Arkonick

Members
  • Content Count

    1,202
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Arkonick

  1. cod plz NightBlood QL 70 BOTD 63 - 63c (iron)Trowel QL 10 BOTD 67 - 67c (oakenwood)Spindle QL 6 BOTD 68 - 68c (oakenwood)Spatula QL 70 BOTD 62 - 62c (iron)Small Anvil QL 90 BOTD 81 - 3s 62c (iron)Sickle QL 70 BOTD 66 - 66c (iron)Scissors QL 70 BOTD 68 - 68c (iron)Saw QL 3 BOTD 69 - 69c (iron)Pickaxe QL 24 BOTD 69 - 69c (oakenwood)Mallet QL 70 BOTD 69 - 69c (iron)Hammer QL 60 BOTD 63 - 63c (oakenwood)Fruit Press QL 70 BOTD 69 - 69c (iron)File QL 6 BOTD 65 - 65c (oakenwood)Clay Shaper
  2. Good time and delivery. Tip From Arkonik Tip your workers
  3. 99 ql = 7c per log (30 logs)Iron 64kg lump: (2 x 64kg) 99ql 3s NightBlood (Cad)
  4. 5% increased size, 5% vehicle speed (Able to load a BSB or FSB into the wagon, perfect for deed raiding!) A fully loaded wagon with 4 * 4speed horses, runed, and with 12 crates is 13.6s + Delivery. P17 Cadence Night Blood Forest
  5. Range Pole 90ql cod to NightBlood Dioptra to if you can make it
  6. COD to NightBlood Huge axe, iron, 71ql, 75nimb, 60LT, 99coc, 68ms - 9s
  7. Would be nice have a 30% price cut on premium time and a 20% cut on silver sales for Christmas week starting Dec 21 threw Jan 1 to cover new years.
  8. NightBlood Huge axe, silver, 70ql, 76nimb, 62LT, 86coc, 68ms - 9s ok
  9. NightBlood Huge axe, silver, 70ql, 76nimb, 62LT, 86coc, 68ms - 9s
  10. Night Blood Market Place This deed is dedicated to Candence as a Market Place over 2 years upkeep has been added at this time. It is still under Construction but it is open for merchant placing. New stalls being added daily. Connected to Wayfer system now.
  11. My 3rd deed is up Night Blood Docks 2153, 2973
  12. As a WU modder in the past An a look at code that both games share I found a major issue with 1 line of code in the spawn code. There is 1 animal that is allowed to spawn and has a cap of it's own. The Calf. The calf should be removed from the spawn code. Calf has a % to spawn which at a certain age it will age to bull or cow. Lets say cow is capped at 3% and bull 3% ok cow and bull reach cap so should be no more till they die off. Wrong the calf is spawning and as they age they cause a over cap of cow's and bulls an as the calf ages and changes it can never cap so over time the bull and cow increase so much it takes % away from all the other mobs from the main cap of all creatures. Please for the love of god Delete that line of code in the zone file. SpawnTanle.class= grassGround.addEncounter(calf, 1); Remove this it will help an enbalance.
  13. Need correction plz on 2 deeds. Night Blood Clay Pit = 2236, 2966 Night Blood Forest = 2098, 2959
  14. Night Blood Forest 2479, 2882 Night Blood Clay Pit 2484, 2967 My deeds
  15. What some are talking about I believe is this https://i.postimg.cc/cLBN5MQt/wall-mounts.jpg
  16. @ Cuddles There is a lot more to it than adding a new model you exported or downloaded then changing a name in a settings file. Models have there own info with in them that need to be correct or it will never work. You need to start a thread and ask the art team if they can explain it to you how it is actually done a step guide. Not being a Dic but not my job to explain how you do it. A hint try using something like notepad++ on the model then you will start to see why you have a white texture. The model needs to know where the texture is simple: example: When you export a model there is code in the model telling it where to find the texture on your PC. Then when you slide model in a folder inside wurms folders and the texture you want. The model is still going to look for it else where until it is changed inside the model its self.
  17. The issue with RMT Player A who grinds making items and sells for RWM gets this money from other players. Player B,C,D,E,F buy there coin from CC on the Store this money goes in to development money cause CC recives the money. Player G,H,I,J,K buy there coin from other players for RWMT Player L,M,N,O who are selling silver gets money CC gets 0 funds. These sellers sell coin cheaper than CC so they sell more often than CC. Once money enters game it no longer funds CC for development. When you use coin in game to pay for your monthly sub or deed upkeep it does not fund CC for development. The only coin that funds CC development is coin bought from online store or subs bought from the online store. Nothing else funds WO development. WO doesn't have DLC so no money there. There is no item cash shop so no money there. Only income is from sub's and coin sales. This is the main reason RMT for players needs to go. It hurts the development. This is another over due change that has been needed. Additional changes that need to be done for CC to help funding is rethinking one of the changes they done with WU. WU is the best way to earn development money for WO by making furniture sets and stuff that I was doing on Foreverlands. This was one of the main reasons I never gave my stuff to mods. I wanted CC to see that WU was it's own entity which the stuff I did would work for WU as DLC a fund they could do on the side to fund WO so nothing had to make since or match a theme of WO. As far As I know I'm the only one who ever made new models and put them in WU. Other people could only change textures. I added 2 new oval rugs, short dresser, picture frames, curtains, bed, table, barrel, and a new counter and top shelf, animal trophy head plaques, and was getting ready to add full stuffed animal trophys with the taxidermy skill I added in. No one else as far as I've seen is able to so this is a fund CC could keep doing to WU to make additional funds for WO. On one hand I hear changes are so CC can make money on other we love development money is not important. All I can say is I'll never go hunting with you guys cause you shoot your self in the foot to much and I like my feet just the way they are. I might have stepped away from WU an never shared my stuff but someone with my abilities will come in time and share there abilities with WU. Steam is a DLC candy Land just ask all the developers who do DLC.
  18. Its about time to kick the World Traders as money pits to pay for stuff by draining, People need to actually support the game by subing with there wallet. I'm all for every thing and it is about time. Only thing I will say is to look into what it cost to make a deed. My deeds where never small you know me massive terraforming projects with big buildings as a hermit causde well no one lived on west coast of indy. I love to build these rat trap little deeds is nothing for a person like me. Min my cost to deed land ends up in the 100s of dollars and the upkeep of 25 to 30 silver a month. I still think while you making all these changes you should think hard to attract players by giving them a deed of 20x20 with the sub. I believe you should give option to sub for 14.99 us and what ever that is in euros for month sub and 20x20 deed. what turns a lot of players off is having to purchase land then a monthly up keep. Having premium is one price buying land and upkeep is another. Most people don't want to be a villager at someone else's deed simply cause there are always restrictions to what you can do and with restrictions how can one enjoy the game core specially for PVE. What it cost me a month to enjoy wurm monthly sub 8.83us plus 25 silver deed upkeep each month purchase of 2 month sub 17.66 + 50 silver for upkeep for 2 months 71.72 a total every 2 months it cost me 89.38 to play 1 account on wurm. Which is one reason why I went to WU. I don't mind a 14.99 or 24.99 monthly sub but to have to shell out 89.38 every 2 months sucks for a game or 44.69 a single month. This is why you lost me an so many more the price of land purchase and upkeep. But I tell you do a 14.99 a month sub that comes with a 20x20 deed and you will have players stay longer. Also look into increasing the spawn of the uniques specially dragons in 6 years of wurm online where I spent a good 6 to 8 hrs a day playing after work I never got to join in on a unique killing and If I wantted drake or dragon scale I would have had to pay 200 to 300 ueros for a set, I mean come on there has to be a better way of doing things. Add scales to the rare foraging and botnizing. The mobs roam and it makes since that at some point maybe a dragon lost a scale flying or roaming the lands. Since you going to steam do dlc assets it's one of the biggest things. Example I just started back up playing BDO and done spent 130 us buying pears so i can buy 2 outfits and open a lot of bag space. Over the years special assets has been a thing for me in mmos. For a ton of the gaming population in fact an to not see you push on it is crazy I assume you don't like money. Want money do WU only assets that are different from WO Steam make money from both an take the asset money you make and expand.
  19. WU has the name change ticket. I'd be ok if it was added but only given out by GM name request tickets. If approved by a Lead GM then they could summon the ticket and send it to that player by the in game email system. I will go first Read all my old post why I request a name change. I look forward to a name change ticket. Reason 2: On another note with all the account selling that is allowed I think they need a name change ticket as well and it should be a must that you have to change the name if the account is bought from another player. Why would I want to be tricked by someone who bought a friends account that was a friend of mine in game at one time. Maybe so called friend sold his account didn't let me or others know who is on our list to do stuff on our deeds. Being a friend you trust you don't think of them ever selling a account but I assume it has happened at times. With out a enforcement of name changing upon switching real people that person could take advantage and rob someone out. And what excuse do you think you will get from a GM when you drop a ticket you was robbed? Yes the old you need to be more careful who you allow on your trusted list. This has never happened to me but I figure it has to others. For this second reason maybe there needs to be a system where when you want to sell a character you can make a single npc that sells a character transfer ticket. You can't be logged into said character. A window pops up you add the characters name upon clicking sell a ticket is made and the character can't be logged into until someone clicks claim on the ticket. Upon clicking claim you are presented with a new window that ask for new email address, character name, security question and answer to said question, and a new account password. After clicking send the system updates the data base with the new info. This ticket can be sold on merchants. You can even add a view option that opens a skill list and inventory for viewing so people can see what skills and inventory comes with said character.
  20. I'm for this. When I first started wurm I went to the register page no where back then did it say this account creation would be my ingame name. Every mmo I've ever played makes you create a account then log in game and create name and make character. So on the day I made my character and found it odd when I logged in I had no naming option but I was not concerned I just went out playing. After a few months of grinding skills On a toon which was male cause females didn't exist back then It started to bother me cause I used a female name to register my account which was used in other mmo's like EQ and EQ2 Wow etc.. I need a name change but have been shot down even by asking a gm. I'm still waiting for a name change ticket or a gm to fix this. Sorry restarting a new toon and working 5 years of skills is no option. And thanks for finally adding on the registration page (This will be you in game name). This will prevent others in the future of not making the same mistake I did.
  21. Id suggest we are given the map information so we can update our own maps. Like WU we can update at any time the map. I suggest we have access to the pve maps so we can do it once a month our selves. I'd prefier this over the method used now.