watkins141

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Everything posted by watkins141

  1. Hi, my game crashes every once and a while, this is what is says says for me to post this Loading character watkins Loading config This 1 Loading props file C:\Users\USERNAME.Alex-PC\wurm\configs\This 1\gamesettings.txt Loading props file C:\Users\USERNAME.Alex-PC\wurm\players\watkins\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME.Alex-PC\wurm\players\watkins\password.txt Saving props file C:\Users\USERNAME.Alex-PC\wurm\configs\This 1\gamesettings.txt Loaded pack graphics.jar (r1247) Options up-to-date! Loading props file C:\Users\USERNAME.Alex-PC\wurm\players\watkins\playerdata.txt Loading props file C:\Users\USERNAME.Alex-PC\wurm\players\watkins\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME.Alex-PC\wurm\console.watkins.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 4 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = false custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 display_settings = false:false:0:800:600:32:-1:false:true enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 120 fps_limit_background = 60 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 0 model_loader_thread_priority = 0 model_loading_threads = 0 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true pbuffer_enabled = false player_guest = false player_texture_size = 0 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 19 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = false structure_render_distance = 2 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = false tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = false use_fast_clock_work_around = false use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = false use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME.Alex-PC\wurm\configs\This 1\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Texture is too small to fit all font characters. Using fallback when needed. FontSize: 11 Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 800:600:0:0 (false) Loaded vertex shader shader.white.vertex Loaded pixel shader shader.white.fragment Loaded program program.white Loaded material material.mesh.default Loaded vertex shader shader.skin_tex0.vertex Loaded pixel shader shader.tex0.fragment Loaded program program.skin_tex0 Loaded material material.mesh.skin Launching dotXSI Model Loader threads Launching Collada Model Loader threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.0 Adapter info: vga (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 6150SE nForce 430/PCI/SSE2 OpenGL version: 2.1.2 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Depth clamping disabled, enabling to allow capability test. Megatextures too small, increasing size. Core Depth clamping not available. Extension Depth clamping not available. GLSL version: 1.20 NVIDIA via Cg compiler Server response: Internal error. Using LWJGL timer. Initialized mouse with 3 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 256 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME.Alex-PC\wurm\players\watkins\windows_800x600.txt Loading props file C:\Users\USERNAME.Alex-PC\wurm\players\watkins\windows_800x600.txt Gui initialized Startup Phase - Preparing terrain Loaded vertex shader shader.water.vertex Loaded pixel shader shader.water.fragment Loaded program program.water Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME.Alex-PC\wurm\players\watkins\logs\_Event.2013-05.txt Disabling Nagles Login successful Executing C:\Users\USERNAME.Alex-PC\wurm\configs\This 1\autorun.txt Writing to C:\Users\USERNAME.Alex-PC\wurm\players\watkins\logs\_Friends.2013-05.txt Writing to C:\Users\USERNAME.Alex-PC\wurm\players\watkins\logs\CA_HELP.2013-05.txt Starting update of login splash image... Finished loading new login splash image! Saving window positions to C:\Users\USERNAME.Alex-PC\wurm\players\watkins\windows_800x600.txt Saving props file C:\Users\USERNAME.Alex-PC\wurm\players\watkins\windows_800x600.txt Loading window positions from C:\Users\USERNAME.Alex-PC\wurm\players\watkins\windows_1366x706.txt Loading props file C:\Users\USERNAME.Alex-PC\wurm\players\watkins\windows_1366x706.txt Null tile type: 32 at (40,285)! Please let client developers know! Writing to C:\Users\USERNAME.Alex-PC\wurm\players\watkins\logs\_Local.2013-05.txt No mapping found for hair6 Initializing font texture for SansSerif (11, bold). Texture Size: 128 Writing to C:\Users\USERNAME.Alex-PC\wurm\players\watkins\logs\Team.2013-05.txt Writing to C:\Users\USERNAME.Alex-PC\wurm\players\watkins\logs\PM__Jackburton.2013-05.txt Null tile type: 32 at (40,285)! Please let client developers know! No mapping found for hair6 Null tile type: 32 at (40,285)! Please let client developers know! class.ip: Fragment info ------------- 0(12) : warning C7011: implicit cast from "int" to "float" 0(19) : warning C7011: implicit cast from "int" to "float" 0(24) : warning C7011: implicit cast from "int" to "float" 0(25) : warning C7011: implicit cast from "int" to "float" (0) : fatal error C9999: Bad scope in ConvertLocalReferences() class.ip: Fragment info ------------- 0(12) : warning C7011: implicit cast from "int" to "float" 0(19) : warning C7011: implicit cast from "int" to "float" 0(24) : warning C7011: implicit cast from "int" to "float" 0(25) : warning C7011: implicit cast from "int" to "float" (0) : fatal error C9999: Bad scope in ConvertLocalReferences() at class.il.a(SourceFile:105) at class.iq.<init>(SourceFile:28) at class.iq.a(SourceFile:99) at class.bR.b(SourceFile:259) at class.bR.e(SourceFile:178) at class.bM.b(SourceFile:698) at class.bO.a(SourceFile:447) at class.bz.b(SourceFile:2413) at class.bz.a(SourceFile:2279) at class.bz.d(SourceFile:1561) at com.wurmonline.client.h.e(SourceFile:317) at com.wurmonline.client.h.run(SourceFile:1379) at java.lang.Thread.run(Unknown Source) class.ip: Fragment info ------------- 0(17) : warning C7011: implicit cast from "int" to "float" 0(29) : warning C7011: implicit cast from "int" to "float" 0(30) : warning C7011: implicit cast from "int" to "float" (0) : fatal error C9999: Bad scope in ConvertLocalReferences() class.ip: Fragment info ------------- 0(17) : warning C7011: implicit cast from "int" to "float" 0(29) : warning C7011: implicit cast from "int" to "float" 0(30) : warning C7011: implicit cast from "int" to "float" (0) : fatal error C9999: Bad scope in ConvertLocalReferences() at class.il.a(SourceFile:105) at class.iq.<init>(SourceFile:28) at class.iq.a(SourceFile:99) at class.bR.b(SourceFile:259) at class.bR.e(SourceFile:178) at class.bM.b(SourceFile:698) at class.bO.a(SourceFile:447) at class.bz.b(SourceFile:2413) at class.bz.a(SourceFile:2279) at class.bz.d(SourceFile:1561) at com.wurmonline.client.h.e(SourceFile:317) at com.wurmonline.client.h.run(SourceFile:1379) at java.lang.Thread.run(Unknown Source) class.ip: Fragment info ------------- 0(17) : warning C7011: implicit cast from "int" to "float" 0(33) : warning C7011: implicit cast from "int" to "float" 0(34) : warning C7011: implicit cast from "int" to "float" (0) : fatal error C9999: Bad scope in ConvertLocalReferences() class.ip: Fragment info ------------- 0(17) : warning C7011: implicit cast from "int" to "float" 0(33) : warning C7011: implicit cast from "int" to "float" 0(34) : warning C7011: implicit cast from "int" to "float" (0) : fatal error C9999: Bad scope in ConvertLocalReferences() at class.il.a(SourceFile:105) at class.iq.<init>(SourceFile:28) at class.iq.a(SourceFile:99) at class.bR.b(SourceFile:259) at class.bR.e(SourceFile:178) at class.bM.b(SourceFile:698) at class.bO.a(SourceFile:447) at class.bz.b(SourceFile:2413) at class.bz.a(SourceFile:2279) at class.bz.d(SourceFile:1561) at com.wurmonline.client.h.e(SourceFile:317) at com.wurmonline.client.h.run(SourceFile:1379) at java.lang.Thread.run(Unknown Source) Null tile type: 32 at (456,366)! Please let client developers know! Null tile type: 32 at (32,370)! Please let client developers know! Null tile type: 32 at (423,141)! Please let client developers know! Null tile type: 32 at (419,124)! Please let client developers know! Null tile type: 32 at (180,391)! Please let client developers know! Null tile type: 32 at (414,247)! Please let client developers know! Null tile type: 32 at (406,257)! Please let client developers know! No mapping found for hair7 Execution aborted at connection 1, iteration 8298 Run time 6m, local time Thu May 30 18:09:50 MST 2013 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NullPointerException at class.hH.e(SourceFile:619) at class.hH.a(SourceFile:696) at class.hn.a(SourceFile:249) at class.hn.a(SourceFile:214) at class.hm.a(SourceFile:163) at class.hf.a(SourceFile:104) at class.bU.e(SourceFile:563) at class.bM.b(SourceFile:726) at class.bO.a(SourceFile:447) at class.bz.b(SourceFile:2413) at class.bz.a(SourceFile:2279) at class.bz.d(SourceFile:1561) at com.wurmonline.client.h.e(SourceFile:317) at com.wurmonline.client.h.run(SourceFile:1379) at java.lang.Thread.run(Unknown Source)
  2. I'm on Affliction and the same thing keeps happening to me except i used the writ to destroy my house
  3. Hi guys! i promised awhile ago on another account that i would be making a deed on affliction. I'm heading out into the wild unknown right now. If you want to join i will be happy to let you in if you will work hard and help out the town. The town will be called New Winter in memory of Old winterfel. PM alextw if you want to join. TY guys. LONG LIVE LIBILA
  4. If anyone wants to add to the post it would be great!2 -Bengal
  5. For any of you new players wanting to know about the kingdom Hoard of the Summoned (HOTS, HotS) there are a few things you should know about this chaotic server. 1) Affliction, HOTS's main island, has the most mobs then any other island on Wurm. It is best to start with some coin to purchase some decent weapons and armor or stick around DL (starting town) and fight wild cats and dogs. 2) There is a public iron mine you can use next to DL, you can use that to make your own armor if you don't want to buy any other players armor. 3) Just because other people from HOTS are in the same kingdom as you, they can still attack and kill you with no penalty. I suggest you drop the 5 most valuable things in your bank (does not include you starter kit, if you die you keep that) 4) There is a special HOTS only tile type called Mycelium, if you are wounded you can right click a tile or an infected tree and select absorb and it will heal you a bit. If you are diseased it will get rid of it upon absorbing a high amount (Note: You can only absorb it when wounded or diseased. you can absorb it every 30 seconds if wounded or diseased as many times as you want.) Also followers or priests of Libila can stand on Myc and slowly have their food and nutrition replenish. 5) If you want, there are some villages recruiting on the forums for HOTS towns. I will be making one soon and if interested PM Bengal. -Bengal
  6. Hota

    sorry for my ignorance. But What is Hota?
  7. Well...i have have never been attacked by another HOTS player. From what i hear we att often. I dont think people buy b/c of the low pop
  8. Building

    You will be able to make planks by using your starter saw. You can make shafts by using a crude knife on a branch you forage on grass tiles.
  9. I think it would be a good idea to have the option the skip the tutorial if you want. I have made alt's and would like it if I wouldn't have to go through a 30-40 minute tutorial every time I need an alt.