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  1. Thanks for the reply @Keenan. I didn't realise there was reasoning behind the length of the timer to be honest, that makes a lot more sense though. If it's possible, I think adding both options 1 and 2 would be great (as in change the timer to 5 minutes for the time being whilst option 2 is being worked on).
  2. I don't know about you, but when I'm doing semi-afk tasks on Wurm I often get distracted pretty easily, and before I know it this shows up in event chat: [00:00:00] Auto-freezing sleep bonus after 10 minutes of inactivity. Hours of sleep bonus are probably wasted everyday because of how long the inactivity timer currently is. I think it'd be a welcomed addition to the game for there to be a way to set how long it takes before your sleep bonus is automatically disabled. This could be done through a chat command or through an interface in the game. I'm sure there are extra features that could be added to it but in its simplest form there would be a minimum time and a maximum time and you have the freedom to choose a timer within that parameter. Please avoid responding with +1/-1 as the devs ignore those kinds of comments. Instead give feedback or possible additions to the idea, thanks
  3. Both great suggestions! When you fail to craft something it damages the materials, the same should go for hair. Maybe after X amount of failed attempts, it makes the person bald and unable to receive a haircut for X amount of time. Also, a built-in payment/tipping system would definitely streamline the whole process of receiving a haircut. There could be a way to set a price (similar to COD when mailing items) on the window where the haircut takes place. Then on the consent window that follows, it would display the price and have a way for the customer to add a tip (in the same way the hairdresser set the price).
  4. I know we're not really meant to repost already existing suggestions, but the ones I've seen from a quick keyword search are either one sentence wonders or a decade old. I thought it'd be a good idea to create a fresh thread with a more fleshed-out version of the idea. Overview: I think a Hairdressing/Barbering skill would be a great addition to the game. It would allow players the freedom to customise their hair without completely removing the use of the Hand Mirror. Hairdressing/Barbering would also open up a lot of potential for player interaction and roleplay depending on how it's setup. I also think the random appearance when you first spawn and the Hand Mirror should remain the same, not adding any of the new haircuts or colours to them, to incentivise the training and use of the new skill. Apart from adding new hair/facial hair styles, I think a lot of the things that would be involved in making this a skill are already in the game. I'm not saying this would be easy, there's obviously going to be a lot of back end work to make it happen, but it'll surely lighten the load if this skill does go into development. How it could work: You would use a pair of scissors on another player, this would open up a prompt for the other player which they would have to accept/deny (similar to dueling), if they do accept then a window (similar to the Hand Mirror window) would appear for the person who used the scissors allowing them to customise the other player's hair. When the hairdresser completes the haircut there could also be a further window that appears for the player receiving the haircut where they consent to the changes (to avoid griefing). There is also the potential for dyes to be used to change the hair colour which would open up a much wider variety of options for customisation. For those who want to cut their own hair, a mirror would need to be added to the game which they would use scissors on to open the Hand Mirror-esque window allowing them to customise their hair. Since cutting your own hair is arguably harder to do, it should require a higher skill to perform that specific haircut on yourself than it would to perform it on another player. Finally, so the skill doesn't solely rely on player interaction or spam cutting your own hair, there would also need to be some sort of training dummy-esque item added to the game that allows you to train your skill on it. This could simply be made by combining thatch or strings of cloth with a training dummy, which would add 'hair' to it. As your Hairdressing/Barbering skill increases you would unlock a wider variety of styles and possibly a broader RGB spectrum for dyes. Scuffed mockup: Please avoid responding with +1/-1 as the devs ignore those kinds of comments. Instead give feedback or possible additions to the idea, thanks
  5. CoD to Tormund: Butchering knife, iron (c56) Ql34.16, Basinet Helm, Steel Ql 46.48, One of the Freebie Shovels (Just set a price you think is appropriate)
  6. CoD to Tormund: 69coc Pelt - 40c
  7. Close.

    CoD to Tormund: C79, Ql96.26
  8. Friendly Trader +Rep would recommend
  9. Friendly Trader Quick and easy transaction +Rep would recommend
  10. Hey, I'm starting over on Wurm on a fresh account as my old ones had names I didn't like. I have a fair amount of experience on Wurm and know how the majority of things work but I've not played in a while. IGN: Tormund Timezome: GMT