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About Fablecrafter

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  • Birthday 07/18/1989

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    Discord: CJ#2368
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  • Location
    - Fabled Halls - North East Deliverance


  • Deliverance
  • Acc2
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  1. Hey, sorry, but I'm taking a break from the project, and the game right now, haven't really had any progress in a while on it, and when I do get back to it eventually, I'll be changing the format of it all so that it'll work with the mod loader instead, sorry that I hadn't posted about taking a break, for anyone else that's been curious.
  2. I would like to see this, especially with the third person camera option coming now, could be a nice change to how the game feels imo
  3. Alright, thanks for letting me know ^^
  4. Just curious, for the Resource Pack Creation, if we haven't altered a texture in any way from how it default maps in the game, and that it isn't a new one, just replacing an existing one, will we be still required to have the mappings.txt for it?
  5. Glad to see the modloader myself, will help with my work on a texture pack for WU ^^ Just also sad that we won't see content updates, especially some of the recent stuff WO has gotten
  6. Was glad that @Steveleeb, had shared this to me, so that I could see the reaction when you entered Fabled Halls, I'm glad that it's that impressive to people seeing it for the first time But I have to credit a huge amount of the work done on it to @Shydow, he had done an insane amount of the mining, including removing all the veins that were in the way, most of what I'd done was the planning work for this, as well as helping with some of the mining when I could outside of a full time job in real life. Also, as Steveleeb, had said, it is still under construction, much to do yet, not sure if it will have a housing area to it, but at some point was kinda planning on it being some sort of trading hub, or a crafting guild of some manner, the plan was to be a public access area for people though, regardless ^^
  7. Just wanted to post a little update, that I'm still currently working on this project, just won't be doing any update posts on progress until I know more about the Mod Loader, that's supposed to be coming to Wurm Unlimited, hopefully at that stage, if they change how texture edits are handled, I'll be able to release an alpha version of the pack for everyone to try, as well as revamp the post to clean it up a bit and include more of the progress I've made since the last update
  8. It's been quite a while since I added the poll for the log cabin walls, or to stick with regular wooden walls, and I'm also back to working on this project, so I decided to go with what the highest vote was, and that was for Log Cabin Walls, so I got a quick example of them done up already, though I feel the boards that overlap the logs need more detail, so that'll be a bit of tweaking yet, hope you all enjoy the first look at them
  9. Stone Chisel CoD to Fablecrafter please ^^
  10. Yeah, it appears that if I have just fullscreen set, I don't have the screen tearing myself, but with windowed fullscreen it happens.
  11. Sorry everyone that's been following this project, I had quit playing Wurm due to the fact that I burn myself out very easily, same thing with this project, just pushed myself a bit too much on it. It may be a while yet before I continue this, but I do intend to continue work on this at some point in the future, hopefully not too far into the future, so stay tuned ^^
  12. Ingame name is Fablecrafter, and I'm just coming back from a long break, again... I don't have much time to play, as I work a fair bit of overtime, plus I play other stuff too, but would like help out as much as I can when I am playing ^^