Fablecrafter

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About Fablecrafter

  • Rank
    Villager
  • Birthday 07/18/1989

Contact Methods

  • Skype
    Discord: CJ#2368
  • Website URL
    https://www.facebook.com/FabledHalls/

Profile Information

  • Gender
    Male
  • Location
    - Fabled Halls - North East Deliverance

Accounts

  • Deliverance
    Fablecrafter
  • Acc2
    Norsewinds
  • Acc3
    Dulhagar

Recent Profile Visitors

892 profile views
  1. It's been quite a while since I added the poll for the log cabin walls, or to stick with regular wooden walls, and I'm also back to working on this project, so I decided to go with what the highest vote was, and that was for Log Cabin Walls, so I got a quick example of them done up already, though I feel the boards that overlap the logs need more detail, so that'll be a bit of tweaking yet, hope you all enjoy the first look at them
  2. Great service, at great prices ^^
  3. Stone Chisel CoD to Fablecrafter please ^^
  4. Yeah, it appears that if I have just fullscreen set, I don't have the screen tearing myself, but with windowed fullscreen it happens.
  5. Sorry everyone that's been following this project, I had quit playing Wurm due to the fact that I burn myself out very easily, same thing with this project, just pushed myself a bit too much on it. It may be a while yet before I continue this, but I do intend to continue work on this at some point in the future, hopefully not too far into the future, so stay tuned ^^
  6. Ingame name is Fablecrafter, and I'm just coming back from a long break, again... I don't have much time to play, as I work a fair bit of overtime, plus I play other stuff too, but would like help out as much as I can when I am playing ^^
  7. I've played Runescape off and on ever since way back in classic, and I was curious of the size and scope of this project. Would love to know just how much of Gielinor, you plan on replicating into Wurm ^^
  8. Should be shown at the top of the page, above my original post ^^
  9. Forgot that I wanted to add in a poll about having log cabin walls to replace the typical wooden walls in the game, and wanted to let anyone revisiting this thread to know that that poll is currently going, and you're able to vote on which you'd like to see happen for it
  10. Alright, so I'm going to try to change my progress update format, to doing a new post, (hopefully on a weekly basis of being on Sundays), for a weekly progress update, then I'll just quote said post to the original so that it will be easy enough to see the updates in development all in one place So, this week, I decided to try my hand at one of the more complex models in the game - the furnace; this one took me about 4 hours, (about 5 if you include the lit variant). After that I went onto my second tree edit, which was the oak trees, they turned out very well in my opinion, and only took about an hour of work, was surprised considering my first tree took many, many hours, and was where I'd stopped working on the project the first time I took a break from working on it, (mainly placing the leaves burnt me out on it). Next was replacing the random ferns that you see in the tall grass, very simple replacement of a texture, so that was done very quickly. After that, I decided I would take a stab at the really plain hedge textures... I thought this would be a very simple task, considering how plain the original textures were for this... I was quite wrong, due to the way the high hedges handle the textures; my first attempt was too, repeating of the same texture, so I tried to add more depth to it by adding in branches and such, but in doing so, I was having issues with the seam between the top and bottom halves of the high hedges... So then it was back to the drawing board... The fix was actually the fact that I was trying too hard, instead just simply layered leaves over bark instead, which helped with the repeating look by breaking it up, but naturally tiled the texture well enough. The final thing I got done this week was the maple hedges, as I figured I'd stay on track with what I was doing... These were much nicer to work with, and only took a short bit of work to get completed ^^ I know it's not much progress for a week of work, but I am only one guy, and I'm working on this ontop of working a full time job, plus editing flat texture files, not in a 3D setting to see the edits in real time... I get to load them into the game and see how they look every single time I wanna know something about them, so progress will be slow that way XD Hope everyone likes what they've been seeing, and I'll keep fiddling with textures till the next progress update ^^ - April 21, 2019 Progress Update Screenshots:
  11. I plan on posting it on the BDcraft forums, as it's their resources being used, it has to be hosted there, eventually when I feel that it's in a more completed state, I'll put it there, and provide a link here on the original post for those that are interested in playing with it
  12. Sure, I can understand that, but "cartoony" graphics have always had a charm for me, I honestly really like that aspect of WoW, is that it's cartoony looking, yet... in it's own way, it's majestic. At present, this would only be a graphic mod for WU, I doubt it will ever be available for WO, and even if it was... It would surely just be an option for players to choose from a drop down in the settings or a graphics pack on the launcher to pick instead, they very much would not force it on their players
  13. I'm creating this here, just to have a place to show early works in progress of my attempts to create a custom graphic pack for Wurm Unlimited, that will be using textures from the popular Minecraft texture pack: Sphax PureBDcraft. I've gotten the "ok" from the BDcraft team, that if I get the pack to a completed state, that I could have it posted on their forums for others to use it, (somewhat of a rule with their textures - others can use them for games, but they have to give credit, and they have to be distributed via their site). As of right now, I've only got fairly basic terrain textures (not even close to all of them) done so far, and then some other odds and ends here and there, mainly for experimenting with the complexity of how this will get... As I'm only working with textures as texture files, and not in a 3d editor to do it as it's seen in the game world or anything, some stuff that has complex models, like the furnace will take me much tinkering. Some of the stuff that you'd think is complex, really isn't, such as the log piles, I'm quite happy with how those turned out. I'll be posting more progress updates, and screenshots as I carry on with the project though - Credit to the Sphax PureBDcraft Team for the original textures Progress Updates and Screenshots: -Week prior of April 21, 2019: Latest post -