Everyone speaks from their own opinion and doesn't seem to try to listen to the people who aren't playing or who used to play. I am trying to do that now.
New lands are exciting. Seeing lands someone already terraformed to hell and back is not. Plus, there are ghost towns still out there that take forever to decay, if the years worth of silver has drained off yet. Those are just simple facts. Every new server release brought a rush of players. Exploring the wilderness where it looks like no one has ever been is appealing to a lot of players, even the grisly vets.
That said, there is already too many server with a population spread too thin.
These two things combined are the fundamental problems with WO.
There is nothing wrong with a new player wanting something that hasn't been touched before. Nor is it wrong for them wanting coastal lands since server travel is done by boat. Most vets also want this. Saying "oh well" is not addressing the root issue. Nor is saying "go make your own map in WU.
If it were suddenly announced certain servers were being shut down, meant as a cost of opening a new server or servers, there would be people returning to see. Of course this would be met with outrage from people who have been in place for years. At the very least there would have to be some sort of a buyback/silver program, and maybe even a headstart on the new server(s) before the scale is balanced. The point is, however it would be done, new maps mean new/returning players.
I think that is the point that is trying to be made. I can't say I totally disagree, but I'm not a normal player. I move around a lot. I know if there were fresh lands, I would play a lot more than I am now. The excitement would be back for me.
There is no easy way to "fix" Wurm, but doing "nothing" in regards to this issue has not worked out the last few years, so on that front I have to disagree with those of you who are instantly -1 because you approach the issue in terms of "keeping" versus "bringing them back/luring them in."