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About Lichbane

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  1. Nice. I like what you've done with the project. You've kept the world to a managable size and thje landmass flatter, more like the UO. I love the textures and work you've put into it to keep it more in line with the original game. I'm afraid my Ultima project was way to ambitious in size, though I enjoyed the "landscaping aspect"; but the just became way too sprawling in the end. If I kept to a smaller map, perhaps my server wouldn't have struggled so. Good luck wiith the project.
  2. Hi Malena. It's good to see someone having a crack at getting an Ultima server going again. I just saw your project on Massively Overpowered and thought I'd check it out. While Britannia Reborn was set in a different period from UO (many generations after the Armageddon of Ultima IX) and has some slight changes to some islands, if your interested, I still have the original maps used to generate Britannia in WU. The landscape was originally taken from the UO map and them modeled using World Engine so it could be realised as a fully realised world sized map. I was way too ambitious, trying to do it as a 16k map, but it was a lot of fun creating it anyway. The lag issues I had were, I believe, because of the map size during the earlier stages of WU. A lot of people warned me a map that size coyld have problems, but I tried pushing the boundaries anyway. Latency issues were because I had to host it at home ... because a commercial server of that size would have cost way too much to run and it needed a very beefy server (32Gb RAM minimum). I'm not sure if 16k maps are better supported, but I'm sure the WU folks have the fog spider bug licked by now. With some work, the map could be scaled back to 8k and could possibly retain its original feel. If you wanted it to be more precisely reflecting UO itself, the map would need some rework. It's extremely close to the original Britannia though. Let me know if you're interested anyway.
  3. The server's been pretty much dead for a while now. Britannia is shutting down. Running a 16k server was ambitious and it was fun while it lasted.
  4. I got a new patch come down last night. I'm not on the beta path so I have no idea what's going on there. I tried restarting an it crashed. (I'd already implemented the fix specified above after the last patch).
  5. Server is updated to the latest version. Issues: It looks like the Surface Mining Mod is broken again. It took a little longer to find this error this time so apologies for the delay in starting up. I'm leaving this offline now until we get clarity as to whether the devs are deliberately breaking this mod for whatever reason. The lag may be caused by the fact that I hadn't rebooted the server in a while. I lost my own PC through a profile corruption and hence lost the ability to remote into the VMs on my server. That's the price I pay for running bearbones Hyper-V .... it may be free, but it's a PITA to set up remoting into it. DOH!
  6. This mod was broken again by the latest server patch. Clearly the devs don't want it working as they keep breaking it.
  7. Updated to the latest server version. Issues: I've had to disable the Surface Mining mod as the new version of the server breaks it. Hopefully a solution can be found.
  8. Getting the same. Disabling until a solution can be found.
  9. Hi ago. Have you taken up maintenance of this mod?
  10. Server updated to the latest version.
  11. Mods are a server flavour thing. If it doesn't make sense to you, you don't use them on your server. I know the requests seem a bit like "dumbing it down", but irs really only a minor abstraction to crafting.
  12. Ah. Gotcha. I've rethought hte whole map dump thing and that's going to happen after Chapter 1 is done. Yeah ... Live Map is useful, especially for hte exploration to help in Chapter 1.
  13. I'm considering implementing Live Map after chapter 1 has been completed. The idea of chapter 1 is to promote exploration. After the map has been explored, then Live Map makes a lot more sense.