Dekaru

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About Dekaru

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    Settler
  1. I had this happen a couple more times after this was posted and I gathered a few more details: - This always happens directly below a surface lava tile. - This happens when the lava tile updates itself either by cooling off or flowing downhill, I had both of these events happen and in both cases the cave floor and ceiling got messed up in a similar fashion as the above screenshots.
  2. As the title implies, when we erupt the surface tile a lava wall is created underground, but to get rid of the lava we must freeze both the surface and the lava wall separately. On that note we can freeze undeground lava walls but we cannot erupt cave walls/veins from undeground.
  3. Currently lining up furniture can be a quite difficult and tedious process of pushing and pulling at different angles till you get them to line up. I propose a new set of actions be added that would allow more precision when pushing/pulling and rotating stuff: For rotating there could be a "Rotate by..." option that would pop up a dialog where you could type the angle of rotation desired. Likewise for push/pulling there could be options that would bring up dialogs where you could specify the magnitute of the action in centimers or some other appropriate unit. There could also be a way to specify the direction of the movement, maybe limited to 8 cardinal directions and requiring a compass. I feel like these additions would not be hard to implement and would allow us to organize our furniture in much more eye-pleasing ways without wasting much time or getting frustrated with stubborn items always being a little too far to a side or another.
  4. Guard towers can be tricky to position properly, and as they are rather expensive and time consuming to build we sometimes end up with towers that would look good if only they were rotated a bit or positioned a tad further toward one direction or another but look terrible because whoever added the last item wasnt centered on the tile or facing the correct direction. It would really help if the owner could rotate and push/pull it after it's built. Movement could be limited to the tile it was built on or perhaps up to 1 tile away to avoid pushing two towers closer than the min allowed distance.
  5. Basically a new building that would allow a person(or multiple people) to "embark as passenger" to be able to look over tall walls and dirt walls. Maybe even go a bit further and allow people on these towers to shoot over tall walls if the tower is right next to the tall wall. Of course the people on the towers would also have to be vulnerable to being shot from outside the tall walls and perhaps have a bit of a delay on disembarking to prevent "watch tower hopping".