Muse

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Everything posted by Muse

  1. I just killed a Fierce bear, and although the live bear had a red colour tint applied to it, the dead bear model did not. The bear went suddenly from red to brown. I think this is a material colour rather than a texture issue, because the dead bear has the same texture as the live ones - just a different colour tint. The dead bear still said it was Fierce, so unless you decide that conditioned animals should revert to their unconditioned normal selves on death - it should be straightforward to please add the condition colour to the corresponding corpse. NOTE: When fixing this bug, it's worth considering the existing possibility to make rugs out of bear skins, and whether or not it will ever be possible to make conditioned coloured animal rugs in future.
  2. Thank you all for engaging so enthusiastically with the poll! 100 people have voted this weekend, which is amazing! The poll is still open for anyone who would like to take part. Thanks again!
  3. Just curious how many folk are hoping to be able to travel or transfer between the clusters - if/when this becomes an option! Please let me know your opinions below, or if I've missed anything.
  4. I'd like to see some kind of comparative analysis on the options of merging versus portals. Merging SWOT: Strengths: Items can be transferred, coastlines on all PVE servers and Chaos can be reached by boat relatively quickly and safely. Weaknesses: Code discrepancies would need to be resolved. Opportunities: Free flow of players, skills and trade between North and South, redistribution of players and resources, SFI PMK items become available to NFI. Threats: Risk to the separateness and distinct nature of the two existing economies for those that value this. Unpredictable exodus or influx of players and items to any particular server. Portals SWOT: Strengths: Separation of North and South servers as distinct experiences, less need to resolve code differences. Minimal changes to economies for those that value this. Weaknesses: Items may not be transferred. Inconvenient and dangerous for those living and travelling far from portals. Opportunities: Flow of characters and skills between North and South. Redistribution of characters, particularly alts. Threats: Unpredictable exodus or influx of characters to any particular server.
  5. Will characters coming through the portal receive a newbie starter kit of basic tools, weapon and armour? If not it might be better to create an alt. People with characters and deeds on both SFI and NFI obviously want to bring these characters together so they can work on projects on both deeds. These deeds may be miles away from the start town, and these characters will arrive through the portal, naked and vulnerable. That means the main character of that server will have to go up and collect them, or summon them in order to avoid a madcap run across the whole server without even basic tools, weapon or armour. Wouldn't it make a lot more sense to allow craftable portals on deed? Most characters only need to go between two different deeds on two different servers. What is the primary objection to this?
  6. I'm glad you have found your ideal playstyle and it sounds like it really works for you! That's awesome to hear, and I think we can all learn from your positivity. I'm pretty positive about PvE too, but it's not everyone's bag. Hope to see you around!
  7. A lot of folk, love treasure hunting just as it is. For me, the easy treasure maps are more tempting, because there are relatively few steps to reach the treasure, but the more complex maps seem exhausting to think about, and are pretty daunting for me, leading a lot of players like myself to just sell them off or give them away to more dedicated treasure hunters. I would like to suggest a new type of treasure map with more incentives along the way: Each solved clue (unlocked treasure chest) could offer a small gift along with the next clue - like an upkeep chip or a gem - to make it worthwhile to begin and to continue treasure hunting each clue, even if you can't finish the whole treasure hunt, rather than just sell the casket straight away. Like the children's musical game of 'Pass The Parcel' - when the music stops, the child currently holding the parcel unwraps a layer of wrapping - each layer of wrapping contains a small candy for anyone who gets to unwrap that layer - as well as there being large more valuable gift for everyone to share at the end.
  8. Adding Chaos to Trade. I think Trade should be more inclusive. The only drawbacks I see could be: Risk to PvP people on Chaos due to broadcasting that they are online on Chaos - that's probably best left for PvPers to decide whether they want to risk a post in Trade - but there could be some written warning for newer players. Risk to uninformed PvE players who may unwittingly go to pick up an item from Chaos. Apart from the warning message before crossing by boat - is the PvE population (including new players) informed sufficiently about the risks involved in travelling to Chaos? Will they see clearly that the item is in Chaos before accepting the deal? and will they then feel duty bound to travel to Chaos once they have accepted the deal? Perhaps trade chat messages from Chaos members should have a different colour and the personal chat messages have a warning that the seller is in Chaos. I agree with Emi on the mail system. We should be able to mail everywhere on SFI - It's too confusing currently.
  9. Wiki is not always fully up to date (that's how we sneakily cheat the AI programs) Nevertheless it is found here: https://www.wurmpedia.com/index.php/Upkeep_chip
  10. If you want a discount on your deed upkeep you can get almost infinite money off the cost in this simple way: Complete Treasure hunts using rare maps you find during everyday activities such as mining, farming, foraging and archaeology - and collect the free Deed Upkeep Chips - small discs with a monetary value - you can cash these in at your token for a face value addition to your upkeep pot. I hope this helps.
  11. Some markets (particularly bulk markets) allow pickup of items in their deed permissions, so unless stalls can be secured, it would be wise to allow removal of the stall only by the mayor.
  12. Snowman bug

    Yes it's on grass, but currently cropping for hay, so may be flagged as a 'hay tile'. Thanks for that, I'll try again after the hay is harvested.
  13. Welcome back! The adventurous players' updates include: Treasure hunts - as previously mentioned (and changes to the rare system to find treasure maps from everyday activities) Rifts - invading monsters from the Jackal moon which need to be defeated by a group of players in return for gifts and materials which can be used to create runes with different effects Rift Scouts/Camps - like mini rifts, with harvestable materials The gentler players' updates include: Fishing is more involved now with more options as previously mentioned Cooking had a *massive* update Foraging and Botanizing nodes as previously mentioned Animal Husbandry and breeding has changed significantly with an expanded animal trait system, also more animal colours and draft (draught) and speed horse body shapes Archaeology - ability to find past deeds, and information on previous owners and duration - and find loads of fragments which can be pieced together to recreate items: tools, weapon, armour, statues and much more - often with runes or magical properties or in strange materials You can now play in 1st or 3rd person if you wish (Press V to cycle through views) There's a highway system of cats eyes and waystones (signposts) which helps travel and is used by the NPC Wagoner which can transport crates of goods to any waystone on the server. You can make a simple canoe now to help you travel and check out all the waterways if you are looking for that perfect spot. There's loads more, but we're just glad you are back and can begin checking it all out!
  14. Snowman bug

    Activating a charcoal and right clicking a Snow Pile node only gives the following options: Collect Lore The option to build the snowman is missing.
  15. My old foraging/botanizing cart is runed with a silver Mag rune. This allows it to carry 21 large chests (instead of 19) and a couple of backpacks. It's great for small items, and I could use smaller containers inside the chests if I wanted to. It used to be perfect for foraging wild grass tiles under the old foraging system, but I'm now considering other options, to allow for flotsam nodes with logs and hull planks etc.
  16. Thanks for your suggestion, you obviously put a lot of thought into it. I don't think PvE players will accept PvP bandits on their servers, but it could be interesting roleplay on PvP for those that like it. I think a bandit mask could be a cool clothing item for everyone. So +1 for your first idea, the bandit mask as a dress-up item found in treasure chests. It could also be available in the shop.
  17. Any British Wurmians online? Good news. The Energy price cap has been lowered dramatically from 1st April 2024. Most people are on this price cap and will now pay less per unit of gas and electricity used after this date. To make sure you don't pay more than you should, submit your gas and electricity meter readings today (1st April) and pay ~12% less for any energy you use from today onwards! = cheaper Wurming! (no joke!) https://www.bbc.co.uk/news/business-58090533
  18. I've had fences and gates destroyed by trolls etc whose pathfinding algorithm makes them *think* they are trapped or enclosed because they are in a tight corner or corridor, they then try to bash their way out. As it was your building that was bashed, it could well have been a unique monster, but whatever it was, it is probably more likely to bash if it feels hemmed in. Looking at your picture, I would say it got caught between your fence and your building first (right), and then bashed its way out of the building (left). I would put a gate across that lane between the building and your animal field, to stop whatever it was wandering down that narrow corridor and then feeling trapped.
  19. Whenever you receive an invitation to PvP on Chaos, well, it's a bit like receiving a Valentine's card from the funeral directors - it's really lovely and flattering but at the same time, kind of unsettling. You really start to dwell upon how it will end. Loving this thread. ❤️
  20. 3 Archaeology tools imped very fast for a reasonable price - thank you so much! Honest Seller Recommended 5*
  21. Wouldn't it be great if the high ceilings in caves could be lit with some floodlights? - the entire space could be lit up with beams of light falling from above. Perhaps some spotlights that hang from the cave ceilings and walls to give that underground 'stadium' effect. It would be good to have some more lighting options to show off these huge underground spaces - even the ability to hang coloured lights on ceilings and underwater, and to hang torches on high cave walls would be wonderful! We need a medieval/fantasy light system, rather than modern LEDs though! Please add your ideas!
  22. A large crate is currently seen as a standard measure of traded quantity (300). Calculating item totals and the total number of crates needed for bulk orders would be much more difficult without a standard crate. A problem would also occur when crates lose quality due to off deed decay. Do they retain their overloaded contents? or do excess items pop out onto the floor? This could unfortunately happen as soon as crates are removed from deed, even in the hold of a ship crossing between servers. If instead, crates retained their contents after decay, problems would still occur when we move or remove some items and can no longer fit them back into the crate because it has decayed. Perhaps we should keep the standard container sizes, but instead increase the variety of different container types available to suit more storage needs. I am sure we can all think of other useful containers which might be good to add. There's an interesting thread on Shipping Containers here:
  23. Drake hide barding and dragon scale barding?
  24. Just like the compass, a circular magnifying glass, which shows up on screen, that we can drag over any part of the game screen and magnifies what is beneath. We're all getting a bit older, and sometimes chat text is hard to read, sometimes we can't quite see which tool is required to imp, and sometimes there's a strange 'blob' on the in game map we can't make out. We might love the way our screen is set up for most gameplay, but just sometimes we need to look a tiny bit closer at something on screen. A floating magnifying glass could be dragged around the screen as required. It could be a real item in inventory, and could be used to start campfires during daylight hours. It could have potential uses in map reading, tracking, cyphers / code breaking or pyrography. A really useful tool.