Because PVPers are generally the first and loudest ones to try to kill a PvE change for PvP reasons. Never mix PvP and PvE in the same game, one or both will always suffer for it.
  16. Crash while riding my horse, not on a deed.
  17. No container decay in vehicles when on deed

    +1 The same for racks!
  18. Valrei International. 066

    It's hard to value anything other than raw damage resistance when it's the only thing mentioned in any detail on Wurmpedia. I always figured dodge and glance were just fancy ways of sailing "failed on fighting skill roll" and not actual mechanics.
  19. Use puppets to tell parables about the gods as a way to grind preaching skill. Puppeteer gets 2 sub options, entertain and preach. Use puppet on another puppet. Puppeteer > Preach.
  20. Valrei International. 066

    The primary reason people didn't wear heavy armor all the time is largely missing from the game. If wearing the best armor doubled or tippled the stamina cost of every action you took (as a proxy for it being hot, uncomfortable and cumbersome) then everyone would be in little to no armor unless they expected a fight. But then again, in real life random animals are not homicidal maniacs that attack everything they see, so real people reasonably didn't expect combat at any second.
  21. Valrei International. 066

    One possibility would be to give cloth and leather the same base protection and give them different ratings against damage types. Thus it becomes a choice like iron vs steel instead of one being just better. Then in the future we could have different types of cloth and leather (wool, cotton, linen, troll leather, etc.) for even more choices.
  22. Valrei International. 066

    The question of what happens to cloth armor now is a good one, since it lost it's casting advantage.
  23. Goblin Leader

    I'll be coming on Darmalus and bring my alt Aturion who needs the kill.
  24. A strong economy is a feature of many games. Lacking it does not "break" the game, but it also means that the stress of player attention and desires will press even harder on the remaining features. A strong economy is one where participation is meaningful at all levels. A economy where the only activity is the top selling to the bottom is not strong.
  25. The Wurm Economy Problem

    The Wurm economy, like a lot of MMO economies, isn't built on a solid foundation. Rather, it's built on a sinkhole. This isn't their fault, it was and still is a common design. Other MMOs get round this by having expansions where the new stuff completely replaces the old stuff, thus hitting the restart button on the economy. There are ways this could be fixed without resorting to the reset button, but the changes to parts of the game people are heavily invested in would be so great I don't think the game would survive.