2015_GOMEO

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About 2015_GOMEO

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  1. Wurm unlimited increased decay on buildings *CORRECTION* not a bug, this was implemented on purpose. boat permission bugs off deed building bugs lower population of players
  2. I pay about 112 euro a month on wurm premium at the moment. or if you do it yearly, that's 14 times 80 euro which is 1120 euro a year about to be reduced down to 24 euro a month or if you do it yearly, that's 3 times 80 euro which is 240 euro a year maybe it's premium, or maybe its lack of having multiple characters per month, i guess they should allow us multiple characters per account? I don't think they have the programming knowledge to do something like that. so that's why i didn't suggest that. from what i've seen, it takes the programmers here years to be able to implement an idea someone has, if its a new thing in wurm.
  3. has anyone ever thought, maybe the coding for riding on horses or mounted things is the issue? i mean, its been a bug for the longest, juust riding into a corner of a 1x1 writ you can get dismounted. also riding into a mine wall you can also get dismouunted. it's not just the coding with bridges, but i think it's the coding for horses that's jacked up. maybe it needs to be relooked at and testing done!
  4. spikes/thorns behind walls come to mind.
  5. i was talking about the previous system.. i guess some grinded lockpicking on the old lock picking system that allowed them to get 90+ and in some instances, 99 lockpicking, and they kept it. so, what you mean? i didn't say it would be a meditation path, i was saying the chances could be like meditation. #misunderstood
  6. first off, i'd like to say, things i'd like to see in wurm 2016. Grappling Hooks Newly added Boats Designable sails for boats. no nerf to sotg. a new deity or two, one with heal, rebirth, 2-3 single target spells, refresh, oakshell all on the same priest. shoulder items cape items reduced premium price cash shop of items of the traders and sell designer items new weapons
  7. and before anyone says well, why do we need that? you can just bash or catapult... it's about options. same reason people want SOTG nerf'd, so that's not the only viable path for pvp... make other path's more useful... well, catapulting or bashing shouldn't be the only path. bashing is only path if its only 1 tile space available, and catapulting is the recommended solution. well now, we can have grappling hooks! grappling hook success rate can also be based off of your climbing skill, and help gain climbing skill as well.
  8. Please add grappling hooks. I figured, since decay rate is so fast on gatehouuses and stuff, people will now resort to just fence's and gates as opposed to building buildings, since they last longer... so, since lockpicking takes forever to grind now, with the 10 minute wait between ticks, then another 1-5 minutes to gain an actual ticket, and the rest of uus who weren't fortunate to take advantage of the no cooldown on lockpicking skill gain, we should now have grappling hooks so we can scale fences. Grappling hook materials to make could be lumps of metal to make the hook 4 ropes some leather Using the grappling hook would be like meditating... as high of a rate of meditating skill gain would be the success chance percentage. ie 1 in 10 chances? timer to use the grappling hook could be the same as meditating, also it can't be interrupted otherwise it fails. "failure to get a grip on the wall" could be the failure message. and you cant try in that spot again. you would have to move to a different wall or wait a cooldown timer for that area, kinda like meditation. "you successfully scale the wall" could be the success message. upon successfully scaling the wall, it would put you on the other side of it. aprox. time to scale a wall would be determined on your success, some people go a week without getting a meditation tick, and thats doing it 5+ times a day. so it could take 35 x 2 minutes = 75 minutes to scale a wall... or you could get it in about 2 minutes. if you're lucky. *ADDED* - grappling hook success rate can also be based off of your climbing skill, and help gain climbing skill as well. - are you a priest, and cant bash or catapult? well now, you can use your climbing skill and scale walls! also grind that body str too!
  9. the people in the below thread, complained about it and a specific area, they wanted to overtake, and a dev helped them by modifying things. i'd go there and thank them for their complaining.
  10. I guess wurm has been in good shape since the last wurm rant, cause no one has been complaining about it since 2008? good job! http://wurmrants.blogspot.de/ PS. glad that decay rate was fixed!
  11. i like it. like zeke said though, needs some fine tuning, and maybe increase on bashing for towers. I dont know. haha.
  12. we also cant have shoulder items or capes. convince rolf to release those then maybe the pvp community will give in to other kingdom tabards? cause capes will cover the back of players anyways.
  13. what title says, wanting to buy a basic pvper account, even better if its a pvp/priest. Nathan is preferred, but i'll take a tosiek as well. if its a priest, needs to have a minimum of 60 channeling. and atleast 70 faith. minimum requirements of what i'm looking for... 70+ fs 70+ large metal shield 70+ shields 70+ med maul/mauls or 70+ large axe/axes OR if its path of hate, 70+ small maul/mauls meditation path dont matter to me, but sotg path of insanity adds value for me or path of hate with the dmg bonus adds value for me as well archer and archery sub skills 70+ animal taming 40+ body control 40+ if its a priest, along with the above skills, 60+ channeling 70+ faith nathan or tosiek if you have the above, please pm me a skill dump with any other information you would like to add that you think might add value to it, and preferrably an aprox amount you would like for it... i'll research values of freedom accouunts in the meantime and try to get a picture of the value of it, i normally overpay for accounts anyways.