Shmeric

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Everything posted by Shmeric

  1. Create a shortcut to WurmLauncher64.exe and edit the Target of the shortcut, by adding -c in the end. C:\games\wurm\WurmLauncher64.exe -c
  2. They didn't know how to fix mobs spawns in the south, so they gave us rifts
  3. It really does feel like Wurm nights got stuck in permanent Swedish midsummer eve settings. I play with max settings and I even have lowered the brightness, but it's still not close to the nights it was before the lightning update. Don't get me wrong, the sky is beautiful and stars and moons and all the things, but bring in some real clouds every now and then, some real autumn pitch black nights! This is 2020 and starter town is always brightly lit You can also make it brighter... By default, nights should be nights, not eveningmornings.
  4. While that is true, in one of Wurm streams Retro has said that they will be promoting the new server for new players as a better place to start. I hope there will be unbiased comparison of the environments that await the new player, whether they choose new or old world; and not just a sign "Start here" pointing to the new server and somewhere in small subscript "or you can choose the meh servers, whatever". When I listen to our Wurm streamers introducing the game to viewers, there's always something along the lines "and this is just one server, but we have EIGHT of them, eight ISLANDS, and we can travel to ALL of them; no loading screens, no different logins, just sail out to the sea and soon you see land again" To keep it sort of on topic I have the feeling that nobody in the team really wants to talk about that topic (speculations are sensitive, I know), but is there, or could there be a public list of all the currently known factors? 90-skills will be on new market in not too long, is there anything other than market health that strongly speaks against the merge? If those people start asking for a new server (oh yes, they will, give it a year) - then what?
  5. I think you're missing my point. Try to imagine, you are a priest and only a priest, no other characters, no other alts, just a priest - how many times would you pray if this journal goal didn't exist? Would you log in and pray two hours, nothing else, then log out? If yes, why? All I'm trying to say - a journal goal should have a reason behind it, not only "Journal says". Prayer has no other reason to be grinded, just this goal. Doesn't teach you anything, doesn't show new content, doesn't improve game experience. Benediction does not come for 70 prayer, it comes for completing a journal tier. Otherwise, this journal tier could just be removed and benediction given when reaching 70 prayer. I am not saying, remove that goal, or lower it. Nope, that would be unfair indeed. But to update the prayer skill itself, to give it a purpose in game - nobody would get hurt, right? But then it might actually justify that goal. Anyone saying that catapulting a cow to death, what's the reason there? Well, you learn how to use catapults. Cow is just a little more fun to practice on than a stone wall, but you learn about a feature in the game. What feature do we learn by grinding prayer for 120+ hours?
  6. I wouldn't swap prayer for meditation in that goal but I certainly would like to see some purpose for the prayer skill, other than just this one goal. From the perspective of priest as main character, prayer skill adds nothing in value to the game. Occasional gem and iron coin and other junk are not what you want to spend your wurming time on. It's a skill you have to do, not want to do. It's not rewarding, it's not adding anything to the game experience, it's not needed for anything other than this goal. A casual priest main character roleplay example, off the top of my head. Let's say they do 20 prayers a day mixed with the other daily chores and activities, such as farming and cooking and exploring etc, what priests can do; and then they do the occasional prayer at a tree or rock or altar, where ever. With 120 hours total needed (some with sleep bonus), 20 prayers a day, that's 2 years of "normal" priest gameplay, assuming they play 365 days a year in Epic. Add family, work, real life.. we're looking at no less than 3 years, in Epic. If an answer to a (Freedom) problem is "do it in Epic", then it's just admitting the problem. 5 years in Freedom, more? So I guess what I want to express here.. prayer skill 70, as a goal to achieve, makes no sense. As a skill, it has no other value than the goal itself. For a priest main character.
  7. Can be removed: Hideaway 1584,6483 Blue Moon 1430,6681 Cheers!
  8. I'd like to see at least champ unicorn be different than regular one... add some rainbow color to it, for the love of Fo!
  9. Yea, that's one negative sife effect of the otherwise pretty update
  10. New lighting and fog seem to have issues with each other... not sure if my local issue or has anyone else experienced it? Picture with very low settings and other client with all the whistles Also, the distant landscape looks as if it's cut out on white canvas
  11. Scenario. Building with two floors, beds are on 2nd floor. 1st floor rooms are locked for public. Non deed member goes to sleep in a bed. He logs back in the game, but is placed on the 1st floor. Repeatable. Permissions of the building: no permissions set for "Freedom Isles" Bed permissions: none set, no rent. Bedroom door: unlocked. 1st floor door: locked. Issues (in my example case) - user logs in, but is locked in the 1st floor room (luckily there were no rabid wolves in that room )
  12. And in addition, rotation around X axis when placing items
  13. The warmaster turrets were kind of nice touch, at least a step in right direction. Same with the rift camps at random locations (although I have not found one myself as of yet, other people have). But I feel those camps could be expanded further, given a better purpose to find and destroy them other than the materials. What if.. for every camp the players shut down before the actual rift opens, there will be less mobs to slay? Or have the camps have some one-use blades or throwables that instant kill a rift ogre or something.. or something that helps in the final battle somehow? And maybe some spell or tool to locate them, I mean *cough* Xanadu *cough*... The 4th wave is unnecessary, we had just the same "fun" standing and waiting for them to die off with 3 waves. Now it just lasts longer... which nobody really needs. I mean, you only need 60 points for the highest level, but the end scores are usually just a little shy of 200.
  14. For one, permissions. There are rather many open communities / recruiting villages around, and sometimes you just want to show off that fantastic garden gnome in your back yard, but do not feel very comfortable to leave it on deed permissions. But also open doorways/entrances higher than just the ground floor. Let's take those huge cathedrals for example, right now you probably opt for an U shape building with bridges as ceiling. However, this means the center of the cathedral is actually not inside the building at all. Or ship factories, kind of same deal.
  15. Please let us have house tiles on ground floor without any walls or posts/columns/poles. In other words, let us remove the outer wall plan when tile has been added to the building. So that in the picture below, the two tiles would actually be part of the building.
  16. Edna's bedroom. We started off as enemies, became sort of friends (Stockholm syndrome), and lately she's been giving me weird hints like "U dhink fit bed big yes yes?"
  17. Attached a color rune to seryll maul, but it doesn't show the new dye effect when equipped. A large spiked heavy clump of metal on a shaft. Colors: R=219, G=239, B=37. It could be improved with a lump. When on floor, it shows the new color correctly. When equipped, it's still the default red. In addition, it also has A tin rune of Vynora has been attached, so it will increase the chance of increasing rarity when improved (10%) and some enchants. The color rune was added as last.
  18. Thanks @Yldraniafor sorting the gate permissions, you can lock it up again. This was one the flattest rifts I have ever done btw
  19. The mission: After giving one pulp: Got it with two different characters, both had not given any items to her before (within this mission). One character gave 1st, other gave 5th of the 7 required. It counted towards the mission progress (both global and personal) correctly though, so just a little informational bug.
  20. April Events

    Far right looks oleander, I assume the red next to it is raspberry (got a raspberry boat, it looks very similar). Edit: although, it doesn't have the greenish.. so maybe not oleander...
  21. I will do a necro bump to this and add many of the same suggestions. Because.
  22. Auto holster when not in combat mode (nothing in target window). Auto unholster when targeting anything. ? Suggested many times, through many years Yes please!
  23. Ah, thank you Flubb. I knew I saw it somewhere, but didn't exactly find it again. I'm asking because, well, kind of wondering, whether the Steam server will be promoted as "recommended for you!" for the new player, or does the old world get equal chance. I hope there's at least some kind of introduction what to expect in both. Some may look for a fresh map, but there are definitely players who would be more intrigued by infrastructures and communities already established; to explore the old monuments and landmarks, not to mention archaeology which in new server will be.. um.. You can't find any traces of any abandoned settlements here. So as many current WO players are looking to start over in the new map, I'm hoping to see new players join our current servers as well.
  24. With the new Steam client, will current servers be visible for new players to join the same way as the fresh Steam server? In other words, if a first time player installs Wurm via Steam, are they automatically sent to the new server, or do they have a (relatively visible) option to choose the spawn in Independence?