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About Noiattaq

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  1. To add a bit more context, this qol improvement would make it so you don't need to expand your crate tree every time to reopen your cart or wagon. Just continue to open and drop like you can with the first crate in the stack.
  2. When you drop items onto the top level of a crate stack, i feel like the items should skip the full crates* and fall into the first crate(s) with space, like they do with the top crate when it has room. I try to do this inadvertantly a lot, because it feels natural [and would be so nice]
  3. The crafting recipes window needs a back button. We can search and drill down which is nice, but we can't go back. I find myself wanting to go back and see items one level up often.
  4. Maybe it gets cumbersome for our characters at 10 slots like nothing else physically or wogically fits on it. I like maiev's idea though, +1 for max slot increase with rarity.
  5. I gave these bricks to a friend, thread can be closed
  6. Price drop 1.5s/1k, lot for 10s. Crates included if you want them.
  7. 2s/k, lot for 15s. Crates included if you want them.
  8. Hi juggis- There is no easy way to do this, you need to get used to using the tools you have at your disposal. Compass, map, terrain. Traveling to a coast may help if possible. Also find the community maps, they show deeds and more detail than the in-game map. If you see someone in local, try asking for coords. Good luck
  9. Oh ok hm, both rebooting and relogging correct it for me. Possible fix here:
  10. This started happening to me sometimes after the windows 10 creators update. I don't know the trigger or the fix yet, but if you log out of windows and back in then you should be able to play again. Someone had mentioned a correlation with rdp, so it may happen after we connect remotely.
  11. This is a good point umbra, but for the sake of realism we should also consider the flip side of changing to no nearby window = no grass instead, and something more realistic for caves. Assuming that wurm grass requires sunlight to grow of course, which at this time it apparently does not - to your point
  12. I thought of all of Niki's points before she posted except for the terraforming one - that combined with the others makes a tent a structure beyond a shadow of a doubt. I was up on a hill at the time so not only could I not drop the tent, my horses also got stuck on a hill resulting in death. After the time I spent getting back I felt like discussing the structure and perimeter definitions a bit in terms of tents. It's all good though, I'm fine with all mechanics that work as intended
  13. I tried to drop my tent today prior to death for an easy recovery, and wasn't permitted due to deed rules. I was a little confused since there were no structures in sight, double clicked the tile and it was in a perimeter. The wiki defines perimeter as "The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. " Is it intended to not be allowed to drop a tent in a perimeter when we can mine, chop, and drop other items? Or is this a bug? Thanks
  14. I was thinking before, I would love to have some wurm swag like a poster or hell hound, troll etc. figurine for my desk. I would love a wurm online web store for non-virtual swag like these, t-shirts, etc. This could also be an avenue for advertising.