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Everything posted by jackjones

  1. Hey Pristine Folks, I added your maps to the fold over at wurmonlinemaps.com: http://wurmonlinemaps.com/Maps/Pristine Currently, the maps are no frills, i.e. no deeds or canals/tunnels. (I added Blossom.) You will, however, have the ability to zoom, pan and cycle through terrain, topographical, and isometric views. You can cycle the view from the "C" button on the left hand side. (Some other controls are there for 'legacy', but don't do much.) The Pristine map dump (like all map dumps) is square grid of map tiles, each pixel equaling one tile. Previous and future map dumps will use the same X-Y coordinate, so we can do cool stuff like this: http://wurmonlinemaps.com/Maps/Pristine?x=1073&y=-944&z=8 Hope you find these maps useful! Best, Jackjones
  2. Added zoom level to map link creation on single-click of a coordinate on the map: Example: http://wurmonlinemaps.com/Maps/Xanadu?x=6534&y=-1974&z=8
  3. Send me the next best one with similar stats.
  4. H. axe, nim98 lt 71 coc 71 for 3.85 to Jackjones, pls
  5. All set here.. Thanks, Jackjones
  6. Map dumps!

    http://wurmonlinemaps.com/Maps/Xanadu Now with cycle-able map layers.. Find the "C" button and toggle away!
  7. Map dumps!

    And we have a gorgeous new Xanadu community map: http://wurmonlinemaps.com/Maps/Xanadu Thanks, Retrograde!!!
  8. Map dumps!

    MMMm... delicious dumps!!
  9. QTY: 300 aka a Large Crate Full
  10. I need some HQ Iron Lumps.. 85 - 90ql. (Long story about a bad drag and drop into my 85+ BSB) I need these delivered stat to around Summerholt. PM me here or IG as Jackjones
  11. Aaaaa++++++ good guy, highly trustworthy, smooth transaction.
  12. Papyrus Making ONLY 1.852.. Pffft...
  13. [20:00:05] <Jackjones> oh noes, my character is low in niacin!!!!
  14. You're welcome! A few answers: I have heard that roads will be more visible in the PNG of the new map dumps (whenever then come out), which eliminates our need to show them programmatically. As far as links directly to map positions.. I love that idea.. I'll put it on the list. I'm planning improvements, just lack the time currently.
  15. Updated the opacity of tunnels to 80%. They should be better visible now.
  16. New roof type.. can be made from planks or metal sheets... high level carpentry required to build..
  17. Ageless Tunnel has been added!
  18. Canal/Tunnel have been released!!! We need a good variety of details about each canal and/or tunnel: Starting and End coordinate pairs. Is is a Tunnel? Is it a Canal? (It can be both). If a Canal, does it accept All Boats? (else Knarrs only).. I've also added an "L" control that brings up a legend (in a modal) that describes the Canal/Tunnel types and their formatted drawings.