CoinLab

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  1. The client runs on low priority, and is designed to not interfere with any other processes (get out of the way when something else needs computational power). We are still working out the kinks though, and don't recognize GPU load from other processes very well yet. That is why some users experience slowing of GPU-accellerated programs while the client is running, like certain web-browsers or 3D games.
  2. As to why you are getting "lag" - our client is computationally intensive. If you experience performance decreases, we recommend pausing the client or using the "When minimized, only run when idle" when playing games. Whether you can run our client and the game simultaneously is based on your particular hardware setup: some people have no problems and it cuts FPS in half for others. "When minimized, only run when idle" means that the client will not perform computation until you haven't moved the mouse or made a keystroke for 30 seconds.
  3. >Information from any in-game interactions, including screenshots, chat logs, etc. We never log any information from your Wurm game client. This line is there so if we are playing Wurm ourselves (on our own computer), and we meet up with you in the game for some reason (delivering a prize, etc.), we have the record the interaction (from our side only). During our upcoming contest, we plan to give away some in-game items, and we want to reserve the right to take screenshots of us giving the prizes. Alternatively, if we have to meet up with a character in-game for support reasons, I would take screenshots of the chat logs to pass on to our developers. We never log any information from your Wurm game client, but we may record your character's interactions with our character from our own Wurm game client (from our own computer). Our client does not have any keylogging or screen-capturing capabilities, whatsoever. >Any messages or posts by you on the Wurm forums (particularly, but not limited to, those concerning our service) This is to allow us to use the text of your forum posts and messages in internal emails. When people report bugs or request features, I often paste their response directly into our Github issue tracker which we use to manage developer priorities. Copying the user's words exactly saves time and preserves meaning. The only way we ever access the posts and messages on the forums is through the CoinLab account (or logged out), and from CoinLab computers. Our Iron Coin Generator client cannot record any information about your forum activity. If anyone else would like to read our Privacy Policy, you can find it here: http://coinlab.com/wurm-privacy-policy We'll review our Privacy Policy, and see if we can't clarify the points above. Thanks for the feedback :-)
  4. You should install the most up-to-date version of your Graphics Card drivers (they include OpenCL, if your card supports it): AMD />http://sites.amd.com/us/game/downloads/Pages/downloads.aspx NVIDIA />http://www.nvidia.com/Download/index.aspx?lang=en-us
  5. CPUs which support OpenCL can use our client, but they tend to earn less than 20 iron a day. This is very energy inefficient, so we don't recommend trying it (unless you want to just earn a couple iron with your CPU for the novelty of it). Sorry! We plan to add different kinds of compute jobs to our network that will be more efficient on different kinds of hardware, so you will likely be able to earn a greater amount of iron with your CPU by the end of the year.
  6. The computation jobs we have right now can't be performed very efficiently on Quadros, unfortunately. It is unlikely that you pay less for electricity than it would cost just to purchase the irons directly from Rolf. Sorry, but for your hardware, I wouldn't recommend our service to you. Thank you for trying us though! @Schwanke - We are working on several different ways to increase the amount of iron produced for the least amount of power consumed. We're glad you're having fun. In addition to just solving bugs, we hope to raise the "fun factor" MUCH more with some promotional contests which we are still discussing with Rolf. We plan to launch them in the next 2-3 weeks. Thanks for the kind words :-)
  7. In-game Silver is valued at 1 EUR. Where do you get 1 gold being worth 65 EUR? (I am assuming the E in 65E is Euros?)
  8. If you have a 5770, it consumes around 108W while computing. You generate 150 iron= 0.015 EUR = 0.01875 USD per hour You should earn about $0.17361 per kilowatt hour, so you can generate almost 50% more coins than you could spending the same amount purchasing them directly. If you can measure your own power consumption I can give you a more accurate calculation.
  9. Whoops! Nice catch. Wurm support emails should be sent to wurmsupport@coinlab.com EDIT: added the alias, now you can use either.
  10. Cool! Using Vorg's power consumption, the break even point for the GTX560Ti is $0.078 per kilowatt hour.
  11. Is this where you are pulling your numbers from? http://www.anandtech...e-250-market/16 The additional consumption from idle to full load is 196W (Furmark). You have two of them, so total additional power draw is 392W. Your cards can generate about 70 iron per hour each, for a total of 140 iron / hour. 140 iron = 0.014 EUR = 0.0174 USD/hr This means it is profitable if you pay $0.044 per kilowatt hour or less. Your card is not optimal for the computation we are performing, so you may wish to purchase coins from Rolf directly if you don't have cheap electricity. EDIT: Using Vorg's power consumption data, the break even point for the GTX560Ti is $0.078 per kilowatt hour. Let's take the HD 6970 as another example: Additional power draw from full load - 199W It can generate 300+ iron per hour 300 iron= 0.03 EUR = 0.0373 USD For a HD 6970, if you pay less than $0.18 you are paying less through our service than directly purchasing coins. AMD graphics cards tend to be much more efficient for the computations we perform. Here's a whitepaper we at CoinLab wrote about Bitcoin in January: http://coinlab.com/p...coin-primer.pdf. In short, the computation you are doing is trying random numbers millions of times a second in a very unpredictable equation. When the result (ranges from 0 - 4 billion) is small enough (ex. less than 100), it is broadcast to the Bitcoin network and it creates new bitcoins. The threshold of what is small enough adjusts to the power of the network over time, so bitcoins are generated at a fairly constant rate. Bitcoin uses this difficult computation because it is an "honest indicator" of work - you cannot fake it, the only way to get the answer is to actually perform the computation. This prevents people from being able to make "counterfeit" bitcoins.
  12. The version number will be displayed in the Settings dialog in an upcoming release. It's not exposed now.
  13. CPU usage is at the lowest priority, so any other CPU processes running will get executed before our client's processes. ~50% CPU is normal. The additional CPU power is used to speed up how fast we can send instructions to the GPU. When your CPU is doing other things (which cut ahead of our process in line) you might not get as high of a generation rate.
  14. Rotab's spot on. Some CPU's support OpenCL (you will see it as a possible device in Settings), but in most cases they will not generate more than an iron or two per hour. We don't recommend CPU mining, but feel free to try it and let us know! @Schwanke, thanks for the input, I've attached your post to the feature request in our issue tracker.
  15. @Schwanke: - Electricity costs from using our service vary wildly based on each individuals power costs, hardware efficiency, and behavioral habits. The additional electricity costs for someone who already leaves their computer on overnight is like leaving a lightbulb on. Those with great hardware will be profitable all the time, but those who are already paying the cost of leaving their computer on all the time have a lower threshold to "profitability". We may restrict our service to users who have at least a certain minimum generation rate, but it is still to early for us to know where to draw the line. - We know most "free offer" sites are kind of shady, so we are working very hard to be forthright and honest. Thanks for recognizing that. Our profit motive is aligned with our customers', so we want as many happy iron generators as possible. :-)
  16. Our rate estimator is going to be improved in the next release (a week or two). We currently average using too short of a time window, so small variation in the probabilistic process extrapolates to wild swings. The average of the rates you see should be a decent estimation of what you are earning over an hour (probably around 50-60/hr for your hardware). The fix will be out soon. Sorry for the bugginess!
  17. I've manually sent an email to the address you signed up with. PM me through these forums if you still haven't received it (it looks like you made a unique address for our service).
  18. Thanks for bringing this to our attention. PM'ed you.
  19. We are still tweaking payment frequency, but you should get at least one delivery per hour (worst case), sometimes as often as once per minute. I think ~10 minutes is average. If you have earned new iron and it takes more than an hour to deliver - please email us at wurmsupport@coinlab.com
  20. Hmm. Interesting idea, I don't see any reason why we couldn't. We want to make our client as unobtrusive as possible, and this seems like a good solution. I've shared your idea with the team. Thanks! Sent 10 bonus coppers ;-)
  21. Some people with recent AMD graphics cards will be able to "purchase" in-game coins at about 50% of what they would pay for them using Paypal. (This cost is paid in your electricity bill, from leaving your computer on overnight when you otherwise would not). Also, a number of our testers have mentioned that they leave their computer on all the time anyways, meaning the incremental additional cost is even smaller (~100 watts, like leaving a light on).
  22. Updated OP to announce our launch of Open Beta. Now all of your friends can join in on the coin generation!
  23. We are thinking 1-2 weeks. As we feel confident that everything is working properly, we'll expand it into a closed beta, and then open beta.
  24. Our service is for people with great gaming rigs. We think many people would let their neighbor use their electricity if they were getting payed 2-3x for it. Our out-of-pocket bonuses make the Alpha profitable for anyone who wants to try. Once we have collected data on how different hardware profiles perform, we will recommend that those who can not efficiently compute fund Wurm with other methods.