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About IrithAllyrin

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  1. Can be closed!

    I'd buy the supreme knapsack for 3s, CoD to Irithallyrin if accepted
  2. WTS rare satchel

    I'd buy it for 1s, if accepted, COD to Irithallyrin
  3. PC/WTS Rare things

    i'd buy the rare hammer for 4 silver, if accepted, CoD to Irithallyrin
  4. WTS rare tools and misc

    4s for the rare hammer? if so CoD to Irithallyrin
  5. WTS Rares

    2s for one rare frying pan, highest ql if possible. if accepted COD to Irithallyrin
  6. WTS some very cheap, new player friendly enchants

    c88 bucket, cod to Irithallyrin
  7. WTS some rare materials and items

    2x rare copper ingot 10c each Please CoD to Irithallyrin if accepted.
  8. WTS rare bones,rare maul and more!

    hi, CoD the two JK banners to Irithallyrin please
  9. Glass-making

    +1 This game needs more content, and this idea can provide a lot of additional features. I seriously hope a Dev is reading this. to be more specific and dev-friendly: -New skill: glassmaking -New material: Glass lump (Uses glassmaking) created by putting 20 kg sand and 1kg ash in glass crucible and heating in a forge. result QL follows the same rules of metallurgy with iron+coal. Quantity: 1kg glass. The material behaves like a metal lump for combining, QL, decay, storage, heat handling. -New item: glass crucible (blacksmithing, iron) : cauldron-sized crucible that can only fit ash and sand. -New item: brass rod (Blacksmithing, brass) -New item: glass blowpipe (blacksmithing, brass): impable brass tool to work glass. leather strip + brass rod. -New item: glass ball (Uses glassmaking) made using glass blowpipe on glass lump(1kg). still combinable to increase size. -New item: glass disk (Glassmaking, glass). Made by using mallet on glass ball (4kg) Glass panes making process: similar to Crown glass process used in medieval times to keep it wurm-friendly. Source: -New item: small glass pane (Glassmaking, glass) Made by using scissor on glass disk (glowing from the heat) - used for lanterns,small items -New item: medium glass pane (Glassmaking, glass) Made by using scissor on glass disk (glowing from the heat) - used for windows -New item: large glass pane (Glassmaking, glass) Made by using scissor on glass disk (glowing from the heat) - used for greenhouses Glass equivalents of pottery containers like jars, measuring jugs, etc.: -New Item: glass XXX (Glassmaking, glass),made using glass blowpipe on glass ball. Attributes: identical to their pottery item but with half weight. Easy to improve like cedarwood arrows. can be improved but NOT repaired - the first fail on imp will lock you up with current QL and DMG. -New Item: glass bottle (Glassmaking, glass),made using glass blowpipe on glass ball. Contains 1.50KG of liquid. Sealable with a peg. Easy to improve like cedarwood arrows. can be improved but NOT repaired - the first fail on imp will lock you up with current QL and DMG. -New item: Brass lantern (Blacksmithing, brass) small anvil on brass lump for unfinished, add 4 small glass panes. same model as brass lamp heads. Identical to iron lantern functionality, but with brass lamp light, also takes 50% less damage over time, +20% light radius, +20% fuel duration compared to iron lantern of same QL. -New item: handcrafted hand mirror - yes, the single use one given at char creation. Silver lump + small glass pane + lead sheet. Identical to Hand Mirror, consumed on use, only one per RL month can be used. Can not change gender (woudl be a problem with titles and tome spells) Craftable from 70+ glassmaking. -New item: greenhouse(Fine carpentry) Can only placed outside, exactly like bee hives. behaves like a pottery planter rack but halves the plant decay (faster growth too?). Complex "contibuable" item made with large glass panes, planks, beams, shafts.. This is just a start, but can be more than enough for a single patch. also screams for an alchemy revamp later on. Edit: Titles: glassblower(50) Windowmaker(70) Glass Cannon(90) Swurmowski(100). i might as well gather up more ideas and make a more complete and specific thread someday..

    Some numbers from patch notes and previous knowledge: In freedom: chain armour ql 100 protects from 55% dmg (45% pass) iron plate ql 100 protects from 63% dmg (37% pass) steel plate ql 100 protects from 70% dmg (30% pass) changing from steel plate to iron plate is a 23% damage increase (from the point of view of the steel plate wearer) while keeping all the disadvantages of plate, also getting +wear on armor changing from chain armour to iron plate is a 17% damage taken reduction, at the expense of the plate hit/dodge/speed/weight disadvantages. At least steel plates gives -33% and has reduced wear.. if it's true that rarity levels increase damage reduction by 3%, a fantastic iron plate would just equal a common steel one. In my opinion, iron plate is just good to train plate smithing, i don't want to walk around in my own coffin. The real change is that plate smithing training has become much less expensive than before
  11. What: after transferring bulk items from/to a crate, when the action is already ended, you can not move that crate by drag&dropping from cart to crate storage rack or similar. The message is "[00:26:12] That item is already busy" This bug disappeares once i manually unload the crate. HoW to replicate: get a crate storage rack with a large crate in it, get a cart with a crate on it, transfer some items from the crate to the bulk, then back to the crate, then try to drag and drop the crates to crate storage racks.
  12. I offer 1.5s per chain pad, for a total of 3s. Cod to Irithallyrin if you accept, i will pick it up when i get back from work today
  13. Can the two chain shoulder pads be equipped in left and right slot?
  14. NO SALE | Please Close

    4s for the rare large anvil
  15. i'd say: +1 for the weapon: best if additional metals could be used on weapons and have their own colour +1 for the armor part: at least please make dyes on armor visible. +1 for jewels: more types would be great. Also add the rarity shine on them i'm pretty neutral on the ships: the increase in complexity, models, cpu load for all the things you posted would be huge as much as the work needed to put them in place, However using bridge-like menus for ships seems the right way to have ship customization done in a simple and reliable way. Still, two things are easy to implement and would be a good start: Give diffrent textures for different wood types, and add a slight speed bonus to every ship based on QL...