uian

Members
  • Content Count

    38
  • Joined

  • Last visited

Everything posted by uian

  1. I spent some time in Ultimarius. Was a really nice place. Hate to see it decay . Wish you guys best of luck on Xandu. I am also on Xandu, so I'm sure I'll see you around.
  2. Yeah Kruggan and I actually bought a couple orbs of tranmutaion to create a copper vein and one of the other 2 alloys all next to each other.
  3. I am selling Union Island on Celebration. Union Island is located in the Southeast corner of Celebration. The Island consists of 3 deeds: Union Island (81 x 61 with 5 perimiter), East Union Island (11 x 11 with 5 perimiter), and Cake (45 x 27 with 5 perimiter). There are a total of 4 private traders on the Island: 2 on Union Island deed, 1 on East Union Island deed, and 1 on Cake deed. Cake and East Union Island are mostly trader deeds at this point and are not very developed other than a building for the trader. Union Island is the main deed and has several buildings and useful features. Union Island has a mine that contains Iron, gold, tin, zinc, and copper. The entrance to this mine is on deed. However, only the iron is on deed. The rest of the metals are offdeed, but in the same mine. The copper, zinc, and tin are all next to each other, so its a great set up for those who like to smelt brass and bronze. There are also several lead veins on the island, although only one has been exposed at this time. The entrance is currently caved in, but I may try to get over there and open it back up soon. Other resources on the island: are clay, tar, and a decent amount of almost every type of tree/bush. Only exception to this are the newer types. Union Island deed has a generous supply of oaks. The Union Island deed also has several usefull buildings including a warehouse stocked with BSB's and a couple of spacious houses with nice workshops. There are also several fenced areas for those who like to farm and raise animals. There are also several cattle and horses on deed, however, I can't vouch for traits because my husbandry skill is quite low. There are also 2 guard towers on the Union Island deed. Cake and East Union Island come with a newbie toon to hold the deed. A toon will need to be supplied by the buyer for the Union Island deed. I am asking 2.5 gold for all 3 deeds. Would prefer to sell the whole island to somebody who can use it and take care of it, if there are no buyers, I might be willing to split it up later. If you are interested, please PM me (Uian) in game or on forums. Here are some pictures of the Union Island deed: House with attached workshop This workshop is set up well for bulk item producers. [ [ [ [ Nice Yard. [ [ [ [ [ [ Spirit Cottage with 90 courier cast. [ View of docks from Union Island Token. [ Forest Plaza. [ Another House [ [ Warehouse [ Sand pit complete with BSB's with clay and dirt for easy mortar making. [ [ Oaks, Oaks, and more oaks!! [ [ [ A catapult [ Horse Pens and Stables
  4. Thanks for continuing the map princeofperiabyte.
  5. Fast service. Finished ahead of promised time!! Thanks MrManickk
  6. Dang, hate to see you leave. Who's gonna make the maps now? lol Best Wishes mate.
  7. Samthewithwiki, this argument for not having "GPS" style maps is not valid in the world of wurm where we have priests that do magic like a wizard from LOTR. However, I tend to agree with you folks that don't like live maps. I cringe from them myself. I did put a possiblility in my explanation, however, of making it so very high level priests might be able to enchant maps. If this was added, I think it should be VERY difficult and such maps would be very rare. Or maybe priests couldn't do enchantments like this and such a map would be created when a rare map is created. This might be a better way to do it. Then it would be random and rare and these maps would be very valuable. But, yeah, if this feature was not added at all, I would be fine with it.
  8. Miretta, Sorry about the extra thread. I didn't realize the other one existed when I started this one so now I'm having to keep up with both lol. I like several of the ideas you put here. -Uian
  9. I started a separate thread on this the other day not realizing that this one already existed. My apologies. Anyways, I copied and pasted my ideas here. I realize this explanation is not exhaustive and there are other things to consider, but maybe it would work as a basic framework that needs to be tweaked. I saw some other ideas posted earlier that are good as well, some of which would even be compatible with and enhance what I've suggested here. Not saying this is the only way or the best way to do it. Just throwing my ideas out. MAP TEMPLATE The first thing required to make a map would be a map template. The materials required would be parchment, ink and stylus. The size of the template (in tiles) would be determined by the ql of the template. A 1 ql template would have only 1 tile on it. From there, the radius of the map would be increased by 1 tile per ql, so a 2 ql map would have 9 tiles; 1 in the middle with 8 surrounding it. A 3 ql template would have 25 tiles, and so on. CREATING THE MAP Once the template is made, the cartographer would stand on the tile he/she wishes to be the center of the map and draw the map using ink and stylus. The area that the cartographer can draw would be determined by the cartographer’s skill level. A cartographer with a skill level of 1 can only draw the tile they are standing on. A radius of 1 tile would be added for each skill level beyond 1. A skill level of 2 could draw 9 tiles, a skill level of 3 could draw 25 tiles, and so on. A cartographer also would not be able to draw areas that are hidden by tall stone walls or palisades. This would be a way for players to prevent maps being drawn of areas they don’t want to be common knowledge, especially on pvp servers. If the cartographer’s skill level does not permit him to fill the template upon map creation, he/she could draw in other tiles, through map updating. MAP UPDATING Once a map has been created, it CANNOT be imped, but it CAN be updated. This means that the size of the map cannot be changed, but the contents can. As with map creation, this would require stylus and ink. The cartographer would stand on any tile in the area represented by the map. The radius of the update would be determined by the cartographer’s skill the same way it is determined when creating the map. The same rules in map creation with tall stone walls and palisades would apply here as well. If the cartographer is standing close to the edge of the area represented by the map, only those tiles that are on the map would be updated. PIECING MAPS TOGETHER I have not thought much on the mechanics of this concept, but maybe it would be possible for a cartographer to piece maps together to make larger maps. This would make it possible to make a somewhat complete map of a server. Of course this would be difficult and time consuming, because the cartographer would be required to travel the entire server, or buy smaller pieces from other cartographers around the server every time he/she would want to make such a map. This would make complete server maps or maps that cover large areas very valuable and would be a nice source of $$ for those who are willing to put forth that effort. MAP CONTENT I am not entirely sure what should be included when a map is drawn or updated. It may be as simple as a map dump of the area being drawn, but here are my thoughts of some things that should be included on the map: -Deed names: This is essential because it is the best way for the map holder to determine his/her location on the map -Tile types: grass, trees, buildings, rock, cobblestone, slab, etc. -Tile borders that have fences or hedges -Maps would be created from a bird’s eye view, meaning that if a tile had a building on it, it would be designated as a building tile, and it would not show anything inside the building, such as what type of flooring it has or what types of walls/fences are on the tile borders. -The names of buildings (same name as the writ) ENCHANTED MAPS I’m not sure how I feel about adding this, but I thought I would throw it out there anyways. Certain priests (maybe Fo) could enchant a map with a spirit in a similar way Fo priests enchant mail boxes. This would make it so the map would mark the current location of the holder every time it was viewed. If this was implemented, it is my opinion that this should require a very high level priest to enchant. -Uian
  10. Elen, on 23 January 2013 - 11:57 AM, said: The problem I see is that you wouldn't be putting any effort into making the map, just right clicking and waiting as it was generated. This is the same problem in each of the weekly map threads, no effort on the part of the player. Then we would of course start on the slippery slope with people wanting live maps with a hud and exclamation marks over veins and all the other stuff to ruin game immersion and the unique feel of this wonderful game. This is not a valid argument. What if I were to use this argument say for blacksmithing. In real life there is a lot more that goes into blacksmithing than just clicking on menus and waiting for it to make a tool or lamp. In fact, this argument is pretty much invalid for anything in wurm since it is a virtual world where you do virtual things by clicking menus and waiting for actions to complete. Also, what I described WOULD take time and effort, especially for those who have low skill. You have to create the materials and use/combine them just like anything else in the game, and you have to travel around to make the map. It would take as much effort as any other skill in wurm. Perhaps the method I described allows people to make maps too fast or cover a wider area too easily, or maybe there is a different way to accomplish it. Or maybe my idea can be tweaked. But I would not say that it is easy and requires no effort.
  11. 1. Perhaps I should have checked for another thread. I guess the main reason I started a new one, is because I took the time to work out some of the possible ways of accomplishing this, and my explanation was lengthy. 2. I am not a new player. I've been playing for almost a year and, in fact, I am quite happy with the current maps and am grateful to those who have taken the time to make them. My proposal is an attempt to add to game content. It is not a proposal for an easy in-game radar type map that most games provide. What I described is not easy. Its something you have to work for. This would do several things: I. It would add to the economy because people could buy and sell maps and map updates. It would increase the market and use of papyrus, ink, etc. II. It would make it easier for our current map makers who are constantly creating and updating maps for FREE. I could be wrong in this assumption though. Maybe they enjoy spending lots of time on this. I know Darkmalice puts a lot of effort and creativity into his maps. III. It would add more content, and "color" to the game. Cartography is a real valid profession in real life. It seems to me that wurm attempts to mirror real life professions as accurately as is reasonable for a game, and if a cartography skill can be added in a "wurmy" way, it would add more color to the game.
  12. http://forum.wurmonline.com/index.php?/topic/74247-cartography-skill/ -Uian
  13. One thing that just occured to me as well is the coordinate systems of maps. Right now we have the player made maps that everybody uses and those who have made the maps have placed a coordinate system on them to simplify finding things. There would need to be a way to incorporate an absolute coordinate system and have it appear on the maps. -Uian
  14. I had thought of something along those lines as well, but decided to go with what I posted here. It is a good suggestion as well and I would go for it if that was what people liked and the devs would do it. -Uian
  15. I have an idea for a cartography skill. This was discussed by several players on global a couple days ago and I have been thinking about it. Some people may not agree that this is a good idea, especially our current map makers, but, on the other hand, it would save them some time, and they wouldn’t have to constantly update maps. It would also add to the content and economy of the game. Here is what I came up with: MAP TEMPLATE The first thing required to make a map would be a map template. The materials required would be parchment, ink and stylus. The size of the template (in tiles) would be determined by the ql of the template. A 1 ql template would have only 1 tile on it. From there, the radius of the map would be increased by 1 tile per ql, so a 2 ql map would have 9 tiles; 1 in the middle with 8 surrounding it. A 3 ql template would have 25 tiles, and so on. CREATING THE MAP Once the template is made, the cartographer would stand on the tile he/she wishes to be the center of the map and draw the map using ink and stylus. The area that the cartographer can draw would be determined by the cartographer’s skill level. A cartographer with a skill level of 1 can only draw the tile they are standing on. A radius of 1 tile would be added for each skill level beyond 1. A skill level of 2 could draw 9 tiles, a skill level of 3 could draw 25 tiles, and so on. A cartographer also would not be able to draw areas that are hidden by tall stone walls or palisades. This would be a way for players to prevent maps being drawn of areas they don’t want to be common knowledge, especially on pvp servers. If the cartographer’s skill level does not permit him to fill the template upon map creation, he/she could draw in other tiles, through map updating. MAP UPDATING Once a map has been created, it CANNOT be imped, but it CAN be updated. This means that the size of the map cannot be changed, but the contents can. As with map creation, this would require stylus and ink. The cartographer would stand on any tile in the area represented by the map. The radius of the update would be determined by the cartographer’s skill the same way it is determined when creating the map. The same rules in map creation with tall stone walls and palisades would apply here as well. If the cartographer is standing close to the edge of the area represented by the map, only those tiles that are on the map would be updated. PIECING MAPS TOGETHER I have not thought much on the mechanics of this concept, but maybe it would be possible for a cartographer to piece maps together to make larger maps. This would make it possible to make a somewhat complete map of a server. Of course this would be difficult and time consuming, because the cartographer would be required to travel the entire server, or buy smaller pieces from other cartographers around the server every time he/she would want to make such a map. This would make complete server maps or maps that cover large areas very valuable and would be a nice source of $$ for those who are willing to put forth that effort. MAP CONTENT I am not entirely sure what should be included when a map is drawn or updated. It may be as simple as a map dump of the area being drawn, but here are my thoughts of some things that should be included on the map: -Deed names: This is essential because it is the best way for the map holder to determine his/her location on the map -Tile types: grass, trees, buildings, rock, cobblestone, slab, etc. -Tile borders that have fences or hedges -Maps would be created from a bird’s eye view, meaning that if a tile had a building on it, it would be designated as a building tile, and it would not show anything inside the building, such as what type of flooring it has or what types of walls/fences are on the tile borders. -The names of buildings (same name as the writ) ENCHANTED MAPS I’m not sure how I feel about adding this, but I thought I would throw it out there anyways. Certain priests (maybe Fo) could enchant a map with a spirit in a similar way Fo priests enchant mail boxes. This would make it so the map would mark the current location of the holder every time it was viewed. If this was implemented, it is my opinion that this should require a very high level priest to enchant. I’m interested to see what other people’s thoughts are on this subject. Maybe some folk have better ideas on how this should work, or maybe it’s not a good idea at all lol. -Uian
  16. Wanna give my +1 to this idea. I also have and idea for the mechanics of it. A rope should be required to hitch the horse. This would come out of your inventory while the horse is hitched to the post and come back into your inventory when the horse is unhitched, the same way an anchor works on a boat. Anybody could unhitch the horse and take it, unless you also attach a padlock to it. Then only people with a key to the lock could unhitch the horse. -Uian
  17. Mayor of Skylit Shore, which is also located on Island #3. I am also part of Kruggan's Fellowship Alliance and I also want to add my endorsement for the name of Silvermoon Isle. I will let you know the coordinates for Skylit Shore soon. I would also like to say thanks for all the effort and work you put into these maps. Although I don't like the coordinate system on the Celebration map, I love the creativity. I still use it and find it very useful, especially since you take the time to keep it up to date. Anybody who is willing to take the time to do that should be able to make the map however they want. Thanks for all your hard work!!! Happy New Year!!! -Uian (Tallowyn / Krax)
  18. It takes so freakin long to up skills in Wurm and its almost impossible to focus on just one skill at the beginning that higher level craftsmen are not very common. I would say probably a majority quit wurm before they even get skilled enough to create anything people want to buy.
  19. Whispering Glade Market is now open for business on the Celebration server. We are located at 27, AO on Darkmalice’s map and x22,y19 on Tpikol’s map. We currently have 8 merchant spots (3 filled and 5 vacant), which are placed on the dock for your convenience. Instead of merchant stalls, we have provided arched buildings for a different look from the standard marketplace and to provide the sellers the opportunity to decorate and customize their spot. We also have a trader open to the public, 2 mailboxes with 95 & 82 courier enchants, and off deed spots to place BSB’s and FSB’s for bulk items. There are currently plans for 26 merchant spots. However, 26 is not necessarily the limit. If there is a demand, accommodations can be made to fit more merchants. Current merchants: Merchant Dawnshroud ironworks –lamps and metal tools Merchant Tallowyn - Misc. sprouts Merchant Ayala- Maple and Lavender Sprouts Merchant Joseph – BSB’s, FSB’s, wood tools, fine carpentry items, and bulk wood items We need more merchants. If you wish to place a merchant please send me a PM here or in game. Hope to see you soon!!! -Uian
  20. Whispering Glade Market is now open for business. We are located at 27, AO on Darkmalice’s map and x22,y19 on Tpikol’s map. We currently have 8 merchant spots (3 filled and 5 vacant), which are placed on the dock for your convenience. Instead of merchant stalls, we have provided arched buildings for a different look from the standard marketplace and to provide the sellers the opportunity to decorate and customize their spot. We also have a trader open to the public, 2 mailboxes with 95 & 82 courier enchants, and off deed spots to place BSB’s and FSB’s for bulk items. There are currently plans for 26 merchant spots. However, 26 is not necessarily the limit. If there is a demand, accommodations can be made to fit more merchants. Current merchants: Merchant Dawnshroud ironworks –lamps and metal tools Merchant Tallowyn - Misc. sprouts 3. Merchant Ayala- Maple and Lavender Sprouts 4. Merchant Joseph – BSB’s, FSB’s, wood tools, fine carpentry items, and bulk wood items We need more merchants. If you wish to place a merchant please send me a PM here or in game. Hope to see you soon!!! -Uian