Darmalus

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Everything posted by Darmalus

  1. The primary reason people didn't wear heavy armor all the time is largely missing from the game. If wearing the best armor doubled or tippled the stamina cost of every action you took (as a proxy for it being hot, uncomfortable and cumbersome) then everyone would be in little to no armor unless they expected a fight. But then again, in real life random animals are not homicidal maniacs that attack everything they see, so real people reasonably didn't expect combat at any second.
  2. One possibility would be to give cloth and leather the same base protection and give them different ratings against damage types. Thus it becomes a choice like iron vs steel instead of one being just better. Then in the future we could have different types of cloth and leather (wool, cotton, linen, troll leather, etc.) for even more choices.
  3. The question of what happens to cloth armor now is a good one, since it lost it's casting advantage.
  4. I'll be coming on Darmalus and bring my alt Aturion who needs the kill.
  5. A strong economy is a feature of many games. Lacking it does not "break" the game, but it also means that the stress of player attention and desires will press even harder on the remaining features. A strong economy is one where participation is meaningful at all levels. A economy where the only activity is the top selling to the bottom is not strong.
  6. The Wurm economy, like a lot of MMO economies, isn't built on a solid foundation. Rather, it's built on a sinkhole. This isn't their fault, it was and still is a common design. Other MMOs get round this by having expansions where the new stuff completely replaces the old stuff, thus hitting the restart button on the economy. There are ways this could be fixed without resorting to the reset button, but the changes to parts of the game people are heavily invested in would be so great I don't think the game would survive.
  7. +1 Plant Naturally -> Short/Medium/Tall Hedge
  8. I generally consider it to be more honest to compare game type to game type, with the Freedom/Chaos/Epic split being 278/52/19 or 80%/15%/5%. Still, having 20% of your player base interested in PvP is nothing to sneeze at, and fits with my experience with games where there is the option to play the same game with or without pvp.
  9. Put them on a no-deed hunting server and let the devs go wild!
  10. Why? I play Freedom exclusively but I don't get this position. I'd like for Freedom Kingdoms/Duchies but I don't see ho this would get us any closer.
  11. I'd say both, have a "Kingdom Balloon" and a "patchwork balloon" pattern. First one matches the kingdom of the maker, the second makes a bold but non-kingdom pattern that can be made distinct with multiple colors.
  12. +1 cause its amusing to think of people getting shot out of the sky on pvp servers. XD
  13. With all this new multicolored armor, we need proper armor stands that show off what is on them!
  14. I look forward to getting my new tools, but along with many other's I'd like clarification on what some of those stats mean.
  15. Place function is great! But it doesn't work placing things on rugs, the "shadow" vanishes and it can't be placed.
  16. How about a subscription fee and no deed upkeep? Want to get skills above 20 and have a deed, hand over the money. This smells like the suggestion of someone who doesn't own a deed trying to sneakily ask for free premium by offloading the cost to others.
  17. I buy 1 year of premium once per year,2 minutes and done. if it expires, meh, just premium again and I've lost 2 minutes of gameplay because thats how long it takes to get it back even if it's expired for weeks. I check upkeep frequently, at least once a week (even though I have months of time), because if it expires ALL MY STUFF DECAYS AND GETS STOLEN.
  18. God no! I'd leave in a heartbeat, not only would that drastically increase my real $ costs of playing Wurm you also FEEL deed upkeep more sharply than premium subscription. It's right there in your face the way buying a few months or year of premium isn't. This plan would effectively cost CCAB both my premium sub AND what I spend on silver for deed upkeep, since even if I didn't leave I'd close up my deed and move in with someone else.
  19. For items that can be stored in bulk (BSB or FSB) I propose that a "Quality Name" be attached. Thus a QL 32 plank, oak become a decent decent plank, oak. This would allow for items to be automatically sorted by quality in bulk storage and prevent accidentally averaging different qualities together. Damaged items would be sorted according to their current effective quality. Like many players, the majority of my storage exists to sort by quality, not because I actually have that much stuff. To allow different qualities to be merged, I also propose a new command: Merge Stacks. Select 2 or more stacks in a bulk container, or a collection of individual items outside a bulk container, a right click-> merge stack. This averages out the quality and sets the imp material (in applicable) just like throwing them all in a current bsb together. Example Names: 0-9 Shoddy 10-19 Poor 20-29 Rough 30-39 Decent 40-49 Good 50-59 Very Good 60-69 Excellent 70-79 Superb 80-89 Exquisite 90-99 Amazing 100 Flawless
  20. No reason to discard a good idea because it wasn't thought of earlier.
  21. Would be good in an "Artic Biome" (we currently have all servers in a temperate biome) but not a good fit for current maps due to history.
  22. Shamelessly trotting out my old idea.