Darmalus

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Everything posted by Darmalus

  1. Is that what's going on? I'd assumed that since all the missions like that I'd seen so far were difficulty 1 they'd require more people at higher difficulty. I guess that's not the case?
  2. Learning I could fuel a furnace, I didn't have to keep relighting it with kindling.
  3. Unfortunately the early days of MMO design didn't give a lot of thought as to how to deal with a late game top-heavy population, since most games hadn't lived long enough to experience it. Games like WoW just hit the reset button every few years and add more skill levels to grind, but that's not really a solution Wurm can use.
  4. Some missions have a maximum SB reward per participant. This is fine, but I think there should be a minimum (10 minutes?) as well. If you are spending 2 minutes getting 1 minute of SB, you were better off not getting the SB.
  5. Crafting: 2 strips of leather, string and 10 sheets of paper. Records the number of fragments you've uncovered and from which deeds (if you were able to tell) and what artifacts you completed and when.
  6. My first item was... a tin lump! [07:49:13] You successfully recreate a lump from the fragments. So proud! hehe.
  7. Just widen the fence collision box to about 1/3 a tile around fences and walls for animals (going away when lead or ridden). Should keep them far enough back to not poke through things.
  8. Is there a way to move a trader? If not, is there a way to remove one without disbanding my deed?
  9. Ah, in that case I'd say the biggest and most important spells, CoC, LT, Nim, BotD, should be distributed 1 each across the 4 original gods and never appear on the randomly generated lists. This would ensure they never get completely replaced by whatever broken skill lists are generated in the future. Basically I have no faith in randomly generated spell lists won't be broken.
  10. An alternative structure to battery requirements would be to make powerful spells consume all available favor, including that from links, and have the extra be a bonus to the enchantment roll. The spell would still need a minimum amount of favor, but an amount a single player could have, like 90. Another possibility would be consumables that temporarily boost one's favor cap, maybe as a Trader item.
  11. Final update, I hope. Not long after this issue started cropping up (about 2-3 hours) a number of other problems with Wurm began to happen. Intense lag that no one else seemed to suffer, then my game disconnected (timeout) and I couldn't even get the Wurm launcher to load, it'd just hang forever. I restarted the computer, parked my character in a bed and called it a night. Today, after testing every character it happened on all problems have vanished, the game is working normally. My only guess is some sort of slow memory leak of some sort and a week of not shutting down/restarting my computer and running Wurm like an unapologetic addict was just too much for my machine to handle in the end.
  12. I don't understand why, but completely removing everything from my toolbelt and then re-adding it fixed it. I normally have some containers always on me and thus always on my toolbelt. Baffling. Edit: And the problem is back. Double baffled.
  13. I experimented with both the inventory group and a backpack, since both were handy. I was trying to sow wheat, but also tried to select cheese since I had that on me as well. All had the same results, only the container was selected, not the contents. Edit: Checked an alt, it appears to be just that character having this issue. Did I turn on a setting without noticing?
  14. It used to be that if I selected a container on my toolbelt, it would select whatever was inside the container unless it was empty. Now it is selecting the container only, never the items inside. This is making sowing crops more irksome and impacts a small range of improvement tasks more bothersome. Intentional or a bug?
  15. Unless the skill requirements are 90 or greater, this would do nothing to address the problem of "Everyone is now a priest". I imagine that many older mains would instantly have access to all or almost all priestly powers by that method.
  16. I don't think alternatives would necessarily require spellcasting, just unique powers or abilities that would appeal to different players. Though a half-priest like a templar or paladin would be a good first experiment. EX: a "Peasant" class that changed the 75/25/5% speed levels to encumbrance to 90/80/70% speed without increasing actual carry capacity would be quite attractive, depending on what else was available.
  17. True. I tend to consider being a priest intrinsically social, but that's not the only way to play. One issue with priest balance has always been the lack of choice or alternatives. Be a priest yes/no. If there were other things you could be we could achieve balance more easily. Be a priest, or a paladin, or a knight, or sailor, or etc. To spread players out. Wurm, in effect, is a game with 2 character classes currently.
  18. This is correct, tho the magnitude depends on the ratio of followers to priests. As you said, if priests have no restrictions then everyone is a priest, so currently you can be either a crafter of a priest. This was just an alternate form to that balance. I am still unsure how "special snowflakes" works in your objection, however.
  19. I don't follow. Please elaborate.
  20. One idea I had a while ago to lift restrictions on priests but also prevent everyone from becoming priests as to require a congregation of non-priests to unlock spells. Non-priest congregants get a passive bonus, the priest gets access to more powerful spells and full crafting abilities. No congregation and you're a priest in name only. Adjusting the number of congregants for the most powerful spells sets the ratio of priests to non-priests.
  21. Concern with useless skills. Currently it feels like Channeling is the be-all-end-all skill, at least from PvE perspective. Feels like they could be removed and converted into other more desired new skills (and thus not upset the cooking system).
  22. Population density is so low everyone is far away from everyone. I had a lot more neighbors 3 years ago when I first settled down. It's not like this game really allows proper cities, that'd require that sub-leasing idea that was suggested a while back.
  23. The only way I could see this happening would be if it was a new store item. EX: $10 per day per portal, portals only go from starter towns to impalong token. Probably a GM review somewhere in there to prevent sneaky abuse.