jackjones

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Everything posted by jackjones

  1. I have an imbued Hatchet at 50 Woodcutting that I'd like to imbue up as far as it can go... Please send a PM with how much and how fast you can turn this around. .
  2. Amish Estates is a wonderful place and is highly recommended for new and old players alike who need a friendly home base. Ani is a smart, witty and charming mayor with a lot of experience. She's highly available and takes care of her loyal villagers.
  3. I'm trying to pull a ship navigable tunnel from a mine entrance, but not sure how to accomplish. I have the entrance open into water, but no clue what to do next. The corners at the entrance are "too hard to mine". How do I lower? About 5 tiles behind me is a canal dug down to water over dirt.
  4. Registration is now closed.... Best of luck!
  5. Meeting spot: Summerholt Market, or west side of Summerholt. (up the hill) The Fight: The fight location will be posted. It's about a 5-10 minute march. We will organize carts for alts. She is in a mine here: Alt Parking: Alts can be parked near the deed corner, by the Shop Sign (Skull and Crossbones) along the main road. (South-East corner) Observers: Please stay behind the staging area signs. Fighters: The fight will happen on deed, in a narrow corridor beyond the staging area signs and before the guard tower and mine entrance. The "Pull" Fight Captain, Vortexxx, will pull the beast from its mine lair... Please double check your roles in the spreadsheet: https://www.dropbox.com/s/my8lmyhz05uvwem/Hatchling%20Tracking.xlsx?dl=0 Best wishes, JJ
  6. I found the White Dragon Hatchling unique last night near one of my deeds. [06:41:46] The venerable white dragon hatchling moves in to attack you. She is safely stored away in a locked mine. Basic Details: Time: Saturday, November 14 at 9am (Chicago time (Central Standard Time) UTC/GMT -6 hours) Meeting Place: Summerholt Market (next to Summerholt). Limitations: See below. How To Join: Post here until 30 minutes before the fight. Fighter List Thus Far: https://www.dropbox.com/s/my8lmyhz05uvwem/Hatchling%20Tracking.xlsx?dl=0 Important Details: Fighters: 70 fight skill required, 70ql weapon, 40 skill in the appropriate weapon skill, and wearing appropriate armor. You must get credit on the Twitter or be active in fight log. Please put on your 70 or 90 fight skill title. Fo priests who can cast Light of Fo are welcome to sign up as well. Bystanders: Everyone is welcome to show up for blood and scale. If you want to swing at the uniques then make sure you read the rules below. Fight Rules: We want as many people as possible to get credit for the kill, and thus the following rules apply: Fighters must back out after landing a hit. (Watch your combat log for hits or set a custom filter in the Wurm Assistant.) Bystanders must back away after a swing, even if you don't hit. Swinging at the target is enough to get on the kill list and get the title. Alts are not allowed to swing. We'll be doing a combat log check after the fight. Noted slackers will be removed from the loot raffle. Loot: The hatchling's corpse is reserved, and then all other loot will be raffled among the fighters who are signed up with appropriate skills. We will kill the hatchling first and then raffle all the loot at once afterwards. Each person is limited to one raffle spot and at most one loot item. Valrei items are considered one item per charge. I will be posting a map to the exact location of the mine at exactly 30 minutes prior to the event. Best of Luck, Mr. Jack Jones Edit: Added timer and time zone details, and rules, loots options, link to the spreadsheet..
  7. Nice! Saving my silver for Xmas though...
  8. And I was right... My location, once desolate, is now teeming with new blood.
  9. Sprouts

    So that's what you're doing in those forests...
  10. So, you're selling an island for 30s.. ? ))
  11. I'm still having the issue from time to time.. Anybody have an opinion?
  12. We have a 45x45 mountain deed near Summerholt with many resources. Our best resource is friendship! We have protected timber, iron and tin (as well as access to other ores in the area), and much protected farmland. There's room for you to build a shack within the friendly confines of our stone walled deed. Or, if you are interested in deeding yourself, there is ample space to the east of us, just south of a hill mine with some ores. (You would have to chop 3 million olive trees.) We also have a small deed in the hills on the way to a major hunting area. This is a great spot to grind your fighting skills with the protection of a templar and 4 guards guard tower. Lastly, to the north, we have an outpost (not deeded) with a guard tower right next to tundra hunting. We have 2 other villagers beside myself. I have most building and crafting skills in to the 50s, and carpentry is my highest skill (75ish). We also belong to the Summerholt Community Alliance, an amazing collection of villages and additional helpers. Last but not least, we are old guys... While we are able to tolerate people under 30, we'd be better suited with people who know that Paul McCartney was in a band before Wings. Best Wishes, Jack Jones /pm ingame to Jackjones
  13. I tried to get help for this issue 5 minutes before Wurm Unlimited was announced. Login, five seconds later, game reconnects and reconnects and reconnects.. etc times 1 million! Lenovo W540, 32GB RAM, yesterday's NVidia driver update (latest). Does this console log say anything to anyone? Time is Fri Sep 25 16:31:58 CDT 2015 Running client version 3.99b === System information === Executing from C:\Users\USERNAME\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Wurm Online\ Operating system: Windows 8.1 (arch: amd64, version: 6.3) Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 8 >>> Main thread exiting. Loading character jackjones Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Cant find Return Cant find Prior Cant find Next Loading props file C:\Users\USERNAME\wurm\players\jackjones\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\jackjones\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r2594) Loaded pack graphics.jar (r2667) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\jackjones\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\jackjones\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.jackjones.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = false enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 30 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 2 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 0 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 2 submit_client_data = 1 terrain_bump = true terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = false tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Sep 25, 2015 4:32:13 PM class.svLJUZBuAC run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c77b88f3-0b1d-457c-85dd-b3bee9e12abc, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99b, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-229554760] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Word filter loaded: 23 Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumdim64 (10.18.14.4170) OpenGL vendor: NVIDIA Corporation OpenGL renderer: Quadro K1100M/PCIe/SSE2 OpenGL version: 4.3.0 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_deep_texture3D GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.30 NVIDIA via Cg compiler GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) Preloading builtin materials Preloading builtin materials done Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 256 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\jackjones\windows_1024x768.txt Loading props file C:\Users\USERNAME\wurm\players\jackjones\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\jackjones\logs\_Event.2015-09.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\jackjones\logs\_Friends.2015-09.txt Writing to C:\Users\USERNAME\wurm\players\jackjones\logs\Alliance.2015-09.txt Sep 25, 2015 4:32:20 PM class.svLJUZBuAC run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c77b88f3-0b1d-457c-85dd-b3bee9e12abc, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99b, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-229554760] Writing to C:\Users\USERNAME\wurm\players\jackjones\logs\Village.2015-09.txt Writing to C:\Users\USERNAME\wurm\players\jackjones\logs\GL-Freedom.2015-09.txt Writing to C:\Users\USERNAME\wurm\players\jackjones\logs\Freedom.2015-09.txt Writing to C:\Users\USERNAME\wurm\players\jackjones\logs\Trade.2015-09.txt Login successful Sep 25, 2015 4:32:20 PM class.svLJUZBuAC run INFO: Event successfully posted to Google Analytics Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Resized terrain FBOs to 512 Finished loading new login splash image! Initializing font texture for SansSerif (12). Texture Size: 128 Sep 25, 2015 4:32:21 PM class.svLJUZBuAC run INFO: Event successfully posted to Google Analytics Game loop broken due to exception java.io.IOException: An existing connection was forcibly closed by the remote host at sun.nio.ch.SocketDispatcher.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(Unknown Source) at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.read(Unknown Source) at sun.nio.ch.SocketChannelImpl.read(Unknown Source) at class.GUaYmgEgCm.XwhlvVTrl(SourceFile:561) at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:239) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:8409) at com.wurmonline.client.BILF1iey6X.run(SourceFile:32311) at java.lang.Thread.run(Unknown Source) Startup Phase - Disconnected, trying to reconnect... Disabling Nagles Disabling Nagles Sep 25, 2015 4:32:29 PM class.svLJUZBuAC run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c77b88f3-0b1d-457c-85dd-b3bee9e12abc, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99b, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-229554760] Login successful Sep 25, 2015 4:32:29 PM class.svLJUZBuAC run INFO: Event successfully posted to Google Analytics Game loop broken due to exception java.io.IOException: An existing connection was forcibly closed by the remote host at sun.nio.ch.SocketDispatcher.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(Unknown Source) at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.read(Unknown Source) at sun.nio.ch.SocketChannelImpl.read(Unknown Source) at class.GUaYmgEgCm.XwhlvVTrl(SourceFile:561) at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:239) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:8409) at com.wurmonline.client.BILF1iey6X.run(SourceFile:32311) at java.lang.Thread.run(Unknown Source) Startup Phase - Disconnected, trying to reconnect... Disabling Nagles Disabling Nagles Sep 25, 2015 4:32:53 PM class.svLJUZBuAC run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c77b88f3-0b1d-457c-85dd-b3bee9e12abc, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99b, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-229554760] Login successful Sep 25, 2015 4:32:53 PM class.svLJUZBuAC run INFO: Event successfully posted to Google Analytics Time is Fri Sep 25 16:33:01 CDT 2015 Performing final cleanup after playing 36s Saving props file C:\Users\USERNAME\wurm\players\jackjones\playerdata.txt Sep 25, 2015 4:33:01 PM class.svLJUZBuAC run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c77b88f3-0b1d-457c-85dd-b3bee9e12abc, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.99b, name=ec, value=Timing, name=ea, value=collect, name=el, value=SessionTime, name=ev, value=864, name=cd01, value=-229554760] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Saving props file C:\Users\USERNAME\wurm\players\jackjones\stats.txt Saving window positions to C:\Users\USERNAME\wurm\players\jackjones\windows_1024x768.txt Saving props file C:\Users\USERNAME\wurm\players\jackjones\windows_1024x768.txt Destroying game window Shutting down OpenAL subsystem. Sep 25, 2015 4:33:01 PM class.svLJUZBuAC run INFO: Event successfully posted to Google Analytics XSI Model Loader Thread exited. Job executor 0 terminating XSI Model Loader Thread exited. Collada Model Loader exited. Collada Model Loader exited. Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Running garbage collector... Running finalization... Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped.
  14. We rule the underworld.. we can't afford to love...

  15. Xanadu Map

    Please add "Jack's Doom": http://xanadu-wurm.rhcloud.com/#mark/5883/2311/5
  16. My perspective.. WO has population issues. You don't have to prove it to me, because I can see it. Last year, I would always find a group of newbies hanging around the Summerholt settlement token, but nowadays not a soul. (We blame summer.) Also, I see issues with the economy telling me that the population is shrinking: Tons of cool stuff for sale, not a lot of buyers; where once you could buy silver coins, now silver coins are hard to find. We need people.. We need new people to give tweaked out hatchets to. "Yes, you can make a house all your own to stop those wolves from one-shotting you. Cut down that tree, here's some nails, saw some planks. Yeah, yeah, you gotta right click it." So, of course, we need an influx of newbs to WO. How would you accomplish this? Advertising a 10-year old MMORG is nothing without newness, like an expansion pack or a roman numeral. Bridges just wasn't enough of a draw. Some dormant players came out of hiding to throw up bridges, then went back under the covers. No newbs came for bridges. Bridges were just used placate the well-established player base. We need people.. I learned about the game, from all places.. A post on 4Chan/b. WU will tell others about WO. So, WU is a good thing for the following reasons: Based on everyone's reaction here or in game chat, none of us are leaving WO for WU. Publicity about Wurm in general can only help the population WO. Added revenue for Code Club means they won't be shutting down before I master yoyo. Yours in Wurm, JJ