-
Content Count
90 -
Joined
-
Last visited
Community Reputation
16 DecentAbout IrithAllyrin
-
Rank
Villager
Accounts
-
Release
IrithAllyrin
Recent Profile Visitors
1,639 profile views
-
I'd buy the supreme knapsack for 3s, CoD to Irithallyrin if accepted
-
I'd buy it for 1s, if accepted, COD to Irithallyrin
-
i'd buy the rare hammer for 4 silver, if accepted, CoD to Irithallyrin
-
4s for the rare hammer? if so CoD to Irithallyrin
-
2s for one rare frying pan, highest ql if possible. if accepted COD to Irithallyrin
-
WTS some very cheap, new player friendly enchants
IrithAllyrin replied to kochinac's topic in Want To Sell (SFI)
c88 bucket, cod to Irithallyrin -
2x rare copper ingot 10c each Please CoD to Irithallyrin if accepted.
-
hi, CoD the two JK banners to Irithallyrin please
-
+1 This game needs more content, and this idea can provide a lot of additional features. I seriously hope a Dev is reading this. to be more specific and dev-friendly: -New skill: glassmaking -New material: Glass lump (Uses glassmaking) created by putting 20 kg sand and 1kg ash in glass crucible and heating in a forge. result QL follows the same rules of metallurgy with iron+coal. Quantity: 1kg glass. The material behaves like a metal lump for combining, QL, decay, storage, heat handling. -New item: glass crucible (blacksmithing, iron) : cauldron-sized crucible that can only fit ash and sand. -New item: brass rod (Blacksmithing, brass) -New item: glass blowpipe (blacksmithing, brass): impable brass tool to work glass. leather strip + brass rod. -New item: glass ball (Uses glassmaking) made using glass blowpipe on glass lump(1kg). still combinable to increase size. -New item: glass disk (Glassmaking, glass). Made by using mallet on glass ball (4kg) Glass panes making process: similar to Crown glass process used in medieval times to keep it wurm-friendly. Source: https://en.wikipedia.org/wiki/History_of_glass -New item: small glass pane (Glassmaking, glass) Made by using scissor on glass disk (glowing from the heat) - used for lanterns,small items -New item: medium glass pane (Glassmaking, glass) Made by using scissor on glass disk (glowing from the heat) - used for windows -New item: large glass pane (Glassmaking, glass) Made by using scissor on glass disk (glowing from the heat) - used for greenhouses Glass equivalents of pottery containers like jars, measuring jugs, etc.: -New Item: glass XXX (Glassmaking, glass),made using glass blowpipe on glass ball. Attributes: identical to their pottery item but with half weight. Easy to improve like cedarwood arrows. can be improved but NOT repaired - the first fail on imp will lock you up with current QL and DMG. -New Item: glass bottle (Glassmaking, glass),made using glass blowpipe on glass ball. Contains 1.50KG of liquid. Sealable with a peg. Easy to improve like cedarwood arrows. can be improved but NOT repaired - the first fail on imp will lock you up with current QL and DMG. -New item: Brass lantern (Blacksmithing, brass) small anvil on brass lump for unfinished, add 4 small glass panes. same model as brass lamp heads. Identical to iron lantern functionality, but with brass lamp light, also takes 50% less damage over time, +20% light radius, +20% fuel duration compared to iron lantern of same QL. -New item: handcrafted hand mirror - yes, the single use one given at char creation. Silver lump + small glass pane + lead sheet. Identical to Hand Mirror, consumed on use, only one per RL month can be used. Can not change gender (woudl be a problem with titles and tome spells) Craftable from 70+ glassmaking. -New item: greenhouse(Fine carpentry) Can only placed outside, exactly like bee hives. behaves like a pottery planter rack but halves the plant decay (faster growth too?). Complex "contibuable" item made with large glass panes, planks, beams, shafts.. This is just a start, but can be more than enough for a single patch. also screams for an alchemy revamp later on. Edit: Titles: glassblower(50) Windowmaker(70) Glass Cannon(90) Swurmowski(100). i might as well gather up more ideas and make a more complete and specific thread someday..
-
Some numbers from patch notes and previous knowledge: In freedom: chain armour ql 100 protects from 55% dmg (45% pass) iron plate ql 100 protects from 63% dmg (37% pass) steel plate ql 100 protects from 70% dmg (30% pass) changing from steel plate to iron plate is a 23% damage increase (from the point of view of the steel plate wearer) while keeping all the disadvantages of plate, also getting +wear on armor changing from chain armour to iron plate is a 17% damage taken reduction, at the expense of the plate hit/dodge/speed/weight disadvantages. At least steel plates gives -33% and has reduced wear.. if it's true that rarity levels increase damage reduction by 3%, a fantastic iron plate would just equal a common steel one. In my opinion, iron plate is just good to train plate smithing, i don't want to walk around in my own coffin. The real change is that plate smithing training has become much less expensive than before
-
What: after transferring bulk items from/to a crate, when the action is already ended, you can not move that crate by drag&dropping from cart to crate storage rack or similar. The message is "[00:26:12] That item is already busy" This bug disappeares once i manually unload the crate. HoW to replicate: get a crate storage rack with a large crate in it, get a cart with a crate on it, transfer some items from the crate to the bulk, then back to the crate, then try to drag and drop the crates to crate storage racks.
-
I offer 1.5s per chain pad, for a total of 3s. Cod to Irithallyrin if you accept, i will pick it up when i get back from work today
- 21 replies
-
- 1
-
- adamantine
- glimmersteel
-
(and 2 more)
Tagged with:
-
Can the two chain shoulder pads be equipped in left and right slot?
- 21 replies
-
- 1
-
- adamantine
- glimmersteel
-
(and 2 more)
Tagged with:
-
4s for the rare large anvil
-
i'd say: +1 for the weapon: best if additional metals could be used on weapons and have their own colour +1 for the armor part: at least please make dyes on armor visible. +1 for jewels: more types would be great. Also add the rarity shine on them i'm pretty neutral on the ships: the increase in complexity, models, cpu load for all the things you posted would be huge as much as the work needed to put them in place, However using bridge-like menus for ships seems the right way to have ship customization done in a simple and reliable way. Still, two things are easy to implement and would be a good start: Give diffrent textures for different wood types, and add a slight speed bonus to every ship based on QL...