Darmalus

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Everything posted by Darmalus

  1. Either prevent things in the feeder box from rotting or allow us to remove things from the box without having to unload the chickens.
  2. Exactly. I play Wurm less now since there's nothing I can while semi-idle. Games need a range of engagement levels, especially ones like Wurm.
  3. Sadly, after experimenting with fishing, I don't think I'll ever fish again. It's now dramatically more work for almost no skill gain and the same miserable rewards.
  4. I have the goal "Improve an item beyond your knowledge at quality level 30+" and a skill of carpentry skill of 27.29. I have imped a spindle to 31.1 quality, but the goal has not registered as completed.
  5. New menu item. Right click on a boat, Crows Nest -> Use Moves the camera to the top of the sail, like your character climbed up to take a look around. You can look around freely, it doesn't move your actual character. Lasts for a minute before automatically ending.
  6. I wish the witches hat could be imped, it would look great as part of a leather armor set!
  7. Water! Hedges! ❤️ Will we be able to pick the growth height, or are we still limited to camellia for medium height hedges?
  8. My priest needs to get a slap in to finish off her personal goals.
  9. I was under the impression that new information just kept getting added to same same entry as long as it was the same deed and you had the journal in your inventory? I haven't been watching too closely but I could have sworn that was what happened. Entries that only had the name of the deed now have lots more info as I rework the same area (I gather fruit, sprouts, botanize, forage and investigate each tile in my orchard when its the right season).
  10. Idea: Archeology Library Shelf. Bookshelf that acts as a container exclusively for archeology journals. Stored journals never take decay ticks while effective QL of the Library Shelf is 10 or more Archeology Journals: Changed behavior, they now check all journals in all library shelves in the archeologist's village on that server. If the Journal Entry already exists, a new one is not made in any journal currently carried. If the entry is not found in any Library Shelf then a new entry is made normally.
  11. The best way to allow priests to do anything but also not have every single character be a priest is have other classes. Add knights, wizard, warlocks, peasants, footmen, etc. All with their own powers that make them comparable to priests, and thus valid options.
  12. Non-priests can't exactly cast spells or enchantments, so it's actually fairly balanced that way.
  13. Just a random thought, but currently all (that I know of) healing is immediate effects. Maybe some magic effects should be shifted to a Heal over Time design? The current resistance design seems to be trying to do that in a somewhat awkward way.
  14. If that's too graphically difficult, maybe just a huge bonus to tracking skill?
  15. Combat is, for the most part, very dull, unrewarding and massively over abundant (in PvE). LT cuts down on the down time caused by most of the wildlife being homicidal maniacs. I'd want any LT change to come with changes to the general PvE combat environment. Targeted PvP changes are another matter, but as I don't PvP I have no idea what they would be.
  16. Quick questions: Will there be a way to tell what god a character is following? Right now when (not if) I forget I have to go down a row of altars and try to pray at each one. With demigods and gods being more tightly bound, will we still have demigod altars or will they convert/merge? Just having 4 altars would certainly make for less cluttered churches and allow the devs to invest in more artistic differentiation if they don't need to add new ones.
  17. Summon Soul will be great. My first thought as using it to get new/lost priests to a sermon party.
  18. CCAB and their servers are in the EU, therefore all prices must be in their currency and scaled to their cost of living. Want cheaper Wurm? Convince them to move to Brazil.
  19. Glass (and obsidian) is brittle, but it's far from weak. It just tends to fail catastrophically instead of gradually degrading like typical building materials. The real limitations in the real world is supply and difficulty in working it rather than mechanical weakness.
  20. A few ideas to make obsidian useful and distinct but not dominant. Bricks and shards for construction Gem Creation: use a hammer (Jewelry Smithing skill) on a shard to get an obsidian gem, or likely nothing (fail). Consume the entire shard on each attempt. Knapp obsidian shards to create obsidian blades. Use blades to create weapons with very high creation QL but can't be repaired. Otherwise equal to iron weapons. EX: 20 obsidian blades + shaft + handle = obsidian long sword. EX: Obsidiant blade + arrow shaft = Obsidian Arrow. QL = Fletching skill + 10% but breaks after a single use, leaves just a shaft on the ground. Maybe obsidian weapons are very likely to shatter on a failed enchantment.
  21. Because PVPers are generally the first and loudest ones to try to kill a PvE change for PvP reasons. Never mix PvP and PvE in the same game, one or both will always suffer for it.
  22. It's hard to value anything other than raw damage resistance when it's the only thing mentioned in any detail on Wurmpedia. I always figured dodge and glance were just fancy ways of sailing "failed on fighting skill roll" and not actual mechanics.
  23. Use puppets to tell parables about the gods as a way to grind preaching skill. Puppeteer gets 2 sub options, entertain and preach. Use puppet on another puppet. Puppeteer > Preach.