zigozag

Members
  • Content Count

    1,821
  • Joined

  • Last visited

Everything posted by zigozag

  1. Perhaps the simplest way is the following: a wooden construction that can be dragged or pushed (also in water up to 25 depth, for instance) and positioned on a corner. As an option pick up and plant in corner. You embark it (like a chair) and can mine ceilings while embarked on it. Make it universal or in 2-3 sizes, no need to keep it too realistic edit: More comfortable way could be pushing it to the center (thanks a lot for this feature btw) and embarking 1 of 4 available seats. They don't have to always be oriented the same way if it's too difficult to implement - it doesn't hurt to try and see for ourselves.
  2. You're talking about it to wrong people. I would vote anytime for PvP in style of WoW BC era (because i don't know what happened there in WotLK and next). BGs, Arenas... No loss, just fun and rewards bought with tokens after weeks/months of participation. BGs were so much fun! It would also be perfect testing grounds for any combat changes and rebalances. People will whine about rewards, about no (full) loot, about teleports to the fighting areas, but if you make it fun, they can whine all they want, a lot of people will be enjoying it.
  3. I understand that, but in this case they were not 'slightly' longer, but more than 100 times longer.
  4. I am assuming it's intended or an oversight.
  5. Frying an already searing hot ingredient in a glowing pan takes around 3 minutes on average. Idk if it helped with lag, but it's driving me nuts. Can we please get it sped back up a little or reverted?
  6. I think most of Xanadians just don't realise: the worst lag on Xanadu is stamina regeneration lag and you can't feel it until you live on a small server for some time,
  7. This is not an actual problem and it's best not to touch a somewhat natural system. Things will change by themselves, but only with growth of playerbase.
  8. Bring justice into the Wurld.
  9. I also remember they needed bigger bytes to raise cave height limit.
  10. Works just fine for me. [16:49:35] You start to cast 'Light token' on a horse shoe.
  11. Bridges over cave canals. Mmmmm...
  12. 3 would be better than 10 too. However in my opinion they are just a styling decoration for reinforced walls so should be very easy. With current reqs they could probably replace reinfrocements altogether and be built on bare cave walls. By the way, floor tiles can be stretched very big as well.
  13. Clad walls are awesome. But i think they could do with 1 brick and 1 mortar (not 10 as they are now) same amount of materials as underground pavement.
  14. Gardening Nerf?

    Nope, still neglected.
  15. It's also pretty bad with lamps. Probably saves from some lag though.
  16. http://exodus.nesgamepro.com/ Stonewall(Andromas) of course! Black Pearl (poke Brocules for the tour. he has Shire there as well), Boppingtonville, the Sandhill lagfest(Pepejot&Tris), the Zoo of Jolly Porkies (Dameblanche), the Great Green Colossus (between Toc Storage Depot and Hufflepuff on the map), Centrum Universi(Cyborg), Shadow's Blessing(Belfesar), islands and peninsulas of Lake Serpentine... upd.: The crater of Mt Tundra and the tunnel under it Picturesque waterways from i25 to i17 (south of Iron Mountain) and that narrow canal from Lake Thornfield south through a cute little pond and under the famous rope bridge
  17. It would be useful in case you'd want a paved tile between rock tiles with no grass inbetween.
  18. The map must evolve.
  19. There was some tiny update just now, and after it: (Happens with any set of settings including default)
  20. Gardening Nerf?

    Idk I was looking forward to making a trellis farm after those healthy changes, but not anymore. So much for usefulness.
  21. +1 But if they make piles easier, it will become more difficult to grind the skill on higher levels.