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About Fablecrafter

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  • Birthday 07/18/1989

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    Discord: CJ#2368
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    - Fabled Halls - North East Deliverance


  • Deliverance
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  1. Just wanted to post a little update, that I'm still currently working on this project, just won't be doing any update posts on progress until I know more about the Mod Loader, that's supposed to be coming to Wurm Unlimited, hopefully at that stage, if they change how texture edits are handled, I'll be able to release an alpha version of the pack for everyone to try, as well as revamp the post to clean it up a bit and include more of the progress I've made since the last update
  2. It's been quite a while since I added the poll for the log cabin walls, or to stick with regular wooden walls, and I'm also back to working on this project, so I decided to go with what the highest vote was, and that was for Log Cabin Walls, so I got a quick example of them done up already, though I feel the boards that overlap the logs need more detail, so that'll be a bit of tweaking yet, hope you all enjoy the first look at them
  3. Great service, at great prices ^^
  4. Stone Chisel CoD to Fablecrafter please ^^
  5. Yeah, it appears that if I have just fullscreen set, I don't have the screen tearing myself, but with windowed fullscreen it happens.
  6. Sorry everyone that's been following this project, I had quit playing Wurm due to the fact that I burn myself out very easily, same thing with this project, just pushed myself a bit too much on it. It may be a while yet before I continue this, but I do intend to continue work on this at some point in the future, hopefully not too far into the future, so stay tuned ^^
  7. Ingame name is Fablecrafter, and I'm just coming back from a long break, again... I don't have much time to play, as I work a fair bit of overtime, plus I play other stuff too, but would like help out as much as I can when I am playing ^^
  8. I've played Runescape off and on ever since way back in classic, and I was curious of the size and scope of this project. Would love to know just how much of Gielinor, you plan on replicating into Wurm ^^
  9. Should be shown at the top of the page, above my original post ^^
  10. Forgot that I wanted to add in a poll about having log cabin walls to replace the typical wooden walls in the game, and wanted to let anyone revisiting this thread to know that that poll is currently going, and you're able to vote on which you'd like to see happen for it
  11. Alright, so I'm going to try to change my progress update format, to doing a new post, (hopefully on a weekly basis of being on Sundays), for a weekly progress update, then I'll just quote said post to the original so that it will be easy enough to see the updates in development all in one place So, this week, I decided to try my hand at one of the more complex models in the game - the furnace; this one took me about 4 hours, (about 5 if you include the lit variant). After that I went onto my second tree edit, which was the oak trees, they turned out very well in my opinion, and only took about an hour of work, was surprised considering my first tree took many, many hours, and was where I'd stopped working on the project the first time I took a break from working on it, (mainly placing the leaves burnt me out on it). Next was replacing the random ferns that you see in the tall grass, very simple replacement of a texture, so that was done very quickly. After that, I decided I would take a stab at the really plain hedge textures... I thought this would be a very simple task, considering how plain the original textures were for this... I was quite wrong, due to the way the high hedges handle the textures; my first attempt was too, repeating of the same texture, so I tried to add more depth to it by adding in branches and such, but in doing so, I was having issues with the seam between the top and bottom halves of the high hedges... So then it was back to the drawing board... The fix was actually the fact that I was trying too hard, instead just simply layered leaves over bark instead, which helped with the repeating look by breaking it up, but naturally tiled the texture well enough. The final thing I got done this week was the maple hedges, as I figured I'd stay on track with what I was doing... These were much nicer to work with, and only took a short bit of work to get completed ^^ I know it's not much progress for a week of work, but I am only one guy, and I'm working on this ontop of working a full time job, plus editing flat texture files, not in a 3D setting to see the edits in real time... I get to load them into the game and see how they look every single time I wanna know something about them, so progress will be slow that way XD Hope everyone likes what they've been seeing, and I'll keep fiddling with textures till the next progress update ^^ - April 21, 2019 Progress Update Screenshots:
  12. I plan on posting it on the BDcraft forums, as it's their resources being used, it has to be hosted there, eventually when I feel that it's in a more completed state, I'll put it there, and provide a link here on the original post for those that are interested in playing with it