Daray

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Everything posted by Daray

  1. You need to update the ids to match your tools using the settoolbelt command - see the section Modes in the original post.
  2. Well to be honest I didn't want to accidentially hit it, and I seldomly use guards anymore. If your fs is low you might want to bind it to something easier to hit...
  3. Ty ^^ Prior and Next are simply the LWJGL key names for Page Up and Page Down, respectively. You can find a list of key codes and names at http://www.minecraftwiki.net/wiki/Key_Codes (both games use LWJGL).
  4. Hi guys, @silverback: I might be able to make a trip to inde this Saturday. Will you able to do it this saturday? If so, how many diggers can you gather, and how much dirt do you plan do dig? @Marex: Would be great if you can drop by. If you are able to this saturday, you might even get company :-) @Trynton: Great, see you on saturday then :-) @everybody: Which of you want to keep the dirt? I plan on building bsbs on the harbor for each digger+alts to track who has dug how much. If you want to transport the dirt home immediately, you can let me have a look in the cargo ships before departure. I plan on being online most of this saturday (CET timezone).
  5. A later update today fixed the problem. Ty :-)
  6. With todays update, Wurm now looks like this: Console log: http://pastebin.com/jchY0Wuw I can still find the outlines of most objects (torches, barrels, horses, ...) and terrain tiles, but not walls and fences. As can be seen in the screenshot, FPS is around 3-5. Disabling VBOs makes the client render things correctly again, but the FPS is still just as bad. By lowering the graphics settings I am able to squeeze the framerate up to 8. Tested on Ubuntu 10.04 with Oracle Java 6 and 7 and OpenJDK 6.
  7. Hi dark, can you post a link to the contents of your default.txt file? You can use http://pastebin.com/ to store it online.
  8. Hmm, are you sure you have activated a sickle when trying to prune? I haven't been using the ACTIVATE action so far, but I'll definitely try it out for building. Double clicking in you inventory is so 1990s anyway Perhaps mapping it to a spare mouse button? For sowing however, I prefer having a cloth satchel in my toolbelt. Selecting the toolbelt slot containing the satchel will then activate the first item inside the satchel.
  9. Thanks, I've added a link to the examples section of the Key Bindings page to make it easier to find.
  10. Thanks for the feedback guys... Regarding your questions Silures, it is currently only possible to bind a key to either a single action or a console command. Actions cannot be started from the console, so you start them using a key binding. I guess it is designed this way to prevent macros. Due to this, it is not possible to have a primary action key like you describe - you need to use the correct key for each tool, or use the "modes" approach I described above to assign different actions to the same key depending on the active mode. It is possible however to adjust all the settings that are changeable at runtime via the console, and thus via binds. You can use the command dump settings to see the name of all settings and the present value. You might have to do a bit of guesswork to find out which name corresponds to which setting in the options dialog. Please post if you find some settings that are good for tuning your FPS - I'd like more control over performance too :-)
  11. That's a good question. I was planning on using the dirt on the other end of the deed. If you are interested in keeping the dirt yourself, I can offer you a rate of 2s per 1k dirt instead of 2.5s. That way you will still be able to sell the dirt for a nice profit. PS.: I have no idea how this usually works. I don't mind paying people more than the "going prices", as I feel that the prices on the Freedom Isles have been driven painfully low. On the other hand, please tell me if the rates are too much higher than normal. If that is so, people will just think "whoa he's dumb", instead of getting inspired to raise their rates too
  12. Thanks for pointing that out, Elen; I didn't know that the rates for dredging and digging were different. I won't underpay people of course, so I'll update the rate to 2.5s per 1k dirt...
  13. Hi folks, I thought I'd share the key binding setup I've been using for the last year. If you do not already use key bindings, hurry up and read the Key bindings article on Wurmpedia. You'll be glad you did! "Why go through the hassle of this"?, you ask, "I'm happy using my mouse". Well, spending hour upon hour on a laborious task can be hard on your hands and wrists, so why not make your Wurm experience a bit more comfortable? First, let us make some observation about key binding in Wurm: There are too many actions in Wurm to map them all to "convenient" keys. This means that some of the keys have to do different actions, depending on context. For instance, you don't need wood cutting bindings when mining, so they might as well share the same keys. In most cases, the Wurm interface still requires you to to use your mouse a lot. This means that much of the time you will only have your left hand on the keyboard. Hence, the most important bindings should be easily reachable from the left hand's home position. My setup is inspired by Miceless' Quickswitch hotkeys guide, which addresses our first observation by introducing something we can call modes. These modes are implemented as scripts that makes some of the keys (X, C, Shift-X and Shift-C) have different actions depending on the active mode. I have extended this scheme by making the modes fill out the toolbelt with the relevant tools upon activation. My setup is available as a Github repository. You can browse through the files to get inspiration, or download and install the complete setup. Click here to browse (or download) my setup: github.com/mntnoe/wurm-bindings Take especially a look at the file common/base.txt, which contains most of the key bindings: github.com/mntnoe/wurm-bindings/blob/master/common/base.txt I'll go through the different parts of the setup below. Movement Movement works much like in the default setup. I made it possible to move around using only the keyboard, or only the mouse respectively. Which is handy when you're holding a cup of coffee during a morning grind bind W MOVE_FORWARD bind S MOVE_BACK bind A MOVE_LEFT bind D MOVE_RIGHT bind Q TURN_LEFT bind E TURN_RIGHT bind Next TURN_DOWN bind Prior TURN_UP bind Alt+W CLIMB_UP bind Alt+S CLIMB_DOWN bind Mouse3 AUTORUN bind B AUTORUN Mouse3 is the button at the side of your mouse if you got one. Item handling Remember our observation about using mainly the left side of the keyboard for things we do often? These actions have "good" keys, as we use them all the time: bind R TAKE bind T DROP bind F EXAMINE bind V OPEN bind Shift+V CLOSE Modes Now for the modes. Modes are activated by running a script file containing the console commands to rebind X and C and fill out the toolbelt. I'm using the F-keys to switch modes, as the menu bar displays the actions these keys are bound to. Handy if you have trouble remembering which key activated which mode. The actions bound to the F-keys in Wurm's vanilla configuration have been moved to Shift-F1..F12, as I do not use them as often as I switch modes. Also, each mode binds F12 to a comment containing the name of the mode. Pressing F12 will do nothing, but you can then see the active mode at all times by looking at the top right entry in the menu bar. Here are the modes I currently use: bind F1 "exec mine.txt" bind F2 "exec dig.txt" bind F3 "exec wood.txt" bind F4 "exec crops.txt" bind F5 "exec animals.txt" bind F6 "exec forage.txt" bind F7 "exec mount.txt" bind F8 "exec move.txt" bind F9 "exec loot.txt" bind Ctrl+F1 "exec smith.txt" bind Ctrl+F2 "exec carp.txt" bind Ctrl+F3 "exec leather.txt" bind Ctrl+F4 "exec cloth.txt" bind Ctrl+F5 "exec pottery.txt" What happens when a mode is activated? Lets have a look at wood.txt: bind F12 "// wood" bind Ctrl+F12 "// wood" bind X CUT_DOWN bind Shift-X PRUNE bind C CHOP_UP bind Shift-C PICK_SPROUT settoolbelt 12345678 1 // hatchet (grind) settoolbelt 23456789 2 // hatchet (high QL) settoolbelt 34567890 3 // sickle In addition to binding the X and C keys, the script also loads the relevant tools into the toolbelt. You need the item ids of your items to do so. There is no way to determine an item's unique id from the console at the moment, but fortunately there is a workaround: Place the items which you want to know the id in the toolbelt and quit Wurm. You need to quit Wurm for the ids to be saved on your hard drive. In your Wurm installation folder, open the file players/player_name/playerdata.txt where player_name is the name of your character. The ids are the numbers on the lines starting with toolSlot1 to toolSlot10. It's a laborious task to fill in the ids of your tools in each of the script files, but quite worth it! Items in the toolbelt are activated by pressing the keys 1 to 7. I let the modes replace tools in slot 1 to 4, and use the last three slots for items like steel and flint and a statuette. Quick options If you have multiple characters logged in at once, you probably have muted the sound for all but your main character. I find it convenient to have only work sounds enabled on my alt. I can then mute and unmute these sounds depending on the distance between my characters to avoid hearing an echo, but still be able to hear if my alt is working or not: bind Ctrl+Shift+F8 "setoption sound_al_gain 0" bind Ctrl+Shift+F9 "setoption sound_al_gain 20" Also, if you like to have a good render distance, but your FPS drops when visiting the major towns, you can create scripts to load different render distance presets: bind Ctrl+Shift+F10 "exec distance_short.txt" bind Ctrl+Shift+F11 "exec distance_long.txt" distance_short.txt: setoption trees 1 setoption structure_render_distance 3 setoption item_creature_render_distance 4 distance_long.txt: setoption trees 2 setoption structure_render_distance 4 setoption item_creature_render_distance 4 Sharing between configuration profiles When you browse through the files at github, you'll notice that the script files in the configs/Daray directory executes a file from the common directory. This way you can share part of the setup between the Wurm Launcher's configuration profiles. Most importantly, it makes it possible for different characters to have their respective tools mapped into the toolbelt while keeping the key bindings in sync. Believe me, you need to sync your key bindings between your characters; otherwise you will get confused very fast... The static key bindings (e.g. those that does not get changed when switching modes) are also located in the common directory in the file base.txt, and can be reloaded by pressing Shift-F11. This way, these bindings will also get synced across characters. Further, Wurm replaces the content of the default keybindings.txt file on exit. Having your static keybindings defined as a loadable scripts will let you retain comments and sorting, making it easier to keep track of your bindings. Final note As you can see, Wurm's keybinding mechanism is quite flexible. Go ahead and create a setup that works for you. I hope you can get inspiration from my setup Also, feel free to give feedback and suggestions. -- Daray, keyboard addict
  14. We have a large area next to our dock that needs to be dredged. Location: New Jutland Plains on the west coast of Celebration. Dredge as much you can (up to a max of 20k dirt). We can offer 1.2s 2.5s per 1k dirt dredged. Edit: Updated the rate (see Elen's reply below).
  15. I can do the last slot at 4 PM EST on Aros then...
  16. This error message can generally be solved by emptying your Java cache or reinstalling Java. Try this: - Open your Control Panel - Open the Java settings - On the General tab, click the Settings button under Temporary Internet Files - Click the Delete Files button - Select everything and click Ok If you are still unable to launch Wurm, try uninstalling Java and installing the newest version from http://www.java.com/getjava/. If both attempts fail, try searching for "Bad installation. No jre found in the configuration file." on Google, as there are several threads on this error message. Good luck :-) Edit: Fixed link
  17. I am now able log in again on all my accounts - thanks to whoever fixed this :-)
  18. Edit: Marked as solved in the title, as at least two of are now able to log in again on our accounts. Does anybody still have trouble? I'm not sure if the cause of the bug is client side or server side, so feel free to move this post. I am currently having trouble logging in. The login procedure runs fine until the splash screen disappears and the world begins loading. Then the splash screen reappears and disappears in an infinite loop. According the log the issue is due to a broken pipe, so it might be on the server side the problem lies. I have tried logging in on three different accounts, and on both Windows 7 and Ubuntu 10.04, and with both Oracle Java 6 and 7. The attempt on Windows was performed on a fresh download of Wurm with vanilla settings and empty cache. The server I'm trying to log into is Celebration. All the characters are located at the deed New Jutland Plains. I did not have any trouble logging in about 12 hours ago (7 AM CET). Time is Wed Feb 06 18:55:05 CET 2013 Running client version 3.1.76-4609 === System information === Executing from /home/USERNAME/ Operating system: Linux (arch: amd64, version: 2.6.32-45-generic) Java version: 1.6.0_37 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 20.12-b01 (Sun Microsystems Inc.) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 >>> Main thread exiting. Loading character Ohm Loading config aros Loading props file /home/USERNAME/.local/opt/wurm/configs/aros/gamesettings.txt Loading props file /home/USERNAME/.local/opt/wurm/players/Ohm/password.txt >>> LoginFrame queue entry exiting. Loading character Daray Loading config daray Loading props file /home/USERNAME/.local/opt/wurm/configs/daray/gamesettings.txt Loading props file /home/USERNAME/.local/opt/wurm/players/Daray/password.txt Saving props file /home/USERNAME/.local/opt/wurm/players/Daray/password.txt Saving props file /home/USERNAME/.local/opt/wurm/configs/daray/gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r1137) Options up-to-date! Loading props file /home/USERNAME/.local/opt/wurm/players/Daray/playerdata.txt Loading props file /home/USERNAME/.local/opt/wurm/players/Daray/stats.txt Preparing to enable console logging. Now logging to /home/USERNAME/.local/opt/wurm/console.Daray.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false cloud_shadows = true collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = Mine|50000 customTimer2 = Pray|1200000 customTimer3 = Meditate|1800000 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = true depth_clamp_enabled = 2 display_settings = false:false:0:1920:1120:32:-1:false:true eigc_enabled = false enable_debugs = false enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 14 font_header = 26 font_italian = 11 font_monospaced = 11 font_static = 14 fov_horizontal = 80 fps_limit = 45 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = true hide_menu_no_target = true hide_menu_spam_mode = true hide_menu_stop = true high_res_binoculars = false hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 2 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false player_texture_size = 3 reflection_texture_size = 1 reflections = 3 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 3 shift_drag_default = 10 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = false skillgain_no_favor = true skydetail = 2 sound_al_gain = 20 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 2 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing /home/USERNAME/.local/opt/wurm/configs/daray/keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1920:1120:0:0 (false) Launching dotXSI Model Loader threads Launching Collada Model Loader threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.14 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points Generating: 128 source channels. === OpenGL information === LWJGL version: 2.8.5 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 560 Ti/PCIe/SSE2 OpenGL version: 4.2.0 NVIDIA 304.64 OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage 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GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB 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GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLSL version: 4.20 NVIDIA via Cg compiler Server response: Internal error. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 24 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (14). Texture Size: 512 Initializing font texture for SansSerif (14, italic). Texture Size: 128 Loading window positions from /home/USERNAME/.local/opt/wurm/players/Daray/windows_1918x1120.txt Loading props file /home/USERNAME/.local/opt/wurm/players/Daray/windows_1918x1120.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /home/USERNAME/.local/opt/wurm/players/Daray/logs/_Event.2013-02.txt Disabling Nagles Writing to /home/USERNAME/.local/opt/wurm/players/Daray/logs/Alliance.2013-02.txt Login successful Executing /home/USERNAME/.local/opt/wurm/configs/daray/autorun.txt Starting update of login splash image... Finished loading new login splash image! Initializing font texture for SansSerif (26, bold). Texture Size: 256 Game loop broken due to exception java.io.IOException: Broken pipe at sun.nio.ch.FileDispatcher.write0(Native Method) at sun.nio.ch.SocketDispatcher.write(Unknown Source) at sun.nio.ch.IOUtil.writeFromNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.write(Unknown Source) at sun.nio.ch.SocketChannelImpl.write(Unknown Source) at class.lE.a(SourceFile:582) at class.lE.c(SourceFile:485) at class.k.a(SourceFile:195) at com.wurmonline.client.h.e(SourceFile:316) at com.wurmonline.client.h.run(SourceFile:1375) at java.lang.Thread.run(Unknown Source) Startup Phase - Disconnected, trying to reconnect... Disabling Nagles Disabling Nagles Login successful Game loop broken due to exception java.io.IOException: Broken pipe at sun.nio.ch.FileDispatcher.write0(Native Method) at sun.nio.ch.SocketDispatcher.write(Unknown Source) at sun.nio.ch.IOUtil.writeFromNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.write(Unknown Source) at sun.nio.ch.SocketChannelImpl.write(Unknown Source) at class.lE.a(SourceFile:582) at class.lE.c(SourceFile:485) at class.k.a(SourceFile:195) at com.wurmonline.client.h.e(SourceFile:316) at com.wurmonline.client.h.run(SourceFile:1375) at java.lang.Thread.run(Unknown Source) Startup Phase - Disconnected, trying to reconnect... Disabling Nagles Disabling Nagles Login successful Game loop broken due to exception java.io.IOException: Broken pipe at sun.nio.ch.FileDispatcher.write0(Native Method) at sun.nio.ch.SocketDispatcher.write(Unknown Source) at sun.nio.ch.IOUtil.writeFromNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.write(Unknown Source) at sun.nio.ch.SocketChannelImpl.write(Unknown Source) at class.lE.a(SourceFile:582) at class.lE.c(SourceFile:485) at class.k.a(SourceFile:195) at com.wurmonline.client.h.e(SourceFile:316) at com.wurmonline.client.h.run(SourceFile:1375) at java.lang.Thread.run(Unknown Source) Startup Phase - Disconnected, trying to reconnect... Disabling Nagles Disabling Nagles Login successful Game loop broken due to exception java.io.IOException: Broken pipe at sun.nio.ch.FileDispatcher.write0(Native Method) at sun.nio.ch.SocketDispatcher.write(Unknown Source) at sun.nio.ch.IOUtil.writeFromNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.write(Unknown Source) at sun.nio.ch.SocketChannelImpl.write(Unknown Source) at class.lE.a(SourceFile:582) at class.lE.c(SourceFile:485) at class.k.a(SourceFile:195) at com.wurmonline.client.h.e(SourceFile:316) at com.wurmonline.client.h.run(SourceFile:1375) at java.lang.Thread.run(Unknown Source) Startup Phase - Disconnected, trying to reconnect... Disabling Nagles Disabling Nagles Login successful Game loop broken due to exception java.io.IOException: Connection reset by peer at sun.nio.ch.FileDispatcher.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(Unknown Source) at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.read(Unknown Source) at sun.nio.ch.SocketChannelImpl.read(Unknown Source) at class.lE.c(SourceFile:502) at class.k.a(SourceFile:195) at com.wurmonline.client.h.e(SourceFile:316) at com.wurmonline.client.h.run(SourceFile:1375) at java.lang.Thread.run(Unknown Source) Startup Phase - Disconnected, trying to reconnect... Time is Wed Feb 06 18:55:40 CET 2013 Performing final cleanup after playing 4s Quitting eigc cleanly Saving props file /home/USERNAME/.local/opt/wurm/players/Daray/playerdata.txt Saving props file /home/USERNAME/.local/opt/wurm/configs/daray/gamesettings.txt Saving props file /home/USERNAME/.local/opt/wurm/players/Daray/stats.txt Saving window positions to /home/USERNAME/.local/opt/wurm/players/Daray/windows_1918x1120.txt Saving props file /home/USERNAME/.local/opt/wurm/players/Daray/windows_1918x1120.txt Destroying game window Shutting down OpenAL subsystem. XSI Model Loader Thread exited. Collada Model Loader exited. XSI Model Loader Thread exited. XSI Model Loader Thread exited. Collada Model Loader exited. Collada Model Loader exited. Collada Model Loader exited. XSI Model Loader Thread exited. Running garbage collector... Fast Clock Workaround Thread exited. Running finalization... Goodbye. Exit. WARNING: OpenAL was already stopped.
  19. Corwen is just envious that our deed is so much cooler than his. Especially now when we're getting florboards... Which btw have been arranged by PM.
  20. Wtb 50 floor boards. I believe market price is about 4s for 50 floor boards, but let me hear your offer. Will pay 1s for delivery, but I can also pick them up myself. I am located at New Jutland Plains on the west coast of Celebration. Edit: Closed, arranged by PM.
  21. Great work, DM! Our deed, New Jutland Plains, is located at 7x 27y.