Quicktor

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Posts posted by Quicktor


  1. "The big PvP overhual has to wait, as there are more important things we have to do, like POTATO ###### SACKS!"

     

    Honestly though, it's too late for epic already, nice job dude..

     

    Didn't get the hint and really like that capes and stuff are coming in this case, still though....hurry!


  2. Alright, another try since the game seems to get an overhaul

     

    When you login, your inventory isn't in order and you have to arrange your groups to where you want them, every time you relog.

    By saving the positions of the items in the players inventory, the game just becomes more polished, and since it was back then to prevent macro'ing, well that serves no purpose at all anymore since there are other mechanics now to detect macro'ing.

     

    Another small change coming out of the same topic, that just let's the game look better and is easy to fix: When you login you have to rightclick your friend tab for example to let it "float" even though you logged out with it being open.

    If people choose to have tabs "float" just save it, so you dont have to re-float them every time you relog.


  3. 1.png

     

    a little thing would be the merch thing, now i am not a guy who sells stuff on homeservers, but maybe enabling putting merchs on starter deeds could be a possible fix, since there is actually a lot of people relying on these. not a big thing to me though, jsut pointing it out.


  4. 8 hours ago, SmeJack said:

     

    Or maybe people just get tired of explaining the same thing in 20 different threads about the same thing every year, here's two examples of a quick frustrating search during forum derp hour

     

    http://forum.wurmonline.com/index.php?/topic/84447-pvp-suggestions/

    http://forum.wurmonline.com/index.php?/topic/122316-the-local-tab-should-be-removed-from-the-game/

     

    Maybe people are sick of the "explanations" against this whole thing from the same people.

    every. goddamn. time.

     

    +1, remove it


  5. It is not able to do missions on homeservers by PMK's according to this thread:

     

    All missions that were able to be done in the past by PMK's are appearently "bugged".

    Make it so ALL missions are able to be done, regardless which kingdom you are in, if the god favors your kingdom.

    So for example, JK-Template kingdoms can do Fo missions.


  6. That doesnt sound right at all, I can not remember there being any dolphin traitor mission in the last weeks.

    Wouldn't it have died earlier then too, hence it's venerable?

     

    Either way, I am pretty sure GM's can look into this, I only reported it here cause the GM calling in for my ticket said I should do...

    This thread is mainly about the really weird explanation from spoken GM, since he said it shouldn't be able for a JK Template PMK to do Fo missions on Serenity :3

     

    I would like my mission reward tho, thanks.


  7. So I was trying to do the traitor dolphin mission on JKH, Serenity

    I found the traitor and killed it, getting no mission reward.

    The mission was from Fo, I am in Valhalla Descendants which is a JK template kingdom, therefor I am able to do missions for Fo.

    Here however, is the GM conversation about the ticket I opened right after I did the mission and it didn't give me any reward.

    I still have the corpse in my inventory btw..

     

    [07:54:53] <Kishar> Hello, GM responding to your support call 91549.
    [07:55:54] <Kishar> As far as I can see this is working as intended, you are Valhalla on JKs home server where you carry the enemy flag
    [07:57:03] <Cyberhusky> so?
    [07:57:31] <Kishar> so what sorry?
    [07:57:32] <Cyberhusky> i am valhalla, which means JK template, which means my missions are based off of Fo
    [07:57:41] <Kishar> yes that is correct
    [07:57:45] <Cyberhusky> i am used to doing Fo missions on enemy homeservers
    [07:57:52] <Kishar> but serenity flags you as enemy
    [07:58:09] <Cyberhusky> i did Fo missions many times on enemy home servers
    [07:58:13] <Cyberhusky> and it worked
    [07:58:30] <Kishar> affliction would work due to fo being their enemy
    [07:58:58] <Cyberhusky> okay so, this isnt right....i did many many fo missions being in valhalla on serenity
    [07:59:03] <Cyberhusky> i actually did 2 today
    [07:59:30] <Cyberhusky> or much rather yesterday
    [07:59:33] <Kishar> ok then please make a bug report on the forum for the devs to look into
    [07:59:56] <Cyberhusky> haha this is really the wrong way to go on about this, but alright
    [07:59:59] <Kishar> http://forum.wurmonline.com/index.php?/topic/97058-where-to-properly-submit-a-general-bug-report/

     

    iipyISj.jpg

    pHKe2cz.jpg

     

    The corpse is beginning to rot away just so you know lel
     


    • Made removing reinforcements to be never for enemies and unlawful players as was too easy.

     

    Can someone clarify please, cause this is weird english...

    So it's no longer possible to break into someones reinforced safemine after draining the deed? Or is this refering to a bug that was fixed.