Shmeric

Members
  • Content Count

    465
  • Joined

  • Last visited

Everything posted by Shmeric

  1. Yes, please. This has been requested many times since the bees were introduced more than 2 years ago. All kinds of chats and options have got toggle option meanwhile, but not bees
  2. I had the same kind of thought last week, when I dropped another 10 skulls in one of many piles. Don't even need a fence, just a simple skull on a stick decoration, as we already have flags and banners.
  3. A public slaying does not always have to be well organized in advance, announced a week early and set up with flags and whistles. It's very nice if it's done that way, but there's also the simple alternative. I'll take an example from not too recent past, in Xanadu. The Death Tab popped up for everyone in server, announcing that someone had just been burned alive by a dragon. Now, there is room for speculation, if that player did not have death tab enabled whether or not things would have rolled out differently. But anyway, the word was out. The finder (and nobody questioned who was the owner/finder) decided to have the slaying publicly, and have it the same evening/day. In about 2 hours time, since the death message popped, near 20 players had already gathered in the village of this player. More were streaming in, even from other servers. Priests were doing summons. For the size of Xanadu, this was impressive, really. The dragon was killed [link], near the location it had been found, within a few hours since the word got out. No penning, no deeding, no complex organizing. And honestly, it was the best dragon experience I have had and I think that's what a dragon encounter should be in ideal world.
  4. Despawning and random respawns - fine, but it really should check accessibility in some ways. Perhaps no higher than [x] dirt above water level. Or alternatively, give them slow decay, similar to mob lairs, so they'd poof in a while and respawn somewhere else. Also, more karma use options in PvE would be nice. Everyone keeps asking for portals of all kinds, and since there's already town portal, why not add Starter Town Portal, or Teleport to Rift, or heck why not even Teleport to Friend. Just examples, doesn't need to be anything teleporty, but we have this nice "currency" that is karma and nothing really to do with it, other than summoning worgs for "cool points"...
  5. Well, then it's really confusing, since Retro just wrote that the changes only applied to mining and woodcutting
  6. So just wondering, why did just those two get trampled to mud, but 100ql apples and oats are still a thing. Feels a very politically bribed nerf. There's now a group of people with 5319 crates of 100ql logs and lumps and they will be the sole market suppliers for years to come? I agree that gathering nerf was long time coming, but it should've been like 50% and not down to mud and useless.
  7. I don't really have experience with mob numbers in North, but as step one, devs please! for the love of all that has 3 legs or more - take 90% from current unicorn spawn ratio and give it to horses. Make unicorns rare again. All servers, not just North.
  8. If anyone should pay anything, then it's the one person that turned the item rare without having this request from the client. How would you feel, if you brought your car to the shop for tire exchange, and they did a paintjob "just as a bonus" without even asking you And no, I don't want a replacement car back, I want the same car, new tires, no blue paint. I dare you to take this post seriously
  9. Just a nut here, no peas. One occasion I know of a no-warning dredge situation, is when you try to level a tile that's not entirely under water (-8 slopes). It other words, if a corner of a tile can be dug with a shovel, then try leveling it with a shovel. Even if the tile you are swimming on is 100 below water, yes. Otherwise, a screenshot might be handy here. Good luck cracking!
  10. Common courtesy, eh... Do I need to do it, here and now? But also: should I expect others to think as above, and see things as I do? Behaviour, consideration, compassion, all the "psychology stuff" - we struggle with that in the real world, so massively wrapped and boxed in thousands of laws and directives, and we still manage to not get along. Online game, an environment of anonymity, how much can we really expect any courtesies here at all? We can hope for pleasant people to walk by, but we must also be ready to accept those who see things differently. In the end, as sad as it is, all still boils down to "if I care about it, I better deed it". Not a rule. A precaution.
  11. I am fully in favor of removing all and any taxing on merchants. Cheap and instant mail system already has made merchants pretty much obsolete, there's no need for additional penalties. They're used as personal storage more often than actual merchants these days. Or (and getting beaten to mud for this one) - put a similar 10% tax on mail cost.
  12. Wait till you realize that this wooden arch requires just as many planks to build as a full wall
  13. Tested it right now in Xanadu, same result. As the owner of a boat, I am not allowed to repair it on deed if the repair/improve permission on that deed is not allowed for me. Moored or not moored, in the boat or out of it - no difference. Same for wagon (didn't test carts).
  14. My thoughts as well. Halving the saccing timer was a good idea, but the pending pool addition leaves me with a "meh" feeling. Was it needed? Why? As people have already tested, the numbers make it rather useless and wasteful. Tweaking those numbers should've been a thing for test server. From the feedback thread to release, in such a short time (in Wurm terms), it feels unneccessarily or even desperately rushed. I mean, you've got reports that Holy Crop is bugged, but choosing to fix the unbroken things first is strange. Below is just a conspiracy theory.
  15. Just another quick personal opinion. Wurm does not need new content every 2nd month. Fixing some critical and/or long term annoying issues would be much more appreciated. Animal spawns and disembarking bugs jump up and down on suggestion and bug forums, for example, effortlessly not getting enough attention.
  16. I agree with this. Would be a great way to public test major mechanics changes and new features, without dangering the ever continuous Wurm life where "fairly reimbursing everyone after things gone wrong" is close to impossible
  17. Thanks for the update! (no sarcasm) It's simply wise to rebalance things in North that have proven problematic in the South. Glad to see that on the priority list. However... Regarding the favor reworks. From that feedback thread you should have read out - don't make things more complicated. It was the basic, successive idea through most of the replies in that thread. Now we learn the rework is still coming as planned. You may have tweaked a few things in the original design based off the replies, but in general you still did what you wanted and the public majority opinion "this is not needed, keep it simple" was disregarded. At that point, why even ask for feedback... could just make the changes as you see fit and then fix/balance the problems after having it in public TEST server for a while. But now, as I understand, it comes with a bang to live servers, with a label Done*. In my humble opinion, you just created a cheap "we wanted to be transparent, we had a thread" excuse for later to point at. * Feedback thread closing note was: "Several valid concerns were raised with the proposed changes, so we'll definitely be making some adjustments to them. We promise that these concerns will absolutely be taken into consideration prior to any changes actually being implemented." This proves the original idea had flaws that you had missed. How many flaws in the adjusted version would you find through feedback? Are you in a hurry? Will the issues and consequences be easier to fix once it has been released? Food for thought.
  18. Do iron, sandstone, salt and other non-rock tiles spread?
  19. There will always be a skill that's harder and slower than the rest, let it be, don't open a can of "make all things easy". But hey, if you want to go there... meditation, channeling, prayer.. all worse than WS in my book. And compared to many other skills out there, WS in it's nature is way easier to grind. Just stand there, and imp stuff. Only concern is keeping the forge hot and not scrap the last of your lump. For example natural substance, coal making, animal husbandry - in a way they are harder than WS.
  20. Like: ability to offer solutions to unexpected problems. Genesis, strongwall, summon soul, etc. Utility spells. Dislike: priest mechanics constantly changed without a clear vision of what the end product should be. Btw, all of you complaining about saccing, think ahead. If saccing is removed, farmers will come at you with burning pitchforks
  21. You should be able to mine the V vein, if you stand on your T tile. At least this scenario works for me. Other angle could be from the other T's. But again, mining the vein from inside the first tunnel tile should still work. X | X | X X | T | T X | T | V S | S | S
  22. My first question, is this something that really needs time and resource any time soon? Current system works, we're all used to it, haven't seen complaints about it. I mean, sorry, but there are so many annoying bugs and "features" that should be addressed... For someone who does not exercise spam saccing/casting, this would actually add confusion. I sac, I get favor, I get to cast a spell, it's a simple and reliable process right now. I can just set those actions in queue and check back in a minute. Because let's face the truth, most priests are alts and while doing casting, we play other character(s). With proposed change, priest window requires more attention. Next bump is linked casting. Not as much of an issue if one player controls both/all links, but with different players linking up, it gets more complicated as well. Currently, the main priest sees from event window if the batteries have finished saccing and knows exactly when casting is possible. With proposed changes, the exact time becomes guesstimational or needs active communication (which translates into more hassle). Effect on linked channeling grinds needs a profound evaluation too. In conclusion, I think the proposed mechanic would not improve priest play. Personally, I could see it as improvement, if saccing fills all usable favor instantly (as it is now) and in addition there is the "pending" pool. I can also see how this gets a not_going_to_happen label. If the main goal is to decrease time spent on sacrificing, then yea, just halve the saccing timer, job done.
  23. Missed my point... if one does ugly and sloppy job, why should anyone else fix it. There's also the question "who actually has to live with it?" If a road builder from far west goes to the east coast, builds a rough highway through a tundra which took a year for locals to expand... I'd be pissed too as one of the locals there. Anyway, in the end it all comes down to sooo many things to consider, pretty much as in real life, so the "be nice" rule is pretty much the only proper one to follow Diplomacy at it's finest. I don't advocate for either party. I'm not even here. /shrug
  24. There is some truth and reasoning in Andru's thoughts. In many cases, a highway does not destroy the surrounding environment. When planned properly and designed according to the nature around it, it can and will improve the landscape. However, way too often the highway crew just wants to have a road from A to B, they want it done fast. Once the road is done and functional, they're done with it. What's around the road, is none of their business and not of their interest. It's nature, it will adapt. That's when "green people" have the right to riot. Sometimes, building the road around a steppe is a better solution than through it. Sometimes, a highway can narrow down from 3-wide to 2-wide, if it's in the middle of swamp or "no where". I've also noticed, way too often do people build those massively wide roads when there's not really reason for it, other than "it's highway". 3 tiles paved, extra 1-2 tiles at the sides for sand or moss etc. And then this highway ends at some small village, barely sees any traffic. I understand deed owners want their place to be connected to the "route" network. But 2 wide is also highway. Even gravel can be highway, and sometimes looks much better than fancy pottery brick. Highway can decay and it may be modified. If you're not happy what was built in your back yard; or if you want to place a deed on a highway, you are allowed to re-route it through other areas, as long as the connection remains active. Highway can also decay on it's own, if the deeds connected to it are disbanded. Not likely to happen when the road connects starter towns; but again, you can modify the trajectory, if you really want to. Official highway rules in effect, from this thread.
  25. I'd like to ponder on that topic a little more. A /balance or /bank command would be fine, since we already have many of those to tell us many of things. However. While there is ongoing work in UI improvement (I'd like to think it is ongoing and not left as is) - should those chat commands become actual UI components? /weather, /time, maybe even /almanac, many of us use those daily. It has been suggested to add the /time to character's healthbar, where we currently have FPS and speed shown already. Perhaps add bank balance to the health bar mouseover box, and weather icon to status effects. Just example ideas.