wurmian20120510

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  1. Mint 18.3 (64-bit) jre1.8.0_211 (64-bit) unable to start wurm

    I did that, but now: mypc@mypc-NV56R:~$ java -version Command 'java' not found, but can be installed with: sudo apt install default-jre sudo apt install openjdk-11-jre-headless sudo apt install openjdk-8-jre-headless mypc@mypc-NV56R:~$
  2. Mint 18.3 (64-bit) jre1.8.0_211 (64-bit) unable to start wurm

    If I try to follow the guide: Install Oracle Java 8 In Ubuntu Or Linux Mint Via PPA Repository [JDK8] here are the results: mypc@mypc-NV56R:~$ sudo add-apt-repository ppa:webupd8team/java You are about to add the following PPA: The Oracle JDK License has changed for releases starting April 16, 2019. The new Oracle Technology Network License Agreement for Oracle Java SE is substantially different from prior Oracle JDK licenses. The new license permits certain uses, such as personal use and development use, at no cost -- but other uses authorized under prior Oracle JDK licenses may no longer be available. Please review the terms carefully before downloading and using this product. An FAQ is available here: https://www.oracle.com/technetwork/java/javase/overview/oracle-jdk-faqs.html Oracle Java downloads now require logging in to an Oracle account to download Java updates, like the latest Oracle Java 8u211 / Java SE 8u212. Because of this I cannot update the PPA with the latest Java (and the old links were broken by Oracle). For this reason, THIS PPA IS DISCONTINUED (unless I find some way around this limitation). Oracle Java (JDK) Installer (automatically downloads and installs Oracle JDK8). There are no actual Java files in this PPA. Important -> Why Oracle Java 7 And 6 Installers No Longer Work: http://www.webupd8.org/2017/06/why-oracle-java-7-and-6-installers-no.html Update: Oracle Java 9 has reached end of life: http://www.oracle.com/technetwork/java/javase/downloads/jdk9-downloads-3848520.html The PPA supports Ubuntu 18.10, 18.04, 16.04, 14.04 and 12.04. More info (and Ubuntu installation instructions): - http://www.webupd8.org/2012/09/install-oracle-java-8-in-ubuntu-via-ppa.html Debian installation instructions: - Oracle Java 8: http://www.webupd8.org/2014/03/how-to-install-oracle-java-8-in-debian.html For Oracle Java 11, see a different PPA -> https://www.linuxuprising.com/2018/10/how-to-install-oracle-java-11-in-ubuntu.html More info: https://launchpad.net/~webupd8team/+archive/ubuntu/java Press Enter to continue or Ctrl+C to cancel Executing: /tmp/apt-key-gpghome.7NpxZE0YCq/gpg.1.sh --keyserver keyserver.ubuntu.com --recv-keys 7B2C3B0889BF5709A105D03AC2518248EEA14886 gpg: key C2518248EEA14886: 14 signatures not checked due to missing keys gpg: key C2518248EEA14886: "Launchpad VLC" not changed gpg: Total number processed: 1 gpg: unchanged: 1 mypc@mypc-NV56R:~$ sudo apt-get update Hit:1 http://ppa.launchpad.net/webupd8team/java/ubuntu bionic InRelease Hit:2 http://archive.ubuntu.com/ubuntu bionic InRelease Get:3 http://archive.ubuntu.com/ubuntu bionic-updates InRelease [88,7 kB] Hit:4 http://archive.canonical.com/ubuntu bionic InRelease Get:5 http://security.ubuntu.com/ubuntu bionic-security InRelease [88,7 kB] Ign:6 http://packages.linuxmint.com tessa InRelease Hit:7 http://packages.linuxmint.com tessa Release Get:8 http://archive.ubuntu.com/ubuntu bionic-backports InRelease [74,6 kB] Get:9 http://archive.ubuntu.com/ubuntu bionic-updates/main i386 Packages [516 kB] Get:11 http://archive.ubuntu.com/ubuntu bionic-updates/main amd64 Packages [617 kB] Get:12 http://archive.ubuntu.com/ubuntu bionic-updates/main amd64 DEP-11 Metadata [276 kB] Get:13 http://archive.ubuntu.com/ubuntu bionic-updates/universe amd64 Packages [936 kB] Get:14 http://archive.ubuntu.com/ubuntu bionic-updates/universe i386 Packages [924 kB] Get:15 http://security.ubuntu.com/ubuntu bionic-security/main amd64 DEP-11 Metadata [14,9 kB] Get:16 http://archive.ubuntu.com/ubuntu bionic-updates/universe amd64 DEP-11 Metadata [227 kB] Get:17 http://archive.ubuntu.com/ubuntu bionic-updates/multiverse amd64 DEP-11 Metadata [2 464 B] Get:18 http://archive.ubuntu.com/ubuntu bionic-backports/universe amd64 DEP-11 Metadata [7 224 B] Get:19 http://security.ubuntu.com/ubuntu bionic-security/universe amd64 DEP-11 Metadata [35,7 kB] Get:20 http://security.ubuntu.com/ubuntu bionic-security/multiverse amd64 DEP-11 Metadata [2 464 B] Fetched 3 810 kB in 2s (1 890 kB/s) Reading package lists... Done mypc@mypc-NV56R:~$ sudo apt-get install oracle-java8-installer Reading package lists... Done Building dependency tree Reading state information... Done Package oracle-java8-installer is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'oracle-java8-installer' has no installation candidate mypc@mypc-NV56R:~$ and: mypc@mypc-NV56R:~$ apt search oracle p cl-sql-oracle - CLSQL database backend, Oracle p libdatetime-format-oracle-perl - module for parsing and formatting Oracle dates and p libmono-oracle4.0-cil - Mono Oracle library (for CLI 4.0) p linux-buildinfo-4.15.0-1007-oracle - Linux kernel buildinfo for version 4.15.0 on 64 bi p linux-buildinfo-4.15.0-1008-oracle - Linux kernel buildinfo for version 4.15.0 on 64 bi p linux-buildinfo-4.15.0-1009-oracle - Linux kernel buildinfo for version 4.15.0 on 64 bi p linux-buildinfo-4.15.0-1010-oracle - Linux kernel buildinfo for version 4.15.0 on 64 bi p linux-buildinfo-4.15.0-1011-oracle - Linux kernel buildinfo for version 4.15.0 on 64 bi p linux-buildinfo-4.15.0-1013-oracle - Linux kernel buildinfo for version 4.15.0 on 64 bi p linux-headers-4.15.0-1007-oracle - Oracle Linux kernel headers for version 4.15.0 on p linux-headers-4.15.0-1008-oracle - Oracle Linux kernel headers for version 4.15.0 on p linux-headers-4.15.0-1009-oracle - Oracle Linux kernel headers for version 4.15.0 on p linux-headers-4.15.0-1010-oracle - Oracle Linux kernel headers for version 4.15.0 on p linux-headers-4.15.0-1011-oracle - Oracle Linux kernel headers for version 4.15.0 on p linux-headers-4.15.0-1013-oracle - Oracle Linux kernel headers for version 4.15.0 on p linux-headers-oracle - Linux kernel headers for Oracle systems. p linux-image-4.15.0-1007-oracle - Signed kernel image oracle p linux-image-4.15.0-1008-oracle - Signed kernel image oracle p linux-image-4.15.0-1009-oracle - Signed kernel image oracle p linux-image-4.15.0-1010-oracle - Signed kernel image oracle p linux-image-4.15.0-1011-oracle - Signed kernel image oracle p linux-image-4.15.0-1013-oracle - Signed kernel image oracle p linux-image-oracle - Linux kernel image for Oracle systems. p linux-image-unsigned-4.15.0-1007-oracle - Oracle Linux kernel image for version 4.15.0 on 64 p linux-image-unsigned-4.15.0-1008-oracle - Oracle Linux kernel image for version 4.15.0 on 64 p linux-image-unsigned-4.15.0-1009-oracle - Oracle Linux kernel image for version 4.15.0 on 64 p linux-image-unsigned-4.15.0-1010-oracle - Oracle Linux kernel image for version 4.15.0 on 64 p linux-image-unsigned-4.15.0-1011-oracle - Oracle Linux kernel image for version 4.15.0 on 64 p linux-image-unsigned-4.15.0-1013-oracle - Oracle Linux kernel image for version 4.15.0 on 64 p linux-modules-4.15.0-1007-oracle - Oracle Linux kernel extra modules for version 4.15 p linux-modules-4.15.0-1008-oracle - Oracle Linux kernel extra modules for version 4.15 p linux-modules-4.15.0-1009-oracle - Oracle Linux kernel extra modules for version 4.15 p linux-modules-4.15.0-1010-oracle - Oracle Linux kernel extra modules for version 4.15 p linux-modules-4.15.0-1011-oracle - Oracle Linux kernel extra modules for version 4.15 p linux-modules-4.15.0-1013-oracle - Oracle Linux kernel extra modules for version 4.15 p linux-modules-extra-4.15.0-1007-oracle - Oracle Linux kernel extra modules for version 4.15 p linux-modules-extra-4.15.0-1008-oracle - Oracle Linux kernel extra modules for version 4.15 p linux-modules-extra-4.15.0-1009-oracle - Oracle Linux kernel extra modules for version 4.15 p linux-modules-extra-4.15.0-1010-oracle - Oracle Linux kernel extra modules for version 4.15 p linux-modules-extra-4.15.0-1011-oracle - Oracle Linux kernel extra modules for version 4.15 p linux-modules-extra-4.15.0-1013-oracle - Oracle Linux kernel extra modules for version 4.15 p linux-oracle - Complete Linux kernel for Oracle systems. p linux-oracle-headers-4.15.0-1007 - Header files related to Oracle Linux kernel versio p linux-oracle-headers-4.15.0-1008 - Header files related to Oracle Linux kernel versio p linux-oracle-headers-4.15.0-1009 - Header files related to Oracle Linux kernel versio p linux-oracle-headers-4.15.0-1010 - Header files related to Oracle Linux kernel versio p linux-oracle-headers-4.15.0-1011 - Header files related to Oracle Linux kernel versio p linux-oracle-headers-4.15.0-1013 - Header files related to Oracle Linux kernel versio p linux-oracle-tools-4.15.0-1007 - Oracle Linux kernel version specific tools for ver p linux-oracle-tools-4.15.0-1008 - Oracle Linux kernel version specific tools for ver p linux-oracle-tools-4.15.0-1009 - Oracle Linux kernel version specific tools for ver p linux-oracle-tools-4.15.0-1010 - Oracle Linux kernel version specific tools for ver p linux-oracle-tools-4.15.0-1011 - Oracle Linux kernel version specific tools for ver p linux-oracle-tools-4.15.0-1013 - Oracle Linux kernel version specific tools for ver p linux-signed-image-oracle - Signed Oracle Linux kernel image (dummy transition p linux-signed-oracle - Complete Signed Oracle Linux kernel and headers (d p linux-tools-4.15.0-1007-oracle - Oracle Linux kernel version specific tools for ver p linux-tools-4.15.0-1008-oracle - Oracle Linux kernel version specific tools for ver p linux-tools-4.15.0-1009-oracle - Oracle Linux kernel version specific tools for ver p linux-tools-4.15.0-1010-oracle - Oracle Linux kernel version specific tools for ver p linux-tools-4.15.0-1011-oracle - Oracle Linux kernel version specific tools for ver p linux-tools-4.15.0-1013-oracle - Oracle Linux kernel version specific tools for ver p linux-tools-oracle - Linux kernel versioned tools for Oracle systems. p spamoracle - statistical analysis spam filter based on Bayes' f p spamoracle:i386 - statistical analysis spam filter based on Bayes' f v spamoracle-byte - v spamoracle-byte:i386 - mypc@mypc-NV56R:~$
  3. Mint 18.3 (64-bit) jre1.8.0_211 (64-bit) unable to start wurm

    On Mint 18.3 with openjdk1.8.0_211 I could get as far as seeing the IcedTea splash screen, then confirm that I really want to run this application (Wurm) and then I would see the small Wurm splash screen. I tried this in the beginning of my struggle in mint 18.3, and it didn't work - some error about the package no longer available: On Mint 19.1 with openjdk11, and icedtea-netx 1.8 (available in Software Manager in my linux mint 19.1) I get nothing past the IceadTea splash screen. So, I followed these instructions: How to Remove/Uninstall (Oracle Java & openJDK) on Linux and I did get the: mypc@mypc-NV56R:~$ java -version bash: /usr/bin/java: No such file or directory Trying this on mint 19.1: produces: mypc@mypc-NV56R:~$ sudo apt-get install oracle-java-8-installer Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package oracle-java-8-installer So, right now I'm on Mint 19.1, at: mypc@mypc-NV56R:~$ java -version bash: /usr/bin/java: No such file or directory
  4. Mint 18.3 (64-bit) jre1.8.0_211 (64-bit) unable to start wurm

    :~$ java -version openjdk version "11.0.3" 2019-04-16 OpenJDK Runtime Environment (build 11.0.3+7-Ubuntu-1ubuntu218.04.1) OpenJDK 64-Bit Server VM (build 11.0.3+7-Ubuntu-1ubuntu218.04.1, mixed mode, sharing)
  5. Mint 18.3 (64-bit) jre1.8.0_211 (64-bit) unable to start wurm

    Took a while, but I'm on Mint 19.1 as you suggested. Should I now follow for example this guide -> link as far as installation, and just replacing their 1.8.0_191 with _211 as the current version? What do I need to do after installing Oracle's Java? (to install IcedTea?)
  6. Been trying to start the game using different guides. The last one I used was from: Howto install Oracle (Sun) Java JRE for Linux Mint My game would always hang on splash screen. So now I want to try the common solution from the forum, which is to uninstall all java and reinstall oracle (version 8?). How do I get rid of all the java and IcedTea from my laptop? I'm asking because if I try: sudo apt-get purge openjdk-8-* I'm getting: Package 'openjdk-8-jre' is not installed, so not removed Same goes for all other java 8 packages. ended with: 0 upgraded, 0 newly installed, 0 to remove and 1 not upgraded.
  7. F2P account casual player looking for a village - the wilder/more chaotic the better (I dislike nature that is pretty, and perfectly arranged). Would appreciate if village templars/guards would protect me from monsters if any start chasing me. I love wild, uncontrolled nature.
  8. action related music

    See, this is where you're wrong - I DO like Gojira a lot, and I wouldn't mind listening to this when I go to war, BUT the problem is, it would not be appropriate for such game if you compare it to the music we already have in game (which I DON'T like btw) simply if you take the instruments used into consideration. But the interesting thing about the music I suggested was it contains no instruments - only human voice, so another way could be to allow others singing into the microphone and lets other nearby players listen to that with toggle option in case someone's singing is annoying to a player. And THAT could lead to the emergence of a bard community, so you could offer various things for bards to sing/play music for you!
  9. action related music

    How about adding music related to player's activity? Imagine someone's ship going nearby in the game and hearing this: "Where Am I To Go M'Johnnies"
  10. Sandbox Expectations

    What keeps people from playing this game is: - compatibility issues (for example I can't play on full screen, or I get weird graphical artifacts / glitches in game), - poor / lack of animations (but it's better than it used to be), - since forever, lights and shadows in games have been putting the most strain on hardware, and it's logical that lamps (light sources) tend to be in groups, so I'd keep that in mind if I was designing the performance in a game - maybe simply adding extra options to decrease lights and shadows quality/set their maximum visible number/distance that computer has to draw would do, - tutorial doesn't show how you get hurt, and how to heal wounds (it's a surival game, so you'd think wound treatment should be the priority): where to get cotton and healing covers from?, how to apply them on wounds?, which wounds to cure and which ones can be left untreated?, how to call guards for help? a few drowning scenarios? etc. I would see actual scenarios of it, not just a text windows describing it (because, again, it's a survival game so that part is pretty darn important). EG. player actually fights an animal and gets hurt/dies until winning the fight, and then the hands-on wound treatment with explanation. Find a field of cotton and harvest it / botanize for it on a grass tile, use first aid and put healing covers on your wounds to complete the tutorial.
  11. Message To The Dev: First Impression Of This Game

    All you need is to add fighting different types of monsters in tutorial (how age, type, awareness etc. affect their strength), and at least indicate which are the easiest monsters to fight (rats, deers?), so that people can avoid everything else they can't handle in the beginning. Plus things like 'help!' / 'guards!' commands, and just remembering where to run for help if in trouble. Also, always carry some cotton (available through botanizing, which you do on grass tiles, and don't need any tools for. All this because this isn't your average mmorpg at all - it's very different!
  12. Why is it so hard?

    I agree with Klaa, everyone has instincts regardless of how moral they might be, so in the Wurm setting, I'd expect quite a lot of brutality. On the other hand, the game does seem to be a bit too hard for newbies, (but that might be fixed with some improvement to the tutorial, and a few minor changes as far as new characters) versus, let's call it the challenge-curve, later in game. It seems to me the biggest challenging factor later is time instead of difficulties like fighting, or riddles, or just figuring out stuff. But I'm still a newbie so I might be wrong on this one... Riddles IMHO are what is usually missing in games, and what would be a good replacement for time-challenge, that is pretty much the sole challenge for the experienced/hardened/strong characters have in most games I've seen. So I'd see something of a combination of missions and riddles for end-game challenges, probably involving the necessity to team up with other characters.
  13. [new weapons] slings and crossbows

    Slings should be easy to craft, but would be the weakest ranged weapons, in contrast to crossbows, that would be strongest, but very hard to craft, and slower in attack than bows. from: http://en.wikipedia.org/wiki/Crossbow Some more about slings: http://www.youtube.com/watch?v=osB1sl3_7Fc
  14. [new monster] swarm

    Here is a Diablo 2 example: http://diablo2.diablowiki.net/images/b/be/Swarm.jpg It could also be used later to create bioluminescent insect swarms like the Lampyris noctiluca (eye-candy for night exploration). ;D Or... taming them and then trapping them inside of a lantern to produce a portable lightsource? Or something like that. I found this very interesting and a good idea for Wurm implementation: from: http://www.glowworms.org.uk/
  15. Tutorial feedback

    My suggestions: 1. For the first 24 hours of playing, make the compass impossible to lose upon death and make it constantly displaying the directions (no delay and no need for stopping moving the character in order for it to show the directions). 2. More pictures, less text. Could some tutorial content be replaced by simple animations? This would make it easier and faster to grasp at least some of the ideas IMHO. 3. I agree with what Tazuras said about deed and in-game wiki tutorial (last post on page #1). And here is where I have another suggestion: why not make part of the tutorial take place in a sample deed/village for that purpose. You could also make a map, where it's not allowed to create deeds/villages, but with a lot of templars/guards/places to protect newbies from monsters, and the newbies would always spawn there for the first 24 hours, and later choose server/map. Kind of an easier-to-play version of the actual world. If not templars/guards, maybe make the monsters there easy to kill for newbies, or make newbies much harder to get killed.