Talor

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Talor last won the day on December 30 2016

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  1. Conquest PVP - 3x/3x - heavily modded

    Patch notes Bardings and oakshell now reduce the speed of animals pulling carts Genesis now properly kills zombie dungeon mobs
  2. Conquest PVP - 3x/3x - heavily modded

    Completely reworked hota Four hota pillars spawn at four random resource points (e.g. plate smithy, brick factory, etc.). As such, hota utilises the whole map, not just a central zone. To win, your village/alliance must capture three of the four pillars. If you win, you receive a hota statue filled with items. The higher kingdom influence percentage you have, the greater the rewards. If you try to use alts to cap hota pillars, you will be banned. <2% influence: 3 x rift wood (0.2kg) 3 x rift crystal (0.2kg) 3 x rift stone shard (0.2kg) 2-5% influence: 4 x rift wood (0.2kg) 4 x rift crystal (0.2kg) 4 x rift stone shard (0.2kg) 1 x drake hide (0.1kg) 5-10% influence: 5 x rift wood (0.2kg) 5 x rift crystal (0.2kg) 5 x rift stone shard (0.2kg) 1 x drake hide (0.1kg) 1 x scale piece (0.1kg) 10%+ influence: 6 x rift wood (0.2kg) 6 x rift crystal (0.2kg) 6 x rift stone shard (0.2kg) 2 x drake hide (0.1kg) 1 x scale piece (0.1kg)
  3. Conquest PVP - 3x/3x - heavily modded

    Patch notes Buffed characteristic scrolls from dungeon loot so new players can use them to catch up Balance changes to aggression, combat damage and combat moves of dungeon mobs. Nerfed traders further to help balance economy Replaced fog goblin spawning code to reduce server lag
  4. Conquest PVP - 3x/3x - heavily modded

    [16:53:52] Sadbrick slain by Barada Death [23:22:39] Glasse slain by Death [23:34:46] Valent slain by Argonian Boris [17:24:57] Sabaka slain by Argonian Judi Boris Billnye [18:03:50] Barada slain by Glasse Domaldbump Boris [18:04:04] Domaldbump slain by Barada Ildar Babuly [18:08:42] Whoisdis slain by Babuly Death [18:11:06] Hakameda slain by Babuly Death Ildar [18:11:33] Zentil slain by Babuly Death Snake Ildar [18:11:55] Babuly slain by Glasse Argonian Boris Zentil Hakameda [18:12:56] Boris slain by Death Babuly Ildar Snake Valent [18:16:08] Glasse slain by Death Snake Ildar Barada Valent [18:17:59] Kizmet slain by Anniegard Sabaka Babuly [06:19:45] Glukcandy slain by Anniegard Death Sabaka Binn [15:44:23] Josh slain by Anniegard Death Sabaka [15:44:56] Billnye slain by Anniegard Sabaka Death Barada [12:00:09] Drakkas slain by Anniegard Sabaka Death Snake Barada [22:00:25] Sedrak slain by Kizmet Stonecutter Gladiator Argonian Glasse Ciray Zentil Hakameda [22:01:54] Hakameda slain by Anniegard Death Barada Buldog [22:02:54] Gladiator slain by Buldog Barada Death [22:14:30] Anniegard slain by Stonecutter Gladiator Zentil Ciray Hakameda Judi Glasse Argonian Glukcandy [22:14:58] Gladiator slain by Smartrein Barada Snake [22:15:26] Amorph slain by Judi Hakameda Billnye Ciray [22:24:29] Barada slain by Kizmet Gladiator Argonian Judi Glasse Glukcandy Billnye Hakameda Ciray Zentil [22:24:40] Stonecutter slain by Death Buldog [22:24:41] Smartrein slain by Borkbork Gladiator Argonian Judi Billnye Hakameda Ciray [22:25:13] Sabaka slain by Stonecutter Kizmet Gladiator Ciray Billnye Hakameda Zentil Glasse Judi Argonian Glukcandy [22:25:45] Judi slain by Binn Snake Sabaka Buldog Death [22:25:48] Snake slain by Borkbork Kizmet Gladiator Binn Ciray Hakameda Zentil Judi Glasse Argonian Glukcandy [22:27:14] Misterchu slain by Kizmet Borkbork Gladiator Judi Glasse Argonian Glukcandy Billnye Zentil Ciray Hakameda [22:28:47] Hakameda slain by Borkbork Zentil Buldog Binn Death [22:29:21] Binn slain by Kizmet Borkbork Gladiator Glasse Glukcandy Zentil Hakameda [22:30:21] Amorph slain by Argonian Glukcandy Billnye [22:32:10] Billnye slain by Anniegard Buldog Death
  5. Conquest PVP - 3x/3x - heavily modded

    Patch notes Supply caches will now spawn randomly. Claiming these gives server-wide messages. (Based on Sindusk's arena supply depots) Balance changes to damage, armour and aggression of dungeon mobs Fewer mobs will now spawn in the dungeons Dungeon loot system reworked Reduced some of the clay spots from 200+ consecutive clay tiles to something more logical Increased visibility around some of the more hidden strategic resource points Merchants added to starter deeds selling expensive, but very fashionable, shoulder pads This is a good point. It might be that we have to reduce the damage reduction for champions to balance this. The aim of removing SOTG is to prevent too large a gap between new and old players. I do not check the forums very regularly, so if you would like to discuss this sort of thing, I would recommend joining the Conquest Discord.
  6. Conquest PVP - 3x/3x - heavily modded

    Patch notes Nerfed traders slightly to balance the economy Various balance changes to dungeons including changes to aggression. Loot boxes can no longer be opened while you are mounted. Meditation path levels capped at level 6 (so no hate bonus or shield of the gone). More balance changes to meditation may follow.
  7. Conquest PVP - 3x/3x - heavily modded

    Patch notes Valrei missions now incentivise leaving deed and taking risk. Disabled missions that incentivise sitting on deed.
  8. Conquest PVP - 3x/3x - heavily modded

    Patch notes JK can now have 3 champions of any white light god, HOTS can now have 3 libila champions. Improved minimum cast of spells from Athanor enchantment scrolls. Scrolls that boost characteristics adjusted so that the bonus is smaller at high levels.
  9. Conquest PVP - 3x/3x - heavily modded

    Patch notes The 'Athanor Mechanism' is a new structure that phase shifts around the map. Players can trade in star gems at the mechanism in return for a random item enchantment scroll. Reworked loot chests to spawn more useful items and removed crude tools from the list Lots of balance changes to move speed, aggression and combat rating on dungeon mobs Fixed some material types on various item spawners
  10. Conquest PVP - 3x/3x - heavily modded

    A large force of Russian-speaking players have secured absolute control over the kingdom of Jenn-Kellon. Their true numbers are unknown, but patrols of 20-30 warriors have been observed. Using this might, JK has taken an early lead in the battle for Conquest. There have been reports of English-speakers being killed on sight when they attempt to join their ranks. All non-Russian speakers are strongly advised to join the Horde of the Summoned.
  11. Conquest PVP - 3x/3x - heavily modded

    For now, meditation is not modded. I'm open to ideas on how to change it. It is probably easier to discuss this in the Conquest discord. But the two main problems that I see are: 1) Path of Insanity is the obvious choice. There is no interesting decision to make. 2) The damage reduction takes months to obtain, creating a large gap between new and old players. Ideally any change would address both of these problems.
  12. Conquest PVP - 3x/3x - heavily modded

    The server is live!
  13. Conquest PVP - 3x/3x - heavily modded

    The server will be going live on Tuesday 10th April. I've updated the post with a few details.
  14. Server is live! Discord: https://discord.gg/kHTCMrY Twitter: https://twitter.com/WU_Conquest2 Conquest 2 is a pvp server with the emphasis on territorial conquest. 3x skill gain and 3x action speeds with epic settings. The team: Talor - Developer Awardis - Arch-GM Ausimus - Map Maker The main island is full of strategic resource points. These automatically produce bulk materials, armour and weapons. Help your kingdom control these locations by building fortifications, or raid deeds to deny access to the enemy. Reworked HOTA utilises the whole map. Pillars spawn at the strategic resource points. Capture three to win rift loot and small amounts of drake & scale for your alliance. HOTA rewards scale as your kingdom grows more territorial influence. Six dungeons are home to mobs and loot chests that respawn over time. The dungeons take 1-2 hours to fully repopulate, so you can raid them multiple times a day as a source of money and special bonus items. Or you could wait for other players and ambush them. Two trade islands spawn crates of trade goods. Load these into a knarr or larger vessel and transport them to the other trade island. Players can earn a lot of money as merchants, or as pirates preying upon these ships. Trade in star gems at the Athanor Mechanism to be rewarded with a random item enchantment. Map Server configuration: Characteristics start at 24, fight skill at 21 Spellmod (removes priest restrictions, unlimited prayers per day, faith gain every 20 minutes) Better Digging (dig straight to cart, etc.) Starter gear (start with 50ql leather and weapon) Modify gestation time (faster horse breeding) CreatureMod (adds a bunch of new mobs) Cropmod (disable weeds) Server Tweaks (Immortal traders, food affinities same for all players, more frequent unique spawns, no fatigue, action to check bank balance on body) Fire Burn Time Put Things On Tables Fog spiders replaced by fog goblin potioneers No key to the heavens No karma teleport Can build guard towers closer to enemy territory (60 tiles) Timers Fixes Serverpacks HTTP Server Servermap
  15. I've given it a quick test and it seems to work fine. If anyone finds any bugs, let me know.