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Everything posted by Sheffie

  1. Thanks for your help. I really appreciated the work, and I would recommend this smith.
  2. Summary: Missing context menu on the checkerboard. Steps to reproduce: Pick up the checkerboard and place it on a small wooden square table, or place it on the ground, or drop it on the ground. Expected behavior: A right click context menu with title, icons, and options: Play, Take, Place, Repair, Rename Observed behavior: Just the title "walnut luxurious checker board" and the icons for Examine, Wurmpedia and Emotes. No context menu. Reproducibility was 100% using this checkerboard and these pieces of furniture... until I placed the board on the floor inside a building I owned. At that point, the context menu appeared. After this, the issue is no longer reproducible, until I log out and in again. Then the issue returns.
  3. Fisherman's Point is disbanded
  4. Fast service and a fast return mailbox. I am likely to use this service again.
  5. Right then. Mail it to Sheffy, please (Sheffie lives on Xanadu)
  6. I would like to buy two of your creature carriers. Please /tell Sheffy ingame to arrange pickup withdrawn
  7. And pilings can be used to mark safe/dredged channels in shallow water, whether or not you attach lanterns that are painted red and green
  8. This is something that's long overdue, and should not be too difficult considering that bridges already exist. Piling This is a heavy, rounded, wooden pole that may be sunk into the water. A player can craft a Piling from a felled tree using a hatchet. The pilling will weigh ~90% of the weight of the tree, the remainder being turned into wood scraps. A piling may be painted using Tar. Up to four Tar will be needed, depending on the weight of the piling. Pilings can be stored in bulk storage containers. Unpainted pilings and painted pilings will be stored separately. A Piling can be Planted on a tile corner that is below sea level. The weight of the piling limits the depth at which it may be planted. At the upper limit, a 160kg piling may be planted in water 40 dirt deep. If a piling is bigger than needed, any excess wood will be left in the player's inventory in the form of a smaller piling. After planting, the piling will protrude above sea level to a height of about 15 dirt. After planting, a lantern may be attached to the piling. A planted piling will decay in one Wurm month to one year (depending on quality) if not tarred. A tarred piling will last ten times longer. Planted pilings may be repaired or improved using Tar. A tile corner with a piling planted cannot be terraformed. Pier This is a flat wooden deck, held up by pilings. Piers will sit 5 dirt above sea level. Containers and decorative items may be planted on piers. Floorboards may be made into a pier on any tile that has a piling planted on each corner. Floorboards may also be made into a pier ramp, on any tile that has pilings planted on two adjacent corners and two corners that are 5 dirt above sea level. A player in a boat may Disembark onto a pier. A player who is Climbing may climb onto a pier from the water. Piers decay at twice the rate of pilings.
  9. Steel hatchet head with BOTD 85 Please construct and improve this, as described above, and mail to me. If I understand correctly, the price will be 6.5s. If not, please let me know Thanks!
  10. I've seen saplings appear ten tiles away from the nearest tree. I think that the best solution is for hunters to become foresters, and cut down saplings that are growing near the boundaries of a forest. Passive defences will work, but they take a lot of effort to set up, and they don't (in general) enhance the natural beauty of the landscape.
  11. I appreciate the helpful tips and workarounds. I'm trying to report a defect.
  12. I want to buy a knarr plus a creature cage. How long will this take? Asking here since Lordneto is not online.
  13. I think I've figured out part of the problem. When you activate Last Gasp, this puts you into climbing mode automatically . The user may not be expecting this. If the user does not realize that they were put into climbing mode by the Last Gasp code, they will surely press the key bound to Toggle Climb, in the belief that they need to start climbing in order to climb out of the water. If they do this — not at all unreasonable or unlikely — they will leave climbing mode, having lost their opportunity to use Last Gasp and having gained no benefit from it. The problem, then, is a combination of factors: automatic operation of the Toggle Climb functionality, and the decision to make climbing a toggle rather than having separate on/off commands. It is the combination of these two that makes Last Gasp a frustrating feature, and one which is potentially fatal to the character. Personally I still think that a dialog box explaining the situation would be the best solution. That gives the average user the highest chance of using the feature correctly. The second best solution would be to temporarily lock the user in climbing mode, and the third best, to simply remove the activation of Climb mode from the Last gasp code, leaving it up to the user to activate.