Morkalum

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About Morkalum

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  1. "I find it refreshing and fun, seems more real now. Farming has been quite boring for a long time." - Vroomfondel I completely agree with Vroomfondel on the new crop graphics. I am treating the situation as an old feature getting a fresh look. My village farmer who was slowly slipping away from his chosen focus because of the ever monotonous search for overgrown grass weeds with greenish-yellow tops to start harvesting has now become actively hunting for the new graphic crops to harvest. I can understand where new players or vets who knew the old graphics system but never got into farming until just before the graphic change might have an issue. To them, I would just treat the new graphics as a new puzzle to solve out. Something different and engaging even as something as farm crop graphics keeps people from the boredom.
  2. You have a total of 1217.6 skill points. You have played for 36 days 10 hours and 56 minutes. You have gained 33.4 skill per day.
  3. Very interesting reading material as I attach mats to my building project. I had a feeling Dread was just waiting for someone to ask about yourself. I know this is out of topic, but Dread, with you being here so long and experience wurmian, wouldn't the best course of action would have been to simply click the "report to moderator" button then to make this into a drama? I am sure the moderators are quite qualified with handling situations like this if they deem it a problem.
  4. still can't log in even though server status shows as up. Although, I just noticed Afflication is now down on status.
  5. Grr. Guess we have some hangtime...
  6. well, I will give it a try... Here's my referral link. http://beta.salemthegame.com/?ref=62dea9136ca
  7. Looks great. I know how it is to dredge as I was working on a similar (but smaller) project at the mouth to Pond's Pond. You've all done a great service to the citizens of Exodus.
  8. Free horses

    Not sure what times you are on. I'll keep an eye out for you on Kchat.
  9. Free horses

    Hello Alyeska, If you have horses to spare that would be great. I am not worried about color, but I could use 2 females if available. Thank you for sharing.
  10. Hello, I have another update. I spent the time looking at the Area Info on the Settlement Token for Exodus Map and realized there is some clean up that needs to be done. I spent the past hour finding and plotting coordinates for the following disbanded deeds: *Note: Some of the deeds may have been replaced with other deeds that did not advertise their location on Lobber's/Leslie's map. **Note: To Leslie, sorry for all the work. At least the map will look a little cleaner now. Oakbay x16 : y18 Greenbay x14 : y22 Raven’s Rest x9 : y 11 Dextropia x34 : y34 Hippy Valley x28 : y12 East Silverfall x19 : y26 Lakeside x18 : y33 Hardluck Hollow x10 : y13 Pinewood Heights x17 : y30 Matt’s Forest Camp x26 : y8 The Goodest Settlement x27 : y10 Jerycho x44 : y18 Sherwood Forest x29 : y26 Swan Hunters x42 : y7 Stay Out x34 : y47 Oasis x24 : 26 Czersk Castle x44 : y19 Raven’s Keep x20 : y18 Ultimarus Bay Trading x44 : y14 Broken Hills x26 : y39 Respite x14 : y6 Fort Cove x41 : y3 Tiffin’s Castle Market x19: y 11 If anyone sees an error, please let me know. Thanks for the map updating Les!
  11. I have a few updates as I've been traveling north and south of Esert. Deed Updates: The deed "Dune" at x24:y28 has disbanded and it's last standing building has lost some of it's walls. The canal and landbridge is still intact adjacent to it. The deed "Troll Pass" at x17:y16 has disbanded months ago and all buildings have decayed, just a few decaying wooden fences left. Highway Updates: A highway has been established between x16:y20 heading north to connect to highway at x16:y17. Below is an example of the highways path.
  12. Drama...IF there was an issue, it should have been brought up with a GM...But I see a whole other intention with this thread.
  13. There is no longer a settlement token for Land O' Lakes in the Silver Lakes Region X15, Y13. The inn is left with only two walls.