jackjones

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Everything posted by jackjones

  1. Instead of overhaul, they should have retained the old fishing with some nerfs to the types of fish that can be caught the old way: skill "Basic Fishing". Then the new system of fishing with a new skill: "Sport Fishing".
  2. Comcast here.. same freaking thing..
  3. Cancer Sucks According to statistics, approximately 38.4% of men and women will be diagnosed with cancer at some point during their lifetimes. When you think about the size of your family, the statistics catch up to you, and suddenly cancer becomes something you experience first-hand. I am no stranger to cancer. When I was 7-years old my oldest sister, Tammy, died from Leukemia. Then thirty years later, I got the diagnosis of a malignant tumor in my abdomen. Thanks to good doctors and a bit of luck, I am now a 10-year survivor of Stage 3 Malignant Peritoneal Mesothelioma. We recently lost Tich, one of the developers of Wurm Online, to cancer. Tich designed many of the features we know and love, including Bridges, Highways and Bees. Her death touches all of us in the Wurm Online universe. And so we honor Tich's memory with a this fundraiser in hopes that science can help find cures for a disease that affects too many. We have partnered with the Cancer Research Institute, which has a system of personal fundraisers: https://fundraise.cancerresearch.org/fundraiser/1809564 The NEXA clan is planning a series of auctions on the WTA forum to benefit this fundraiser. Winners of auctions will be able pay for their item(s) with a donation to this fundraiser as a form of payment. (They take credit cards.) We'll take silvers and PayPal too, with all proceeds going to the fundraiser. These auctions will be linked here and will start soon. Sincerely, Jackjones From the desk of Enki (Head Game Master) Disclaimer: This fundraiser is not affiliated with Wurm Online or parent company Code Club AB. As per Wurm Online rules all transactions are done at your own risk same as any other auction. This is not a personal fundraiser. This thread has been approved for publishing as an exception to the standard rules (pending rule updates) by the Head Game Master of Wurm Online.
  4. Yes, beginning 21 Dec, through 1 Jan is perhaps a good time frame. There has been talk about starting early, but not before the 17th at the earliest.
  5. Now you really need that bridge!!
  6. Sermons coming 21 Dec until we get sick of it..
  7. We did have a market highlighting feature on Xanadu in the beginning. We removed it due to a political situation. However, we could implement something like this: The Deli map has some of the legacy code that can support deed outlining for markets. Question is.. you like the orange?
  8. This frankly sucks... May your bobbers always be bobbing, Tich!
  9. Same stuff, different day for me too.. I can log in, but the world renders slowly and some UI pieces never come in fully. Then I can't move... Comcast, USA here.
  10. I would like wooden coffins, dye-able coffins, and coffins of marble, slate, and sandstone. Also, I would like a "bury" option for coffins with a warning/confirmation that all items inside will be lost. Lastly, the "bury" option for coffins could grant faith exactly like the "sacrifice" option on altars.
  11. Canals? Tunnels? Okay.. I think I changes these data markers correctly.. The Canals and Tunnels thing need a refactor.. maybe after vacation..;)
  12. My best guess is that the Google Sheets API experienced a bit of downtime... could have also been something up with Hostgator. What I need to do is allow the map to render even when the data layer doesn't.
  13. Rune that when applied to an item fixes a random "Improve With" to the item. The material that the runed item needs to be improved is then sticky and does not change via RNG on successful improve actions. Example: Apply rune to sword. Sword is randomly selected to "Improve With" an iron lump. Iron lump is then sticky and does not change after successful improve action. More awesomeness: Since this rune would interrupt the RNG sequence that determines what the "Improve With" is after a successful imp, I propose that the code also checks the skill of the crafter. This could limit the runes effectiveness to crafters with 90 or more skill. What's another check in a sea of thousands? Cause and effect: The need for such a rune comes from this armor-smith's desire to better utilize an imbued hammer with a high WOA. I love it when the pieces I am improving need a hammer for the imp. Those imp rarely fail and are only 6 second actions. Of course runing an entire set of armor to "Improve With" hammer would be expensive, since the rune applies a random "Improve With" item. The math here is staggering, but my calculator showed the odds of sticking an entire set of armor with the same "Improve With" at 1 in 125 or 1 in 356,000 (hey, I'm just a web developer). Because of these high costs, this rune would have spot usage only. This rune would not get much usage for already crafted and enchanted items. In terms of sales, this might not be a very profitable rune to have an an item. I can see it as a rune that crafters put on future sale-able items, just to get QL up, then the rune would be dispelled prior to sale. I can also see this rune used for the personal use of high level crafters. Imagine a weapon-smith with a runed weapon out on an adventure: a sword with a sticky hammer "Improve With" could be tossed in a camp fire and improved quickly, without the need for a forge, water or high quality metals. This rune would be a buff for all high level crafting skills except armor-smithing.
  14. Makes perfect sense to me... stream of consciousness...random collection of thoughts... here the author is complaining to the individual he believes is responsible for saving "his favorite pastime" from destruction.
  15. Sexy.. is there a GIT repo for the source code?
  16. And these are done. Thank you all for your patience. (Excuses: New dad and really screwed up at work recently.)
  17. These late June changes are completed.