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About JackBinimbul

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  1. I know this mod exists, but I can't seem to find a functioning option. I want a mod that auto sorts items by QL in all bulk bins. E.G. 1-10 QL gets put into one stack, 11-20 QL into another, then 21-30, etc etc. I was trying to use this one but can't get it working. If someone could point me in the right direction, it would be most appreciated.
  2. That's greats news! I will definitely be playing then. The texture pack will also be an awesome addition to my offline server. Thanks for taking the time to keep me updated!
  3. It's really necessary for me! I play on my own server, just my girlfriend and I. We've been playing Wurm for about 8 years. It was our go-to game back when we could only communicate online. Now we live together and it's still something we do together. When you're playing all alone on a server, it takes a lot of livestock to build up to 5 speed horses or enough cattle for cooking skill. The lack of a branding limit definitely helps with keeping my cattle organized. I'm also very space efficient with my farms and build them with role play in mind. There is no way I'd ever be under the animal ratio in the vanilla game. The ratio imposed has nothing to do with real life limitations. I could get behind it, if it did. It was a system introduced by Rolf to avoid addressing his buggy spawn system that prevented creatures from spawning when people had huge breeding operations. I could always expand my deed, but A. I'd have to have it about 3x the size I actually use, B. It would push spawns further and further away. I don't build big deeds. I had a huge deed on Deli and it was more work and stress than I found enjoyable. Without this mod, my ratio is about 10 and I definitely notice issues. Not in the form of disease--because I have my pastures built well--but from miscarriage. When I had issues with this mod not properly triggering earlier this week, I lost 3 out of 6 to-be-born foals. Thankfully, I didn't lose the mothers. I know there may not be a huge demand for this and that you may see it as a waste of your work when you could focus elsewhere, but so long as this mod is functioning, I will be using it!
  4. I had a broken mod in that was preventing the mod launcher from launching properly. Disregard!
  5. Good to know there's a site now! I can keep a look out there. I was wondering, when it's finished, are you just going to open it up as a public server or do you intend to make it available for people to download the whole kit and caboodle for their own servers? Either way, I'm very interested. My only concern with the former is that (since it's based on UO) it's likely to be PVP. Playing original UO back in the day is where my deep-seated hatred for PVP began.
  6. Is anyone else having crops rot with the update? I installed the latest version of everything and my crops are spoiling.
  7. This mod doesn't seem to be functioning properly anymore. I know there hasn't been a ton of demand for this, but I really can't imagine playing Wurm without this bad boy. Plahz halp. Edit: I take it back. It still works brilliantly. I had ###### up on my end.
  8. How's this going, Malena? I've been watching it with much excitement!
  9. My mind is blown. I'm in love with this project. It would be so awesome playing a UO map in Wurm. It would be so weirdly nostalgic knowing where everything is and yet experiencing it all new!
  10. Game won't load with this mod active. It's a shame, we really need a surface mining mod.
  11. Crop mod doesn't seem to be working properly after the patch. My crops still go to "only weeds". Nevermind. Somehow when I updated everything, cropmod didn't have the new files replace the old ones.
  12. Huh, that's interesting. Good to know. It still would be nice to be able to have a whole tile match the slope you're on. Let's say you're building a road that runs north to south at a 6 slope incline. It becomes tedious doing each new tile at the appropriate slope. But it's definitely nice to know there's a short cut for the east/west tile border